Game review
No Longer Home
5.5 / 10
- Developer
- Humble Grove
- Publisher
- Fellow Traveller
- Released
- 30 July 2021
- Platforms
- Windows, macOS, Linux
- Genre
- Narrative Adventure
- Monetisation
- Paid, one-time purchase. No in-app purchases.
- Players
- Single-player only.
The short version
No Longer Home follows two non-binary art-school graduates through their final days in a shared London flat as their lives diverge, and its Mixed reception reflects a genuine split: real appreciation for its distinctive art style and authentic emotional premise, set against an extremely consistent complaint about slow pacing and dry dialogue over its roughly two-hour runtime. A well-corroborated complaint that its deeply personal, autobiographical writing feels insular rather than crafted for a broader audience, plus a short length many feel is overpriced, compound the problem.
Biggest strengths
- A genuinely distinctive, comforting art style and soothing soundtrack that reviewers consistently credit even among otherwise critical reviews.
- An authentic, deeply personal emotional core about post-university transition, queer identity, and letting go of a shared home, which resonates strongly with reviewers who connect with its specific themes.
- Genuine, verified post-launch support, including Linux platform support added in October 2021 and further content updates through early 2022.
Biggest weaknesses
- An extremely consistent complaint describes the pacing as slow and the dialogue as dry, with a wide majority of critical reviewers reporting difficulty staying engaged across even the game's roughly two-hour length.
- A well-corroborated complaint describes the writing as insular and overly personal, with several reviewers using words like "pretentious" and describing the game as feeling made for the developers themselves rather than a broader audience.
- A consistent complaint concerns value, with several reviewers feeling the short runtime doesn't justify the asking price even accounting for the game's narrative ambitions.
Who it's for: Players specifically drawn to small, personal narrative games about post-university transitions and queer identity who can tolerate slow, dialogue-heavy pacing; not recommended for anyone wanting a tightly written or mechanically engaging experience.
Our recommendation: A genuinely personal, well-intentioned narrative game that will resonate deeply with some players and bore others; try it on a discount and go in with patient expectations.
5.5 / 10
A genuinely distinctive art style and emotional core
No Longer Home earns consistent, specific praise across a meaningful share of this review base for its presentation and premise. "No Longer Home takes you on a journey of finding stability and navigating life post-education... the game boasts a truly unique art style with beautiful visuals that reflect a clear and well-executed vision," reads one review. This review credits that achievement as genuine: the game's distinctive visual style and its authentic, specific emotional territory — two non-binary friends navigating the end of a shared home and the uncertainty of early adulthood — represent real creative sincerity, and reviewers who connect with those specific themes consistently describe a resonance that generic narrative games rarely achieve.
An extremely consistent complaint about slow pacing and dry dialogue
What dominates the critical portion of this review base overwhelmingly is a specific complaint about how the game holds attention across even its short runtime. "This game moves so slowly, which would be okay if the dialogue felt worth reading. It's dry, and quite frankly boring," reads one review, and another reports a similar experience despite genuinely liking narrative-heavy games: "I'm someone that plays a lot of Visual Novels, but this one just couldn't catch me... I didn't even care anymore because the dialoug was as flat as the screen." Checking a broad sample of negative reviews, this exact complaint — that the writing and pacing fail to sustain engagement even across a roughly two-hour experience — recurs with remarkable consistency, making it by far the single most repeated theme in this review base.
A well-corroborated complaint about insular, overly personal writing
A separate, closely related complaint concerns who the game feels like it was actually written for. "This game obviously means a lot to the devs and is very personal, but that's one of the problems with this game. They made it for themselves, or t[hemselves]" primarily, reads one review, and a further reviewer frames the same concern more bluntly: "I am a LGBT person myself, but I still have to use the word 'pretentious' with this game." This review treats the complaint as fair: reviewers consistently distinguish between respecting the sincerity of an autobiographical project and feeling that its specific references and emotional shorthand don't translate clearly to players outside the developers' own direct experience.
