My Life as a Robot Vacuum
A quiet chore, and a story unfolding around it My Life as a Robot Vacuum sells itself, at least on the surface, as exactly what its title promises: a short, cozy game where you pla
6.5 / 10
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995 Narrative games reviewed and scored, best first.
995 reviews
A quiet chore, and a story unfolding around it My Life as a Robot Vacuum sells itself, at least on the surface, as exactly what its title promises: a short, cozy game where you pla
6.5 / 10
A visually striking dating sim built around Spanish and Basque folklore, praised for its cultural specificity and charming character writing, but held back by choices that many reviewers say carry little real weight and routes of noticeably uneven quality.
6.5 / 10
A cinematic, 3D-rendered visual novel about a Melbourne cafe where the dead get one last night among the living — gorgeous and well-scored, but built with zero player agency in a genre that usually offers at least the illusion of choice, and paced slowly enough that many of its own players never see it through to the end.
6.5 / 10
A well-written cyberpunk rideshare narrative game whose central emotion-tracking mechanic is meant to make choice feel human and consequential — but which a large, detailed share of its own players say does the opposite, locking out exactly the responses they want at the moments that matter most.
6.5 / 10
A NZ$4.49 action-incremental "shapes game" about an AI learning what makes a human human, praised for a genuinely affecting late-game story delivered through text logs and an easily-missed epilogue, but flagged by one detailed reviewer for a specific piece of in-game archive text they argue trivializes real-world war by comparing it to a technical error.
6.5 / 10
An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.
6.5 / 10
Morteshka's first-person Slavic folk-horror walking sim sends a smith into a match-lit fever dream of fairy tales in search of evil, earning a "Very Positive" score for its striking monochrome art and voice acting, tempered by shallow puzzles and a very short runtime.
6.5 / 10
A surreal, deliberately punishing survival-horror narrative following a doctor's twelve days fighting a mysterious plague, Very Positive across more than 4,600 reviews for genuinely singular atmosphere and storytelling — undercut by widely reported severe performance problems, and by a specific, verifiable fact that two of the three originally planned character routes were spun off into a separate, later-released paid game rather than delivered as part of this one.
6.5 / 10
A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.
6.5 / 10
A Rhythm-Driven Pilgrimage Through Guilt and Faith Penance casts you as Elías, a monk sent on a pilgrimage to uncover the truth behind his mentor Severinus's death, purifying f
6.5 / 10
The Phantom Thieves trade the Metaverse for a grid-based tactics spin-off, carrying over Baton Pass and weakness-exploiting combat into cover-based skirmishes. Sharp presentation and a near-unanimously praised soundtrack sit on top of a short campaign that most of its own reviewers say is priced for a much longer game.
6.5 / 10
Hyper Light Drifter developer Heart Machine, published by Devolver Digital, delivers a metroidvania about a college student and the demon sharing her body, earning near-unanimous, specific praise for its art direction, soundtrack and emotionally charged writing from a Mostly Positive review base, tempered by a genuinely divided and heavily repeated complaint that its combat, traversal and technical polish fall well short of the studio's earlier work.
6.5 / 10
A genuinely sharp Papers, Please-style checkpoint sim set during a zombie outbreak, undermined by widely and repeatedly corroborated launch bugs and softlocks that reviewers say persisted for months, a short campaign reviewers describe as poor value, and a specific, strongly disliked post-launch direction of unremovable streamer and franchise cameo content.
6.5 / 10
A Kickstarter-funded tactical RPG that blends turn-based combat, kingdom management and a visual-novel-style social system, praised almost everywhere for its writing and cast -- and dragged down consistently, across nearly a decade of reviews, by crashes, harsh save limitations and RNG that a meaningful share of players call broken rather than merely unlucky.
6.5 / 10
Geralt, but you swipe instead of swing a sword "Reigns: The Witcher" takes the swipe-left-swipe-right decision format that Nerial has built an entire mini-franchise on an
6.5 / 10
A first-person psychological horror game that flips the Tamagotchi premise so the player is the pet, earning a small but unanimously positive launch reception for its striking concept and genuine scares, tempered by one reviewer's honest note that the localisation feels rough.
6.5 / 10
Team Ninja's first open-world game drops a customisable swordfighter into the political chaos of 1860s Japan with combat critics and players agree is excellent, wrapped in a formulaic open world and a faction story that loses its grip in the second half — and, a year later, arrived on PC in a state so badly optimised that its own Steam review base talks about little else.
6.5 / 10
A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.
6.5 / 10
A Zodiac Sent Back in Time to Learn Some Manners Rooster opens on a premise that's equal parts folklore and sitcom setup: the twelve animals of the Chinese Zodiac gather for th
6.5 / 10
An award-winning, genuinely inventive "handwritten notebook RPG" framing device let down by one of the strangest unresolved PC-port failures this fleet has documented — the game has no way to quit.
6.5 / 10
Developer Emotion Spark Studio, published by Owlcat Games, delivers a narrative adventure about a man trapped in a time loop confronting depression, loss and a colourful cast of townsfolk, earning specific praise for its writing, art and unusually serious treatment of mental health from a Mostly Positive review base, tempered by a dominant, heavily repeated complaint that its marketing overpromised meaningful choice and that its structure grows increasingly linear and repetitive in its back half.
6.5 / 10
The farming-RPG series' first fully 3D entry, loved by a devoted fanbase logging hundreds of hours -- while a wide, well-documented share of reviewers, including many of its own biggest fans, argue the jump to 3D cost the series more than it gained.
6.5 / 10
A solo-developed cryptogram game dressed as occult detective fiction — decode short runic scriptures with frequency analysis and context, then type your own conclusion about what really happened.
6.5 / 10
Attu Games' debut is one of the most visually distinctive indies of the year — every character sprite is literally embroidered by hand — wrapped around a Slavic folk-horror story about a mother searching for her missing children. The presentation is close to flawless; the platforming, torch-lit cave sections, and launch-week bugs are where it stumbles.
6.5 / 10
Read review of Scarlet Deer Inn Review: A Hand-Embroidered Dark Fairy Tale With a Rough Second Act