GEODE
A free-to-play co-op survival game built around a satisfying day-scavenge, night-defend loop, where up to eight players gather resources and build makeshift towers and walls to protect a glowing Core Crystal from nightly monster waves.
7 / 10
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1603 Action games reviewed and scored, best first.
1603 reviews
A free-to-play co-op survival game built around a satisfying day-scavenge, night-defend loop, where up to eight players gather resources and build makeshift towers and walls to protect a glowing Core Crystal from nightly monster waves.
7 / 10
A cyberpunk parkour-slasher sequel whose core movement and combat still land for many players, set against a real, substantive split between fans who call it a masterful upgrade and veterans of the original who argue new open-world sections, a stamina meter and unskippable dialogue traded away exactly what made the first game tight.
7 / 10
A real-time roguelike dungeon crawl where the resource system is a Picross grid — solve Nonogram puzzles fast enough and correctly enough to charge the energy that fuels every attack, shield and finisher.
7 / 10
A Jamaican-flavored gravity platformer from Kassle Games LLC, Positive across a small English review sample for its distinctive afrofuturist culture, hand-drawn art, and planet-hopping physics, tempered by fair complaints about unclear onboarding and rough control remapping.
7 / 10
A noir-western action-platformer whose fluid movement and art draw strong, consistent praise — reviewers compare its platforming favourably to Celeste — undercut by a title weapon gimmick that a large share of players say never gets used in genuinely interesting ways, and a story that leans heavily on narrative weight it hasn't earned.
7 / 10
A gorgeously styled action roguelike casting you as an overworked Death cleaning house on a rogue corporate afterlife, whose Early Access growing pains have mostly faded — leaving a more current, specific complaint about late-game difficulty spikes and level variety in their place.
7 / 10
A roguelite that mixes tower-defense ideas into a bullet-heaven-style siege, where a mage's spirit companion defends the last bridge to the living world against escalating waves from Hell, drawing a Mostly Positive reception praising its spell variety, atmosphere and dynamic final battles, tempered by a small early content pool and some enemy variety concerns.
7 / 10
Rogue Snail's dark-fantasy roguelite ARPG reimagines Diablo-style loot-and-build combat through the lens of Brazil's War of Canudos, earning a "Very Positive" reception for its satisfying build variety and combat feel, tempered by static level layouts and a divisive, still-evolving endgame.
7 / 10
A visually striking, thematically ambitious action-adventure whose bold "no map, no quest markers" promise turns out, according to a large share of its own players, to mean hunting for symbol-matched locks and keys rather than genuine intuitive exploration — and whose combat, marketed heavily in trailers, is repeatedly described by its own fans as not actually the point.
7 / 10
A solo-developed boomer shooter with gunplay reviewers call some of the best the retro FPS revival has produced, wrapped around a campaign so short — two to five hours depending on difficulty — that near every review agrees it isn't worth its full asking price.
7 / 10
A groundbreaking live-action detective game told entirely through searchable police interview clips, Very Positive across more than 5,000 reviews for its genuinely novel structure — undercut by a specific, severely destructive interface flaw where the button meant to clear saved clips instead resets the entire game, and by a Mac version several reviewers say doesn't play video at all.
7 / 10
SIDRALGAMES' top-down space shooter builds its entire roguelike loop around a single strange idea — a literal plug hanging off your ship that you must dock into sockets to survive — and the small but enthusiastic review corpus agrees the payoff is worth the unusually steep learning curve required to get there.
7 / 10
One of gaming's most notorious commercial flops of 2023 — an independently verified $125 million budget, half the studio laid off within months, EA later handing 100% of net revenue to the developer — sits at a genuinely solid 72% positive on Steam, with reviewers criticising clichéd dialogue and poor optimisation while frequently defending the combat and expressing real sympathy for a game whose commercial failure outpaced its actual reception.
7 / 10
A Chinese-developed roguelike bullet-hell shooter about a hero possessed by an escaped demon king, wrapping a huge auto-attack build-crafting system and a class-change progression ladder in an RPG genre tag it only half earns.
7 / 10
A Love Letter To Symphony Of The Night, Not A Replica Of It Infinitevania, developed and published by JHT Games, released on Steam on July 24, 2026, at $14.99. It's a 2D metroi
7 / 10
Solo studio InSpite's Isekat sends a cat crushed by a falling computer into a roguelite isekai fantasy where typing speed and accuracy are the only weapons, earning a Very Positive reception for its adorable presentation and genuinely engaging typing-combat loop, tempered by a repeated complaint about steep upgrade-currency grinding and a few reports of achievement bugs going unanswered.
7 / 10
A Kickstarter-backed, Game Boy Color-era Zelda-like from solo developer desertcucco, earning a Very Positive launch reception for its puzzle-dense dungeons and pixel-perfect homage to Link's Awakening and the Oracle games, tempered by honest reviewer complaints about a constrictive, maze-like overworld and a handful of controller and audio bugs.
7 / 10
A solo developer's three-years-in-the-making cosmic-horror action roguelite that draws passionate praise for its atmosphere and combat feel, while a consistent thread of its own fans worry it's chasing Dead Cells a little too directly to fully stand on its own.
7 / 10
A gorgeous, Pixar-adjacent debut from first-time studio Ember Lab that launched on PlayStation and Epic in September 2021 to near-universal praise for its visuals -- and a just as consistent complaint, across years of reviews, that the combat and story underneath don't quite match them.
7 / 10
Solo developer Mike Smith, working as one-man studio Elecorn after roughly eight years of on-and-off development, delivers a retro beat-'em-up where every keystroke lands as a combat move, earning warm, specific praise for its charm, accuracy-focused typing design and presentation from a small but nearly unanimous Very Positive review base, tempered by one detailed, harshly critical review disputing both its difficulty and its development history.
7 / 10
The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.
7 / 10
A genuinely strong 2.5D Metroidvania whose anime character-focused presentation causes many reviewers to expect shallow fanservice and then be repeatedly, pleasantly surprised by fluid movement and satisfying combat depth, undercut by a specific, well-corroborated camera stutter complaint, a serious cross-device save bug, and real platforming design criticism that led the developers to add a skip option for jump puzzles.
7 / 10
A remaster widely praised for fixing the 2003 original's single biggest complaint with a new toggleable free camera, restoring cut content, and preserving the series' celebrated Shakespearean-caliber writing, while still carrying forward the source game's repetitive, backtracking-heavy level design and adding a handful of specific new bugs including progression-blocking soft-locks.
7 / 10
A solo-developer third-person action-adventure inspired by 1001 Nights and classic Prince of Persia-style parkour, drawing a small but unanimously positive review sample that credits its nostalgic movement, evocative desert setting, and impressive scope for a debut, while flagging a fair, corroborated complaint about clunky parkour tuning and repetitive combat.
7 / 10