Key art for Forensics: Crime Scene Detective

Game review

Forensics: Crime Scene Detective Review: A Genuine Simulator That Forgot to Explain Itself

6 / 10

Developer
Binary Impact, Alchemical Works
Publisher
Aerosoft GmbH
Released
13 July 2026
Platforms
["PC"]
Genre
Simulation
Monetisation
paid
Players
false

The short version

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Biggest strengths

  • A genuinely authentic, well-researched forensic process, built in consultation with real German police forensics specialists
  • The core loop — photographing, tagging, and collecting evidence, then processing it in the lab — is satisfying and meditative once understood
  • Strong, specific praise from reviewers with real forensic science or law enforcement backgrounds for its accuracy

Biggest weaknesses

  • A confusing, poorly explained tutorial that leaves many players stuck or unsure what to do next
  • Case progression is silently gated behind a minimum score threshold, leading many players to wrongly believe the game has almost no content
  • No inventory system — you can carry only one tool at a time, forcing constant backtracking to a briefcase

Who it's for: Forensic science students and professionals, true-crime enthusiasts, and fans of slow, methodical simulation games (Papers, Please, PowerWash Simulator-adjacent pacing)

Our recommendation: Recommended only for genre enthusiasts willing to push past a rough tutorial — read a guide before starting, and know that a low case score silently blocks further content

6 / 10

A technician's job, not a detective's

Forensics: Crime Scene Detective released on Steam on 13 July 2026 from developers Binary Impact and Alchemical Works, published by Aerosoft GmbH. Its premise is unusually specific and unusually well-researched: rather than casting you as a hardboiled detective piecing together a whodunit, it puts you in the role of a crime scene technician, based on the real-world experience of forensic specialists at Germany's Rhineland-Palatinate State Criminal Police Office. You arrive after the scene has been secured, photograph and tag physical evidence, then carry it back to a lab to run fingerprint comparisons, DNA matching, ballistics reconstruction, and digital device analysis — after which your conclusions are handed off to someone else entirely to make the arrest. Several reviewers with real backgrounds in forensic science or law enforcement single this framing out for praise precisely because it resists the urge to turn the job into a Hollywood procedural, with one mortician and forensic technician calling it a rare piece of "genuinely useful supplementary material" for students in the field.

A satisfying loop, once you find it

For the audience it's built for, the actual evidence-collection loop lands well. Reviewers describe searching crime scenes for hidden fingerprints, blood spatter, and shell casings as engaging and detail-oriented, and the lab minigames — comparing fingerprint ridges, matching DNA profiles, reconstructing bullet trajectories — get consistent praise for striking a balance between "not too complicated or too easy," in the words of one reviewer. Several compare the unhurried, methodical pacing favorably to Phasmophobia's investigation loop or job-simulator games generally, and multiple reviewers report racking up ten-plus hours without losing interest, with a few specifically requesting an eventual co-op mode so they can work cases with a friend.

Two problems that make the game feel much smaller than it is

The review sample's dominant, specific, and repeated complaint isn't about the core mechanics — it's about the game's failure to explain its own structure. Progressing to new cases is gated behind achieving a minimum score (widely reported as roughly 75%) on the cases and tutorials you've already completed, but the game never states this requirement anywhere. The result, described almost identically across dozens of reviews, is that a large number of players complete the four tutorials and two or three initial missions, see no new cases appear, and conclude — reasonably, given the information they were given — that the entire game consists of six or seven short levels for a $24.99 asking price. In reality, the sample confirms the game contains around fourteen cases total once unlocked properly, and multiple reviewers who initially left negative reviews say they revised their opinion upward once they, or a patch, resolved the confusion.

