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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Fortress Merge

A free-to-play merge tower-defense roguelite from TapNation and Tartatin about building and upgrading a fortress against escalating waves of fantasy monsters, earning a genuinely Mixed launch reception for its layered merge-and-defend strategy, tempered by honest reviewer reports of real bugs, slow pacing, and pointed monetisation complaints.

5.5 / 10

Reviewed

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Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy

A four-soldier squad, an alien invasion in the Ural mountains, and an action-point system where reloading a rifle costs almost your whole turn. There's a real tactics game trying to get out from under the jank — the question is whether NZ$14.75 is enough to forgive the jank first.

5.5 / 10

Reviewed

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Gladiators and Glory

A solo-developed turn-based Roman gladiator management game with a genuinely satisfying opening hook — training novices into champions — that exited Early Access into what its own reviewers describe as a thin final state, with no further updates in over three years since.

5.5 / 10

Reviewed

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Glitchcon

A Galcon-style real-time territory game built for js13k 2016 — drag a fleet from one planet to another to invade it, watch the glitch aesthetic do its thing, and try to conquer the map. The touch controls genuinely work; nothing in the game ever tells you that.

5.5 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Gord

A dark fantasy colony strategy game steeped in Slavic folklore, praised for its art, voice acting and Darkest Dungeon-style sanity management even by players who can't recommend it. The mechanics underneath rarely earn the same trust, and day-one paid DLC on top of a NZ$61.99 base game became the review corpus's loudest single complaint.

5.5 / 10

Reviewed

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Gorgon Shield

A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.

5.5 / 10

Reviewed

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Gray Zone Warfare

A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.

5.5 / 10

Reviewed

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Gridle

A grid-based incremental auto-battler RPG that hooks fast with cute presentation and smooth early progression, but whose promise of build variety collapses into one correct team comp, and whose prestige system and mandatory minigames draw persistent, specific frustration.

5.5 / 10

Reviewed

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Highwater

A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.

5.5 / 10

Reviewed

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Holoidle

A Hololive-licensed idle clicker whose Very Positive score is carried heavily by IP affection rather than mechanical depth, with an extraordinarily well-corroborated pool of reviewers, including many hundred-plus-hour players, describing content that runs out within hours and an idle game that, ironically, can't be left idle.

5.5 / 10

Reviewed

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Idle Monster TD

A cute, mobile-originated tower defense where the monsters are the good guys and the robots are the invaders, with a real and populated Steam player base that — unusually for this coverage — has left almost no written trace on Steam at all.

5.5 / 10

Reviewed

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Illuminaria

A genuinely distinctive robot-swarm base-management game with a satisfying resource loop and real accessibility care, undercut by a difficulty curve reviewers consistently call frictionless and a five-region structure that mostly reskins the same mechanics rather than building on them.

5.5 / 10

Reviewed

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Immortal Tactics: War of the Eternals

A turn-based tactical roguelite with a genuinely inventive three-phase combat system, Very Positive with the players who found it — undercut by an Early Access status that has sat completely frozen since a single update in September 2022, alongside an unresolved softlock bug reviewers say the developer stopped answering around the same time.

5.5 / 10

Reviewed

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Infinity: HexaDome Tactics

A turn-based tactics game built on the tabletop Infinity universe, praised for its campaign pacing and card-driven squad tactics, but held back on day one by a genuinely thin PvP population, weak single-player AI, and reviewer frustration with its paid, non-free-to-play model.

5.5 / 10

Reviewed

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Iron Marines Invasion

A sci-fi hero-progression RTS/tower-defense hybrid from Kingdom Rush studio Ironhide, praised for its charming art and accessible strategy layer — hit by real, well-documented melee AI problems, a step down from its beloved predecessor, and a specific final-mission softlock bug the developer appears to have abandoned within a month of launch to focus on its bigger Kingdom Rush franchise instead.

5.5 / 10

Reviewed

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ITER-8

ITER-8 sends expendable mining drones up a tower to dig, defend, and die repeatedly in a loop its own review sample calls "Dome Keeper but in 3D," and while that satisfying core loop earns real praise, a large share of reviewers converge on thin long-term content, unresolved bugs, and a developer who appears to have gone quiet since a March 2026 launch.

5.5 / 10

Reviewed

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Just Another Night Shift

A tiny-team asymmetric 1v1/2v2 thief-versus-guard stealth game whose "one of a kind" core concept earns genuine, repeated praise from both sides of this review's sample, undercut by real and specific balance, technical, and matchmaking complaints that a small, actively updating dev team has only partly resolved.

5.5 / 10

Reviewed

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