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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Don't Freeze: A Winter Card Survival

A promising winter entry in the Card Survival genre with a genuinely tense core loop and an unusually communicative solo-scale developer, held back by save-corrupting crashes reported across its entire Early Access life and a current content stretch several players finish in a single-digit number of hours.

5.5 / 10

Reviewed

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DSS 2: War Industry Review

Solo developer vikingfabian's massive-scale grand strategy game combines city-building, resource simulation, and real-time battles with thousands of individually simulated units, and a Very Positive review sample praises its genuinely novel concept and ambitious scope while raising real, specific complaints about an overwhelming UI, unreliable automation, and pathing bugs that undercut the vision.

5.5 / 10

Reviewed

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Fortune Mill

An incremental game about grinding a series of carnival-style minigames toward a million-dollar escape, built by IdleOn creator Lavaflame2 as a self-described distillation of a decade's idle-game experience, though many players say what's on offer is closer to a remix of that same earlier game's minigames than a genuinely new design.

5.5 / 10

Reviewed

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Genesis Noir

A surreal, jazz-scored art game reimagining the birth, life, and death of the universe through a noir framing device, Mostly Positive across nearly 700 reviews for its audiovisual craft — undercut by an extremely consistent complaint that it barely qualifies as an interactive game, pretentious and overindulgent writing, and a widely criticised ending that many reviewers feel the beautiful presentation can't rescue.

5.5 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Hamster Talk

A desktop-companion idler starring hamsters that live on your screen, complete with a farming sideline and a social town-visiting layer — charming and genuinely relaxing when it works, undercut by an overwhelming notification system and slow support responses.

5.5 / 10

Reviewed

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Idle Cave Miner

Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.

5.5 / 10

Reviewed

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Illuminaria

A genuinely distinctive robot-swarm base-management game with a satisfying resource loop and real accessibility care, undercut by a difficulty curve reviewers consistently call frictionless and a five-region structure that mostly reskins the same mechanics rather than building on them.

5.5 / 10

Reviewed

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Island of Hearts

Island of Hearts is a live-action dating adventure filmed on location in Phuket with a cast of social-media influencers, and this review's 100-review sample splits almost exactly in half between players won over by the real-location production and the attractive cast, and players frustrated by rough audio, flat writing, and bugs that undercut the game's own achievement and chapter-select systems.

5.5 / 10

Reviewed

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Jackal

A gorgeous, gonzo top-down action game that wears its Hotline Miami influences openly, undercut by clunky combat and a runtime some players finished before their coffee got cold.

5.5 / 10

Reviewed

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Lazy Galaxy

Lazy Galaxy mixes an idle/clicker core with light RTS fleet-building, wrapped in a sci-fi comedy about a race of lazy alien octopi conquering the universe out of pure boredom. It is a real, complete, cheap idle experience for some players and a thin one that runs out of things to say for others, and the review sample splits almost exactly down that line.

5.5 / 10

Reviewed

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Legends of Kingdom Rush

A confident turn-based roguelite spinoff of Ironhide's tower-defense franchise, held back from its own beloved series' standard by a mobile-carried-over interface, thin content for its price, and a single major post-launch update before the studio moved on to its bigger releases.

5.5 / 10

Reviewed

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Meow My Crop!

A free-to-play cozy desktop-pet crop-farming clicker from Nocturnal Games that lets players grow and trade crops (and steal others') for a customisable cat companion, drawing a small, sharply divided English review sample split between charmed casual players and detailed complaints about derivative design, gacha rates, and bugs.

5.5 / 10

Reviewed

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Might & Magic X - Legacy

A decent, flawed old-school grid-based dungeon crawler whose actual content draws measured, mixed reception once players get in — but a severe, well-corroborated authentication problem tied to Ubisoft Connect/Uplay has locked legitimate buyers out of this single-player game entirely, a complaint this review found recurring from 2021 through as recently as February 2026.

5.5 / 10

Reviewed

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Minit

Minit curses its hero to live exactly sixty seconds at a time, dying and respawning with whatever permanent progress they managed to scrape together in that window. The concept earns real, if modest, praise for its puzzle-box structure, while a large and specific body of reviewers argues the gimmick barely gets used before the game settles into ordinary exploration — and a persistent, apparently unfixed startup crash has locked some owners out entirely.

5.5 / 10

Reviewed

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Monster Looter

A free-to-play idle monster-farming game whose loot-and-ascend loop hooks some players for hundreds of hours, while others find its progression too slow, its content too repetitive, and its paid DLC a step too far for a game already asking for patience rather than money.

5.5 / 10

Reviewed

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Nantucket

Nantucket casts you as Ishmael, sole survivor of the Pequod, captaining your own whaling ship years after the events of Moby-Dick. Its setting and atmosphere earn real, specific admiration, while an unusually large, convergent share of reviewers describe its dice-based combat and random events as unfair enough to actively work against the story it's telling.

5.5 / 10

Reviewed

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Nitro Kid

A synthwave-styled grid-tactics deckbuilder with a genuinely acclaimed soundtrack, whose central design choice — enemies that automatically rotate to face the player — undercuts the exact positional-outsmarting appeal reviewers came to it looking for from its clearest genre touchstones.

5.5 / 10

Reviewed

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No Longer Home

An autobiographical narrative game about two non-binary art-school graduates saying goodbye to their shared London flat, Mixed across its Steam reviews for its distinctive art style and authentic emotional core — undercut by an extremely consistent complaint about slow pacing and dry dialogue, a well-corroborated complaint that its deeply personal writing feels insular rather than crafted for a broader audience, and a short runtime many feel is overpriced.

5.5 / 10

Reviewed

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Nour: Play with Your Food

A physics-based interactive food-art toy years in the making after a delayed Kickstarter campaign, praised by some for its striking visuals and satisfying sandbox chaos — and criticized by a substantial share of reviewers, including original backers, for unexplained, unintuitive controls that undercut the experience it set out to deliver.

5.5 / 10

Reviewed

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