Key art for 蜀仙传·挂至飞升

Game review

蜀仙传·挂至飞升

6.5 / 10

Developer
有杕之杜
Publisher
有杕之杜
Released
15 January 2026
Platforms
Windows
Genre
Indie, Strategy
Monetisation
One-time purchase
Players
Single-player

The short version

蜀仙传·挂至飞升 (roughly, "Chronicle of the Shu Immortals: Idle to Ascension"), released 15 January 2026 by solo developer 有杕之杜, is a cultivation-themed idle RPG built around deep character buildcrafting, equipment forging, and a pet-fusion system with clear roots in classic Chinese MMOs. This review reads a 100-review sample drawn from the game's dominant Simplified Chinese review pool, part of a 512-review, Very Positive multilingual total, and finds a genuinely content-rich, actively supported game whose reputation is nonetheless dogged by one specific, extremely well-corroborated controversy: an anti-piracy verification system that makes paying customers prove themselves before unlocking paid content.

Biggest strengths

  • This review found extensive, repeated praise for the game's buildcrafting depth, reviewers citing 34 playable characters, hundreds of active and passive skills, and a pet-fusion system explicitly compared to the beloved pet system from Fantasy Westward Journey
  • Multiple reviewers separately and consistently praise the developer's update pace, describing near-daily patches, dozens of updates within the first month, and continued free DLC content well after launch
  • Several detailed reviewers specifically praise the game for avoiding pure stat-inflation idle design, describing genuine strategic depth in choosing between wide, many-character rosters and narrow, elite-focused squads

Biggest weaknesses

  • This review found an extremely well-corroborated, heavily upvoted controversy at the top of the negative review pool concerning the game's anti-piracy system, which requires players to log over two hours of playtime and, in many accounts, join the developer's QQ group and submit screenshot proof of purchase before receiving an activation code for DLC characters and content
  • Multiple reviewers specifically describe being asked to resubmit screenshots or being accused of using a pirated copy despite providing proof, and several frame the requirement as penalising legitimate buyers for a piracy problem that isn't their responsibility
  • Several reviewers separately criticise low resource drop rates, gacha-style random stat rolls on gear and fused pets with no pity system, and the absence of any offline idle progress, since meditative progress reportedly requires the game window to stay open and running

Who it's for: Hardcore idle and incremental fans, especially those with a background in classic Chinese MMOs like Fantasy Westward Journey, who want deep, strategic buildcrafting rather than a purely passive numbers-go-up experience, and who can tolerate a genuinely divisive DRM measure.

Our recommendation: Recommended with a significant asterisk. The buildcrafting depth and update pace are real strengths, but the anti-piracy activation process is a well-documented point of friction that prospective buyers should know about before purchasing.

6.5 / 10

蜀仙传·挂至飞升, whose title translates roughly to "Chronicle of the Shu Immortals: Idle to Ascension," is a cultivation-themed idle RPG from solo developer 有杕之杜, released 15 January 2026 to a Very Positive reception across 512 reviews. The overwhelming majority of that review pool writes in Simplified Chinese, and this review is built from a 100-review sample of that language group, the game's dominant audience by a wide margin. The core pitch sits somewhere between a classic turn-based MMO and a modern idle game: characters fight through linear stages, largely automated, while the player manages a deep, MMO-adjacent web of equipment forging, pet fusion, skill trees, and alchemy between runs. It's an unusually systems-heavy take on the genre, and the review pool's reaction to it is sharply, informatively split between two very different conversations.

Genuine depth for players who want to think

The first conversation, and the one driving most of the game's positive sentiment, is about how much strategic substance the game actually offers. Reviewers repeatedly cite specific numbers with something close to enthusiasm: 34 playable characters, reportedly around 386 active and passive skills, close to 200 equipment affix skills, 16 pets with roughly 200 pet skills of their own, and a pet-fusion system that multiple reviewers explicitly compare to the beloved pet system from Fantasy Westward Journey (梦幻西游), a touchstone classic Chinese MMO whose fanbase this game is clearly courting. Several reviewers describe genuine build diversity as a result, choosing between fielding many lower-tier characters for board presence versus a small, heavily invested elite squad, with more than one reviewer explicitly praising the absence of a single dominant "correct" strategy, a notable contrast to less thoughtfully designed entries in the genre. One detailed review frames the appeal precisely: this is a slow-paced, cultivation-themed game explicitly aimed at players with MMO backgrounds and patience for long-term character development, not a quick-hit clicker.

That depth is backed, in the review pool's telling, by an unusually committed developer. A striking number of reviewers, independently and across very different overall opinions of the game, single out the update cadence: near-daily patches, reportedly close to fifty updates within the game's first month on sale, and continued free DLC content released well past launch. Several reviewers who initially posted negative reviews over bugs or balance issues explicitly note reversing them to positive later, citing fast, direct fixes and visible responsiveness from the developer in the review threads themselves. For a solo-developed release, that pace of support is a genuine, repeatedly corroborated point in the game's favour.