A consistent complaint about value
A further complaint concerns price relative to length. "Might be worth 2 dollars if you really really REALLY think you'll like it, but to me, anything more than that is a ripoff," reads one review, and another states the concern more directly: "Selling this at $15 is a disgrace." This review treats the complaint as fair given how consistently reviewers report completing the game in around two hours; combined with the pacing and writing complaints above, a short runtime makes those criticisms weigh more heavily on the overall value proposition than they might in a longer game.
A smaller but specific complaint about mechanics
A further, more technical complaint concerns specific interface choices. "The pause menu doesn't quite work as the animations keep happening even if you've paus[ed]," reads one review, and a separate reviewer notes the screen-rotation system used for navigation "won't work until the previous turn is over," creating friction during exploration. This review treats these as fair, minor complaints distinct from the broader writing and pacing criticisms, worth noting for players sensitive to interface polish.
Genuine post-launch support and continued creative life
This review checked Humble Grove and Fellow Traveller's own update history directly and found real evidence of continued investment: Update 1.1.0 shipped within two weeks of launch, Linux platform support was added in October 2021, and a further Update 1.2.0 followed in January 2022. The developer has since announced a new project, A Line Held Tight, in 2026, a genuine sign of continued creative output from the small team behind this deeply personal debut.
A specific, more severe technical report
Beyond general pacing and interface friction, this review found at least one specific, severe technical complaint worth flagging separately. "So far on Mac I've found this game to be literally unplayable. None of my keys work to select anything, nor does my mouse or track pad," reads one review. This review checked the developer's own update history and found no patch note specifically addressing Mac control input, though Linux support was confirmed added later in 2021; players on Mac specifically should check recent reviews for whether this issue has since been resolved before purchasing.
A comparison some reviewers draw to a genre touchstone
A further, more stylistic complaint concerns how derivative the game's presentation feels to some reviewers. "Graphically and stylistically too derivative of Kentucky Route Zero," reads one review, naming a specific, well-regarded genre touchstone directly. This review treats the comparison as a fair, specific observation rather than an accusation of outright copying: several reviewers in this sample draw the same connection independently, suggesting the game's visual and tonal influences are distinct enough to be immediately recognisable to genre-literate players, for better or worse depending on individual taste.
Final verdict
No Longer Home pursues a genuinely sincere, personal story with a distinctive visual identity that this review credits honestly for players who connect with its specific themes. What keeps the score moderate is an extremely consistent complaint about slow pacing and dry dialogue, a well-corroborated complaint that its deeply personal writing feels insular rather than broadly accessible, and a short runtime that a meaningful share of reviewers feel doesn't justify its price. This is worth trying on a discount for players specifically drawn to small, autobiographical narrative games about post-university transition and queer identity, with patient expectations set around its pacing.
Pros and cons
Pros
- A genuinely distinctive, comforting art style and soothing soundtrack that reviewers consistently credit even among otherwise critical reviews.
- An authentic, deeply personal emotional core about post-university transition, queer identity, and letting go of a shared home, which resonates strongly with reviewers who connect with its specific themes.
- Genuine, verified post-launch support, including Linux platform support added in October 2021 and further content updates through early 2022.
- Continued creative output from the small development team, with a new project, A Line Held Tight, announced by Humble Grove in 2026.
Cons
- An extremely consistent complaint describes the pacing as slow and the dialogue as dry, with a wide majority of critical reviewers reporting difficulty staying engaged across even the game's roughly two-hour length.
- A well-corroborated complaint describes the writing as insular and overly personal, with several reviewers using words like "pretentious" and describing the game as feeling made for the developers themselves rather than a broader audience.
- A consistent complaint concerns value, with several reviewers feeling the short runtime doesn't justify the asking price even accounting for the game's narrative ambitions.
- A smaller but specific complaint reports clunky interface mechanics, including a screen-rotation system some reviewers find unresponsive and a pause menu that doesn't actually halt in-game animations.