Game review
Quarantine Zone: The Last Check
6.5 / 10
- Developer
- Brigada Games
- Publisher
- Devolver Digital
- Released
- 12 January 2026
- Platforms
- Windows
- Genre
- Indie, Simulation, Strategy
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player
The short version
Quarantine Zone: The Last Check, released 12 January 2026 by Brigada Games and Devolver Digital, casts players as the operator of a checkpoint during a zombie outbreak, screening survivors for symptoms and contraband while managing scarce resources behind their own walls. It sits Very Positive with a large sample of over 11,700 reviews, but reading widely through them reveals a release whose genuinely sharp, Papers, Please-inspired premise sits in direct, repeated tension with a dominant complaint this review treats as central to its overall score: widespread, specific and repeatedly corroborated launch bugs, including softlocks that force a save restart, that multiple reviewers report persisting for months after release. Reviewers consistently praise the core inspection loop's dark humour and genuine tension, several favourably invoking Papers, Please by name, and multiple reviewers specifically credit the game's central moral-dilemma structure with producing memorable, personally-recounted playthrough stories. Set against that praise, this review found overwhelming, specific and independently corroborated reports of severe technical problems at and after launch: an X-ray scanner that fails to visually display contraband, a broken or flickering flashlight, menu and controller-prompt bugs, fatal crashes, and multiple, independently reported softlocks including one requiring a full campaign restart. This review also found a specific, repeated and strongly negative reaction to the game's post-launch content direction, with multiple reviewers independently and specifically criticising the addition of unremovable streamer and crossover-franchise cameo characters, several describing this as feeling like an undisclosed promotional arrangement that actively undermines the game's own tense, self-serious premise.
Biggest strengths
- Reviewers consistently praise the core inspection loop's dark humour and genuine tension, several favourably and specifically invoking Papers, Please by name as a direct point of comparison
- Multiple reviewers specifically credit the moral-dilemma structure, deciding who to let through a checkpoint during an outbreak, with producing memorable, personally-recounted playthrough stories worth sharing
- The premise itself draws consistent praise as a genuinely fresh angle on zombie-outbreak fiction, several reviewers specifically noting it doesn't take itself too seriously while still landing real moments of tension
Biggest weaknesses
- This review found overwhelming, specific and independently corroborated reports of severe launch bugs, including an X-ray scanner that fails to visually display contraband, a broken or flickering flashlight, and multiple, independently reported softlocks, with several reviewers reporting these issues persisted for months after release
- Multiple reviewers specifically and repeatedly state the game "feels early access" for a full-release title, with several explicitly saying it should have launched in Early Access or been delayed further
- This review found a specific, repeated and strongly negative reaction to unremovable streamer and crossover-franchise cameo characters added in post-launch updates, with multiple reviewers independently describing this as feeling like an undisclosed promotional arrangement that undermines the game's own premise
Who it's for: Fans of Papers, Please-style inspection and moral-dilemma games prepared to accept a short campaign and tolerate real technical rough edges, ideally at a discount rather than full price.
Our recommendation: Worth it at a discount for the premise and moral-dilemma writing alone; go in aware of persistent bugs, a short five-to-ten-hour campaign, and a post-launch cameo-content direction that a specific and vocal portion of the review sample strongly dislikes.
6.5 / 10
Introduction
Quarantine Zone: The Last Check, released 12 January 2026 by Brigada Games and Devolver Digital, casts players as the operator of a checkpoint during a zombie outbreak, screening survivors for symptoms and contraband while managing scarce resources behind their own walls. It sits Very Positive with a large sample of over 11,700 reviews, but reading widely through them reveals a release whose genuinely sharp, Papers, Please-inspired premise sits in direct, repeated tension with a dominant complaint this review treats as central to its overall score.
A genuinely sharp premise, and reviewers say so specifically
The clearest, most consistent praise across this sample concerns the core inspection loop itself. Reviewers repeatedly and favourably invoke Papers, Please by name as a direct comparison point, crediting Quarantine Zone with successfully translating that same slow-burn tension, checking papers, spotting symptoms, deciding who gets turned away, into a zombie-outbreak setting without feeling derivative. One detailed reviewer describes the experience as turning the player into "the bouncer of the end times," specific, memorable language that this review reads as evidence the premise genuinely lands with its audience rather than merely riding on its inspiration's coattails. Multiple reviewers specifically credit the moral-dilemma structure with producing personally memorable playthrough stories worth recounting in detail, a strong signal that the writing and scenario design are doing real work.
Widespread, specific and long-persisting launch bugs
Set against that praise, this review found the single most overwhelming and specific complaint across this sample concerns technical stability, and it is remarkably well corroborated across independent accounts. Reviewers repeatedly and specifically report an X-ray scanner that fails to visually display contraband items, a flashlight that worked in the pre-release demo but arrived broken or flickering in the full release, and multiple, independently reported softlocks, including one specific case requiring a full base-upgrade rollback and another where a save file reverted from day twelve to day two with no way to delete or recover it. What makes this complaint unusually serious rather than a typical day-one launch grumble is that multiple reviewers, writing well after release, specifically report these same categories of bug still present months later, with one detailed reviewer explicitly noting "bugs that were present since launch are still present" as their core reason for declining to recommend the game despite liking its concept.