A controversy too consistent to bury

Set against that, this review found the single most consistent thread in the entire negative review pool, and it isn't about difficulty, bugs, or balance: it's the game's anti-piracy verification system. Multiple reviewers, including several of the most heavily upvoted reviews in the entire sample, describe a process where legitimate, paying customers must log over two hours of playtime and, according to many accounts, join the developer's QQ group (a Chinese messaging platform) and submit screenshot proof of their purchase and playtime before receiving an activation code that unlocks DLC characters and content. Several reviewers report the process going worse than that baseline description: being asked to retake and resubmit screenshots in a specific format, or in a small number of cases, being directly accused of using a pirated copy despite having provided the requested proof. More than one reviewer frames the core objection precisely: the price paid already reflects the expected cost of piracy in the market, and shifting the burden of proving legitimacy onto paying customers, rather than treating it as a cost of doing business, inverts who the anti-piracy measure is actually punishing. It's worth noting the developer appears to have relaxed or clarified parts of this system over time, with a handful of reviewers reporting an easier path to the second DLC than the first, but as of this review's research the underlying friction remains one of the most frequently cited reasons for a negative review, and shows up even inside otherwise glowing positive reviews as a caveat.

Resource scarcity, randomness, and rough edges

A second, related cluster of complaints concerns pacing and randomness. Multiple reviewers describe resource acquisition, particularly rare crafting materials and pet-fusion outcomes, as deliberately scarce, with equipment affixes and fused pet stats determined by gacha-style random rolls that carry no pity system or guaranteed floor. Several reviewers explicitly contrast this unfavourably with the "number goes up steadily" comfort typical of the idle genre, describing stretches where progress effectively halts until a low-probability material or roll finally lands. Multiple reviewers also note, with some frustration, that meditative idle progress reportedly requires the game window to remain open and running rather than genuinely progressing offline, a design choice several reviewers call out as unusual and inconvenient for what markets itself as an idle game.

Beyond pacing, a consistent stream of smaller interface and performance complaints rounds out the negative side of the ledger: noticeable slowdown once an equipment inventory grows large, inconsistent behaviour in bulk-sell filters, menu selections and screen states that reset rather than persist between visits, and an inability to check reference information mid-battle. None of these individually would sink a review, but reviewers describe them compounding into real friction, particularly for a game whose core appeal depends on frequent menu navigation between forging, fusing, and squad-building screens. A smaller but recurring complaint concerns the asking price relative to production values, several reviewers specifically calling the pixel art and combat presentation rough for the cost, even while praising the systems underneath.

Final Verdict

蜀仙传·挂至飞升 is a genuinely deep, actively supported idle RPG that has clearly found real traction with players who want cultivation-flavoured buildcrafting rather than a passive clicker, its character, skill, and pet-fusion systems earn specific, repeated praise from exactly the kind of experienced MMO and idle fans it's aimed at, and its developer's update pace is a real point in its favour. But this review's research surfaces a controversy too loud and too consistent to treat as a side note: an anti-piracy verification process that has left a meaningful share of paying customers feeling suspected rather than served, sitting alongside real friction from scarce resources, unpitied randomness, and rough interface polish. Worth considering for patient buildcrafting fans willing to accept that friction going in, but not a game to buy expecting a smooth, frictionless idle experience.

Pros and cons

Pros

  • This review found extensive, repeated praise for the game's buildcrafting depth, reviewers citing 34 playable characters, hundreds of active and passive skills, and a pet-fusion system explicitly compared to the beloved pet system from Fantasy Westward Journey
  • Multiple reviewers separately and consistently praise the developer's update pace, describing near-daily patches, dozens of updates within the first month, and continued free DLC content well after launch
  • Several detailed reviewers specifically praise the game for avoiding pure stat-inflation idle design, describing genuine strategic depth in choosing between wide, many-character rosters and narrow, elite-focused squads
  • A number of reviewers who initially left negative reviews over bugs or balance report reversing them to positive after fast, direct fixes from the developer, including in-thread engagement

Cons

  • This review found an extremely well-corroborated, heavily upvoted controversy at the top of the negative review pool concerning the game's anti-piracy system, which requires players to log over two hours of playtime and, in many accounts, join the developer's QQ group and submit screenshot proof of purchase before receiving an activation code for DLC characters and content
  • Multiple reviewers specifically describe being asked to resubmit screenshots or being accused of using a pirated copy despite providing proof, and several frame the requirement as penalising legitimate buyers for a piracy problem that isn't their responsibility
  • Several reviewers separately criticise low resource drop rates, gacha-style random stat rolls on gear and fused pets with no pity system, and the absence of any offline idle progress, since meditative progress reportedly requires the game window to stay open and running
  • Multiple reviewers report interface and performance rough edges, including serious slowdown once an inventory fills with equipment, inconsistent sell-filter behaviour, and selections or menu states that don't persist between screens
  • A number of reviewers weigh the asking price against the game's rough pixel art and combat presentation, several explicitly calling the visuals underwhelming relative to the price

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6 / 10
  • Value 6 / 10
  • Originality 7.5 / 10
  • Interface 5 / 10