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Simulation reviews

1719 Simulation games reviewed and scored, best first.

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1719 reviews

Fae Farm

A cozy magical farming sim that survived its own near-death experience — two rounds of studio layoffs, an announced shutdown of its online features, and a last-minute rescue by a new publisher just days before the servers were due to go dark.

6 / 10

Reviewed

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FEED THE AI

A polished, self-aware short incremental about raising an AI into a Tyrant, Rational or Protector — well-loved for launching genuinely finished, and specifically accused by more than one reviewer of being paced to just outlast Steam's refund window.

6 / 10

Reviewed

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Fell & Sell

A cheap, genuinely addictive first-person hack-and-slash-meets-shopkeeping hybrid that a huge review sample agrees is fun for its first several hours, undercut by an exceptionally well-corroborated complaint that its full 1.0 release ships with barely more content than an Early Access build, alongside repeated reports of serious bugs including complete shop-inventory wipes.

6 / 10

Reviewed

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Fellwood Review

A Lumber Empire That Builds Itself Fellwood casts the player as the operator of an escalating fantasy woodcutting encampment: place buildings that fling axes, ballistas, cannons, a

6 / 10

Reviewed

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Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

Flashing Lights lets you and up to nine friends respond to car chases, house fires, and gunshot wounds as police, fire, or EMS in one shared open world, and the roleplay appeal is real enough that reviewers keep coming back despite years of the same performance complaints. Nearly eight years after its true Early Access debut, the developer is still shipping content updates almost monthly — the optimization problems its players describe just haven't gone away with them.

6 / 10

Reviewed

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Forensics: Crime Scene Detective Review: A Genuine Simulator That Forgot to Explain Itself

Built with consultation from a real German state police forensics unit, Forensics: Crime Scene Detective nails the meticulous, unglamorous reality of evidence collection and lab analysis — but a confusing tutorial, a stealthy score-gated progression system, and launch-week bugs left a large share of buyers thinking they'd bought a two-hour tech demo.

6 / 10

Reviewed

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FPV Labs - Drone Simulator

An Unreal Engine 5 FPV drone-racing simulator in Early Access from FPVLabs, Mixed across 99 reviews — enthusiast pilots consistently praise the most realistic flight physics they've felt in any sim, but steep hardware demands, a two-map content limit, and real controller-recognition problems are holding back a wider recommendation.

6 / 10

Reviewed

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Frostland

A cozy 2D clicker-incremental from solo developer HFBros about gathering, crafting, and building in a snowy valley to help a wizard dog named Pitty reach a legendary staff, drawing a small but mostly positive review sample that credits its relaxing progression while flagging a fair, corroborated complaint about repetitive, tedious late-game mechanics.

6 / 10

Reviewed

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Gacha Capsule Shop Simulator - Akihabara

A cozy capsule-toy shop tycoon sim in the TCG Card Shop Simulator vein, entering Early Access with a genuinely appealing theme and real charm, undercut by input-freezing bugs, micromanagement friction, and an undisclosed use of AI-generated art that several reviewers say cost the game their trust.

6 / 10

Reviewed

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Galactic Overthrow

A cozy incremental 4X hybrid from solo studio Ace High Arcade about conquering planets and resetting galaxies for permanent upgrades, drawing a small, mostly positive English review sample praising its relaxing, approachable loop and responsive developer, tempered by fair complaints about an unresolved identity between idle game and strategy game, a short completion time, and some rough automation options.

6 / 10

Reviewed

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Global Protocol: New World Order

An ambitious Early Access grand strategy game letting players run any of 261 real-world countries through economics, military, diplomacy, and espionage, praised for its scope and addictive "one more turn" loop but held back by opaque systems, unrealistic AI behavior, and accusations of neglected bugs from a vocal minority of long-time strategy fans.

6 / 10

Reviewed

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Guap

Guap is a $4.99 four-player casino party game from solo developer BoMassy about live-streaming yourself gambling away your rent money, and this review's full 10-review sample is unanimously positive (10:0) if unusually terse, backed by a rapid-fire early patch cadence that reshaped the game's balance within days of release.

6 / 10

Reviewed

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Hearth and Hamlet

A breakout cozy kingdom-builder that sold itself as a city builder and delivered a mostly linear clicker with real charm — plus a specific worker-recruitment mechanic two reviewers found genuinely uncomfortable.

6 / 10

Reviewed

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Heritage

A polished, build-focused auto-battler roguelike with genuine reincarnation-driven replay hooks that many reviewers find addictive, held back by an extremely short overall runtime, a persisting accessibility problem with uncontrollable screen-shake and flashing effects, and no way to pause mid-run.

6 / 10

Reviewed

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Highway Noir

Highway Noir is an $11.99 arcade driving game from developer Archangel Softworks about a disgraced Major Crimes Agency driver taking contracts through a neon-soaked, rain-slicked city, and this review's full 5-review sample is largely positive, praising its narrative-first noir atmosphere and simplified driving feel while flagging one specific mission that reviewers found close to unplayable.

6 / 10

Reviewed

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Homicipher

A horror-otome point-and-click adventure built around a genuinely inventive hook — decipher an invented monster language purely from context and gesture — that earned a devoted, meme-fuelled fanbase, undercut by widely reported post-launch developer conduct issues and endings many players describe as unfinished.

6 / 10

Reviewed

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Hot Springs Story

A cozy, nostalgic Kairosoft management sim about running a Japanese hot-spring resort, undermined by the same minimal-effort PC port pattern found across the studio's Steam catalogue and a specific design flaw that actively works against its own "play in the background" appeal.

6 / 10

Reviewed

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How to Make an Atomic Bomb in Your Garden

A solo-developed backyard nuclear-bomb-building simulator that pairs a genuinely funny, absurdist premise and writing with a linear four-stage fetch-and-assemble loop undercut by softlocking bugs, wandering physics objects, and a save system reviewers repeatedly describe as too coarse to protect hours of tedious progress.

6 / 10

Reviewed

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