"Feels early access" — a specific, repeated framing
This review found multiple reviewers independently reaching for the exact same framing to describe the game's technical state: that it "feels early access" despite shipping as a full release. Several reviewers explicitly state the game should have either launched in Early Access or been delayed further, a specific, structural critique of the release decision itself rather than simply a list of individual bugs. This review reads that convergence on identical framing across independent reviewers as a meaningfully stronger signal than any single bug report on its own.
A post-launch cameo direction reviewers specifically dislike
Separately from the launch-bug complaints, this review found a specific, repeated and strongly negative reaction to the game's post-launch content updates. Multiple reviewers independently and specifically criticise the addition of streamer and crossover-franchise cameo characters that cannot be disabled, with several describing this as feeling like an undisclosed promotional arrangement, one reviewer explicitly calling it an "under-the-table promotion." Reviewers specifically note that these cameo characters disrupt the game's own carefully built tone, since the core loop revolves around making tense, serious decisions about who to admit during an outbreak, and at least one reviewer reports being mechanically penalised for treating a cameo character the same way the game otherwise instructs players to treat any other symptomatic stranger. This review reads that specific tonal and mechanical friction, not just generic dislike of crossover content, as the more substantive version of this complaint, and several reviewers frame it as evidence the developers have shifted focus away from fixing the bugs detailed above and toward marketing-driven updates instead.
A short campaign, and a value complaint to match
This review also found consistent, specific complaints about content volume relative to price. Multiple reviewers describe finishing the core campaign in roughly five to ten hours, with the endless post-campaign mode specifically described as repetitive and offering little incentive to continue. Several reviewers explicitly state they would only recommend the game at a meaningful discount from its full asking price, a specific, actionable piece of guidance this review passes along directly to prospective buyers.
A specific, checkable accessibility gap
This review found a detailed, specific complaint concerning colour accessibility: symptom indicators rely on distinguishing shades of red and green, and at least one reviewer, explicitly noting they are colourblind, reports refunding the game specifically because of this. That reviewer is careful to frame it as a gap rather than a developer failing, but this review treats it as a concrete, checkable accessibility shortfall worth flagging clearly for prospective buyers who share that specific limitation.
Why this review still credits the underlying design despite serious, specific problems
It's worth being direct about how this review weighs a genuinely well-regarded core concept against the scale of the problems documented above. The praise for the inspection loop and its moral-dilemma writing is specific, consistent and comes from reviewers evidently familiar with the genre's best-known reference point, a real signal of design quality. But the bug reports here are not vague day-one grumbling; they are specific, independently corroborated across many accounts, and reported by some reviewers as still present months after launch, a pattern that points to a genuine post-launch support and priority problem rather than simple bad luck on any individual player's part. Combined with a cameo-content direction a specific and vocal share of the sample reads as actively working against the game's own tone, this review scores the result as a strong concept let down by its execution and its post-launch direction alike, not merely a rough-but-forgivable launch.
Final Verdict
Quarantine Zone: The Last Check delivers a genuinely sharp, Papers, Please-inspired checkpoint premise that reviewers consistently credit with real tension and memorable moral-dilemma writing. What holds this score down is an overwhelming, specific and independently corroborated body of launch bugs and softlocks reviewers say have persisted for months, a short campaign several reviewers say is poor value at full price, and a specific, widely disliked post-launch direction built around unremovable streamer and crossover cameo content. Worth it at a discount; go in with clear eyes about the bugs and the cameos alike.
Pros and cons
Pros
- Reviewers consistently praise the core inspection loop's dark humour and genuine tension, several favourably and specifically invoking Papers, Please by name as a direct point of comparison
- Multiple reviewers specifically credit the moral-dilemma structure, deciding who to let through a checkpoint during an outbreak, with producing memorable, personally-recounted playthrough stories worth sharing
- The premise itself draws consistent praise as a genuinely fresh angle on zombie-outbreak fiction, several reviewers specifically noting it doesn't take itself too seriously while still landing real moments of tension
- At least one detailed reviewer specifically praises small action sequences breaking up the core inspection loop as a welcome change of pace without overstaying their welcome
- Full controller support draws no specific complaints on its own, distinct from the controller-prompt bugs reported elsewhere in this sample
Cons
- This review found overwhelming, specific and independently corroborated reports of severe launch bugs, including an X-ray scanner that fails to visually display contraband, a broken or flickering flashlight, and multiple, independently reported softlocks, with several reviewers reporting these issues persisted for months after release
- Multiple reviewers specifically and repeatedly state the game "feels early access" for a full-release title, with several explicitly saying it should have launched in Early Access or been delayed further
- This review found a specific, repeated and strongly negative reaction to unremovable streamer and crossover-franchise cameo characters added in post-launch updates, with multiple reviewers independently describing this as feeling like an undisclosed promotional arrangement that undermines the game's own premise
- Multiple reviewers specifically describe the roughly five-to-ten-hour campaign as short for the asking price, with the endless post-campaign mode described as repetitive and offering little reason to continue
- A detailed reviewer specifically flags the game as not colourblind-friendly, citing difficult-to-distinguish red and green symptom indicators as a concrete, checkable accessibility gap
Screenshots
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Quarantine Zone The Last CheckImage: Devolver Digital via Steam -
Quarantine Zone The Last CheckImage: Devolver Digital via Steam -
Quarantine Zone The Last CheckImage: Devolver Digital via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial