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Simulation reviews

1719 Simulation games reviewed and scored, best first.

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1719 reviews

Log Away

A pressure-free cabin-decorating sim about building cosy retreats across changing seasons, praised for its warmth and atmosphere but held back at launch by a fiddly camera, thin item variety, and a quit button that often doesn't work.

6 / 10

Reviewed

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Lugal: Bronze Age Survival Game

An Early Access survival crafting game about leading a small tribe from mud huts to a Mesopotamian civilization complete with a great Ziggurat, drawing a Mostly Positive early reception for its distinctive Bronze Age setting and genuine sense of progression, tempered by broken co-op, laggy performance and content that a determined player can already exhaust in a single day.

6 / 10

Reviewed

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Magical Greenhouse Review: A Sweet, Slight Sunday-Afternoon Potion Sim

A pastel-cute cozy sim about growing magical plants and brewing potions for a small town, praised almost universally for its stress-free tone but repeatedly criticised for vague quest hints and a run that's over almost as soon as it opens up.

6 / 10

Reviewed

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Magisterium: Fantasy Craft

A small-team medieval fantasy survival-crafting sim, still in Early Access years after launching as Survival Craft, whose multi-profession depth and steady patching have won a genuinely enthusiastic core following despite persistent complaints about onboarding, combat and a punishing death mechanic.

6 / 10

Reviewed

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Market Chain 98

A retro-desktop incremental where you grow a Brooklyn bodega into a global chain through loans, tax bills and an IPO prestige loop. The 90s operating-system framing is doing more work than the economy underneath it, and five days of Steam achievement data already shows where players stop.

6 / 10

Reviewed

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Medieval Horse Dealer Simulator

A genuinely addictive medieval business sim filling a real gap in an underserved niche — horse breeding, training and trading layered over farming, blacksmithing and caravan management — held back by a 1.0 release that a large number of its own fans say still feels like early access, with specific UI and tutorial problems and an underwhelming ending.

6 / 10

Reviewed

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Midnight Monitor: Aldercourt

A well-regarded entry in the crowded Exit 8-style "spot the anomaly" liminal-horror genre, praised by many fans as one of the best in its field thanks to a generous 80-anomaly roster and sustained post-launch support, but marked by a real, specific dispute over the scope of AI-generated content — officially disclosed by the developer for "concept imagery" alone, though multiple reviewers allege AI-generated art appears directly in playable in-game signage.

6 / 10

Reviewed

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Midnight Ramen Shop

A cozy ramen-shop cooking sim from solo developer SilentKeep, drawing a small, uniformly positive English review sample praising its relaxing aesthetic and responsive developer, tempered by corroborated complaints about thin content that unlocks quickly and a billing bug fixed only after launch.

6 / 10

Reviewed

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Mimikaki Collect

Mimikaki Collect is a small, ASMR-flavored ear-cleaning simulation from Japanese developer Studio Mimosa, tasking players with picking debris out of a disembodied ear for money and spending it on tools and room decorations, and this review's sample — thin but positive, and heavily corroborated by an unusually generous achievement curve — finds a strange, low-stakes little game that knows precisely what niche it's serving.

6 / 10

Reviewed

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Mini Airways

A real-time air traffic control management game that borrows its clean visual style from Mini Metro and Mini Motorways, whose addictive core loop earns real devotion from a dedicated playerbase, tempered by a specific, widely repeated accusation that it trades on those games' branding without matching their polish, plus reviewer complaints about simplified ATC mechanics and an escalating difficulty that many find becomes unfairly overwhelming.

6 / 10

Reviewed

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MMO98 Review: A Great Aesthetic Running Out of Content Fast

MMO98 is a $6.99 incremental game about running a retro MMO development studio from a nostalgic Windows 98-style desktop, and while its aesthetic and premise have won real fans, an overwhelming share of reviewers, across nearly every language on Steam, say the game runs out of meaningful content within a few hours.

6 / 10

Reviewed

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Moose Miners

A charming automation game about a mining operation staffed entirely by moose — genuinely addictive for its first several hours and backed by one of the most sustained, hands-on support records covered in this lane, but missing the prestige loop and offline progression that experienced idle-genre fans say the whole category depends on.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Necrosmith

A fantasy necromancer-builder where you assemble undead minions from mismatched body parts and send them to defend your tower -- a genuinely inventive Very Positive hit at NZ$4.49, undercut by minion AI reviewers call frustratingly dumb and a publisher that moved on to a sequel while this one's bugs stayed open.

6 / 10

Reviewed

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Neuro Clicker

Neuro Clicker is a $2.99 idle clicker built around a single evolving neuron and a wry, paperclip-narrated sci-fi framing, and while its tiny 3-review sample offers little critical depth, the developer's own rapid post-launch patch history and unusually strong accessibility support fill in a picture of a small, actively tended project rather than an abandoned shovelware clicker.

6 / 10

Reviewed

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No Players Online

An expansion of a beloved 2019 freeware horror short into a full desktop-simulation mystery, whose meticulously recreated fake operating system draws real praise even as a large share of its own players say the finished story abandons the horror that made the original work.

6 / 10

Reviewed

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OddFauna : Secret of the Terrabeast

A cozy sandbox farming and creature-befriending game built entirely from hand-sculpted clay artwork scanned into 3D, praised as one of the year's most charming Early Access debuts, but held back by unexplained systems, a punishing tiny inventory, and an unbalanced grind for its earliest currency.

6 / 10

Reviewed

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