The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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HuniePop

A match-3 puzzle game wrapped in a deliberately crude dating-sim framing, Overwhelmingly Positive across nearly 24,000 reviews largely on the strength of a genuinely strategic puzzle system — one that a consistent, decade-long thread of reviews says spikes sharply in difficulty right when the stakes are supposed to feel like a payoff.

6 / 10

Reviewed

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Hydra Heli 2

A well-liked, honestly-scoped sequel where you pilot an experimental helicopter against battleship fleets — competent and satisfying for its advertised five hours, with one reported save issue this review couldn't independently confirm.

6.5 / 10

Reviewed

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Hyper Light Drifter

A gorgeous, wordless action RPG whose stunning pixel art and haunting score are close to universally praised across more than 15,000 reviews — and whose combat, storytelling and accessibility choices divide even players who clearly wanted to love it, in remarkably similar language across a full decade.

6.5 / 10

Reviewed

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Idle Civilization

A five-resource idle civilization builder with genuinely more going on than most clickers of its era, frozen in Early Access for over a decade — its last real update landed in mid-2016, and reviewers are still calling it abandoned in 2026.

4 / 10

Reviewed

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Idle Demon Lord

A cheap, dark-fantasy idle loot game with a genuinely deep equipment system and a satisfying hands-off combat loop, undercut at launch by a broken skill-point mechanic, power scaling that several reviewers say trivializes the game within hours, and a rebirth system that strips your gear.

5 / 10

Reviewed

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Idle Dragon Clicker

A NZ$3.19 idle clicker about tapping dragons for coins, sitting at a lifetime Mostly Negative on Steam with a tiny 13-review sample — and a consistent complaint running through almost every one of them, positive and negative alike: nobody reports playing past half an hour.

3 / 10

Reviewed

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Idle Fleet

A space-themed, MMO-lite descendant of Melvor Idle — eight skills, server-side offline progression and a real player-driven market — that's drawing genuine, cross-language praise for an unusually active community layer, held back by a hard requirement for constant server connectivity and early signs its population and level cap are both thinner than a paid idle game needs long-term.

7 / 10

Reviewed

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Idle Game x100

An idle clicker that markets itself as the cure for boring, infinite idle games — and whose own Mostly Negative review corpus says, with striking consistency, that it is exactly that problem in miniature, with a prestige system reviewers say offers no strategy at all.

2 / 10

Reviewed

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Idle Hero

A one-dollar idle clicker from a developer with a long, near-identical catalogue on Steam — this review independently confirms the store-page copy is reused word-for-word between releases — sitting at a genuinely even Mixed reception, undercut by a save bug that erased scaling progress and an achievement that reviewers say never registered.

4 / 10

Reviewed

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Idle Hunter

A bare-bones NZ$1.29 idle clicker that earns its Mixed rating honestly — genuinely fixed a serious early save-corruption bug across ten patches, but never resolves the design gap between its late-game grind and a prestige system reviewers say barely rewards using it.

5.5 / 10

Reviewed

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Idle Monster TD

A cute, mobile-originated tower defense where the monsters are the good guys and the robots are the invaders, with a real and populated Steam player base that — unusually for this coverage — has left almost no written trace on Steam at all.

5.5 / 10

Reviewed

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Idle Space

A solo-developer space-defense clicker that looks like visual chaos in its own screenshots but plays, according to the players who stuck with it, more coherently than it photographs — undercut by steep upgrade costs and a genuinely uncomfortable reviewer account of a developer confrontation over feedback.

4.5 / 10

Reviewed

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Idle Waters

A NZ$7.39 desktop-overlay fishing idler starring a traveling red panda, praised repeatedly by genre veterans as unusually deep for the format thanks to an attribute-tuning charm system for targeting specific fish, with a near-total absence of dissent and a well-corroborated 100-plus-hour path to full completion.

7.5 / 10

Reviewed

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Idle Xanxia

An Early Access cultivation-themed idle RPG that has built a genuinely dedicated niche following — some players logging thousands of hours — around its Dao and Aspect build systems, held back by extremely slow pacing multiple long-term players confirm barely changes after 100+ hours, a rebirth mechanic one detailed review calls fundamentally broken by design, and real technical issues including a reported save-data-loss risk.

6 / 10

Reviewed

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Immortal Tactics: War of the Eternals

A turn-based tactical roguelite with a genuinely inventive three-phase combat system, Very Positive with the players who found it — undercut by an Early Access status that has sat completely frozen since a single update in September 2022, alongside an unresolved softlock bug reviewers say the developer stopped answering around the same time.

5.5 / 10

Reviewed

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Incremental Orbits

A cozy, tiny solo-dev incremental about growing a space company planet by planet — short enough to draw a fair complaint at launch, and a developer who fixed exactly that within a week.

6.5 / 10

Reviewed

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Indemon Tales

A solo-developed dungeon-crawling RPG about a captured human building trust within a monster camp, praised for real crafting depth and heartfelt writing — its genuine launch-era friction (dark caves, a weak AI companion, punishing softlocks) has been directly and repeatedly addressed across one of the longest, most actively sustained patch cycles this lane has documented.

7.5 / 10

Reviewed

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Islands of Insight

A genuinely excellent puzzle game — more than 10,000 hand-crafted brain teasers across 24 distinct types, spread through a beautifully designed shared world — undone commercially within eight months by a forced always-online requirement for content that never needed it, misleading "Online Co-op" marketing, and a privacy-policy complaint that became the single most-upvoted review on its entire Steam page.

6 / 10

Reviewed

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Islands of the Caliph

A solo-developed, keyboard-driven throwback to Wizardry and Ultima-era dungeon crawlers, set in a sincerely researched, widely praised Middle Eastern and Islamic world — undercut by repetitive combat and a genuinely dangerous save system multiple reviewers say cost them real progress.

7 / 10

Reviewed

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Is this Game Trying to Kill Me?

A first-person puzzle game about a cabin in the woods where a vintage computer's game and the room around you are secretly the same puzzle, whose Inscryption-invoking premise earns real affection from many players and a specific, detailed pushback from others who argue the comparison oversells a shorter, simpler experience.

6 / 10

Reviewed

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Ithya: Magic Studies

A gamified study companion built around hand-drawn fantasy art and a curated lofi-and-orchestral soundtrack from an artist with an existing YouTube following — Overwhelmingly Positive across 2,179 reviews, with the same specific feature gaps (a clunky task list, heavy GPU use, no wallpaper mode) recurring often enough to be treated as real, fixable priorities rather than nitpicks.

7.5 / 10

Reviewed

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