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1856 RPG games reviewed and scored, best first.

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1856 reviews

Werewolf: The Apocalypse — The Book of Hungry Names

A densely written, well-regarded text-based RPG set in the World of Darkness, praised by its own fanbase as the strongest Choice of Games entry yet, undercut by a near-total absence of a save system, day-one paid DLC gating two playable tribes, and a tonal choice that splits its review base sharply.

6.5 / 10

Reviewed

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Whack-A-Monster

A three-hour clicker RPG that is better designed than it needs to be, including the rare courtesy of building the autoclicker into the game instead of expecting you to install one. The problem isn't the length or the price — it's that the skill tree eventually out-damages every weapon you spent the game collecting.

6.5 / 10

Reviewed

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Whispers of the Eyeless

A dark fantasy strategy RPG that flips Darkest Dungeon's premise — you're the cult building up to destroy the hamlet, not the party defending it — wrapped in some of the most striking art in the genre and undercut by a tutorial that still can't explain its own systems more than a year after launch.

6.5 / 10

Reviewed

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WILD HEARTS

A genuinely inventive Monster Hunter rival, launched at a premium price in a state so broken that its own launch-week reviews accused EA of "buy now, patch later" — and, seven months on, EA reportedly considered ending support altogether, a story Steam's own aggregated press coverage keeps returning to years later.

6.5 / 10

Reviewed

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Witchspire

An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.

6.5 / 10

Reviewed

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Wizard101

Eighteen years old, still getting raids in 2026, and still the clearest example in the genre of a genuinely good game strapped to a business model its own players have been publicly begging it to change since before some of them could drive.

6.5 / 10

Reviewed

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Wizzerd Quest 2

A retro first-person RPG with deliberately hokey live-action FMV cutscenes and splitscreen co-op, praised for its King's Field-inspired exploration and genuinely funny production values, but held back by combat reviewers widely described as trivially exploitable and a co-op mode that leaves player two with little to do.

6.5 / 10

Reviewed

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Wo Long Fallen Dynasty

Team Ninja's fantastical Three Kingdoms take on the Nioh formula has real fans of its deflect-driven combat, but this review's negative sample is dominated by a catastrophic launch PC port — fps drops tied to specific in-game actions, including crashes on deathblows — that remained a proportionally large complaint well over a year after release.

6.5 / 10

Reviewed

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Worship Demon

A fast-paced 2D bullet-heaven survivor built around a xianxia (Chinese cultivation-fantasy) identity rather than a generic reskin, with over a hundred "Arts" to combine into distinct builds — praised in its almost entirely Chinese-language review sample for genuine build depth and a strong visual identity, but held back by a steep early difficulty spike and a widely reported gap between melee and ranged/caster viability.

6.5 / 10

Reviewed

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Yaga

A hand-drawn Slavic-folklore action RPG about a one-handed, cursed blacksmith, still Very Positive on Steam seven years on -- but critics and players have agreed, with striking consistency since launch week, that the art, story and Romanian folk soundtrack are carrying a combat and crafting system that never got fixed.

6.5 / 10

Reviewed

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Yasha: Legends of the Demon Blade

A gorgeous Edo-period fantasy action RPG with three distinct heroes and fluid combat, whose shallow run variation draws real roguelite complaints -- and whose launch was upended a week in when its publisher abandoned the project, not the small developer some angry reviews initially blamed.

6.5 / 10

Reviewed

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Yog-Sothoth's Yard

A Lovecraftian hotel-management dating sim, built by a two-person Chinese studio through two crowdfunding campaigns, landing Very Positive despite an unedited machine translation and a live, still-unresolved dispute over undisclosed AI-generated background art.

6.5 / 10

Reviewed

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Yuma Nest Review

A Solo-Developer's Love Letter To Offline MapleStory Yuma Nest, from developer Piokou (a Kickstarter-backed project dating back to 2023, previously known under a different name

6.5 / 10

Reviewed

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Zero To Hero Idle

A dad taught himself to code so his 8-year-old son could have a game where he "finds cool swords and fights monsters forever" — a genuinely sweet origin story wrapped around a standard-issue idle RPG that its own early players are split on once the swords run out.

6.5 / 10

Reviewed

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蜀仙传·挂至飞升

A deep, actively-updated Chinese idle RPG with genuinely rich buildcrafting and pet fusion, badly undercut by a controversial anti-piracy gate that forces even paying customers through a playtime-and-screenshot verification process to unlock DLC content.

6.5 / 10

Reviewed

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Aether & Iron

A decopunk noir visual novel about a smuggler dragged into a citywide conspiracy above the ruins of 1930s New York, wrapped around a turn-based vehicle combat system that never quite earns the same devotion as its writing.

6.4 / 10

Reviewed

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Banquet for Fools

A gorgeously claymation-styled dark fantasy CRPG about four guards investigating a vanished village, built by a two-person team who refuse to explain any of their systems and leave players wildly divided on whether that's a feature or a flaw.

6.4 / 10

Reviewed

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CatBun Idle

Tap, idle, prestige, repeat — exactly as advertised CatBun Idle doesn't pretend to be anything other than what its store page promises: a pixel-art idle RPG built around recrui

6.4 / 10

Reviewed

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