Compounding this is a tutorial widely described as confusing and under-explained: several reviewers report getting stuck for thirty minutes or more on individual steps (a recurring specific complaint involves a chip-heating puzzle in the digital-evidence tutorial), and more than one reviewer says they had to consult an outside guide just to finish onboarding. A lack of any inventory system means you can carry only one tool at a time, forcing frequent trips back to a briefcase mid-scene — a deliberate realism choice, according to at least one reviewer who says the developer confirmed it's intentional to reflect real contamination procedures, but one that a significant number of players simply experience as tedious friction rather than authenticity.

Launch bugs, and a developer that's responding

On top of the onboarding problems, the sample documents a real cluster of launch-week bugs: evidence markers that become permanently stuck or unrecoverable, DNA and fingerprint analysis scores that fail to register correctly even when work is completed properly, and at least one reported softlock requiring a full case restart after an electronics puzzle glitched. These aren't universal — many reviewers report a clean, bug-free experience — but they show up often enough, and specifically enough, to be a genuine risk for a day-one purchase. Encouragingly, several reviewers who initially left critical reviews have posted updates noting the developer has patched quickly and is visibly engaging with feedback on livestreams and in the Steam discussion boards, and the achievement data backs up a real player base pushing through the early content, with 77.5% of players reaching the first proper case and completion rates falling off gradually rather than collapsing after the tutorials.

Even setting the progression confusion aside, value is the most consistent point of dispute in the sample. At $24.99, a large number of reviewers argue the amount of distinct content doesn't hold up — several note that most crime scenes reuse the same handful of locations, that individual cases tend to isolate a single evidence type rather than combining several the way a real scene would, and that the lack of any story or throughline connecting cases makes finishing one feel more like clearing a checklist than solving anything. Once a case is solved there's little reason to revisit it, since the correct evidence and conclusions don't change between playthroughs, so the entire experience is front-loaded into a single run of roughly ten to fifteen hours for a completionist. That's not a fatal flaw for a simulation-style game built around repeatable process rather than narrative payoff, but it does mean the asking price buys a narrower experience than the cases-total count might suggest, and it's the single complaint that shows up even in otherwise glowing reviews from players who clearly enjoyed their time with it.

Verdict

Forensics: Crime Scene Detective has a genuinely rare thing going for it: an accurate, well-researched simulation of a specific real job that a meaningful audience — forensic science students, true-crime enthusiasts, and law enforcement veterans among them — finds authentic and satisfying in a way few games attempt. But its Mixed reception is earned, not unfair: a silently gated progression system, a confusing tutorial, and a real cluster of launch bugs combined to convince a large share of day-one buyers they'd purchased a two-hour tech demo, and the lack of any real detective work or narrative connective tissue between cases will disappoint anyone expecting a mystery game rather than a job simulator. If the specific, narrow appeal of authentic forensic procedure sounds compelling, this is worth a look — ideally after checking a guide first, and perhaps after a patch or two more.

Pros and cons

Pros

  • A genuinely authentic, well-researched forensic process, built in consultation with real German police forensics specialists
  • The core loop — photographing, tagging, and collecting evidence, then processing it in the lab — is satisfying and meditative once understood
  • Strong, specific praise from reviewers with real forensic science or law enforcement backgrounds for its accuracy
  • An actively patching developer who has already fixed several of the most-cited launch bugs
  • Runs well even on modest hardware and the Steam Deck

Cons

  • A confusing, poorly explained tutorial that leaves many players stuck or unsure what to do next
  • Case progression is silently gated behind a minimum score threshold, leading many players to wrongly believe the game has almost no content
  • No inventory system — you can carry only one tool at a time, forcing constant backtracking to a briefcase
  • Launch-week bugs include evidence getting permanently stuck, DNA/fingerprint scoring errors, and at least one softlock in an electronics puzzle
  • Very little detective work or narrative connecting cases — you collect and analyze evidence, but never investigate or draw conclusions yourself

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7 / 10
  • Sound 6.5 / 10
  • Value 4.5 / 10
  • Originality 8 / 10
  • Replayability 4.5 / 10
  • Story 3.5 / 10