SHENZHEN I/O
You move to Shenzhen, take a job building circuits, and read a manual you're expected to print out — and the most-upvoted negative review, at 905 votes, recommends it anyway.
8 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
You move to Shenzhen, take a job building circuits, and read a manual you're expected to print out — and the most-upvoted negative review, at 905 votes, recommends it anyway.
8 / 10
The definitive modern Civilization for most players, thanks to two expansions that meaningfully deepened its district-and-diplomacy foundation — carrying an old, now-dated controversy over a data-collection policy update, and a genre-standard but real DLC bill for anyone chasing the complete roster.
8 / 10
A retro survival horror game that wears its Resident Evil and Silent Hill influences openly and still manages real originality — beloved for its atmosphere, queer storytelling and puzzle design, with one honest recurring complaint about how tedious that puzzle design gets.
8.5 / 10
A minimalist dice-based roguelike tactics game, originally built on itch.io, that's earned near-unanimous acclaim on Steam — with an unusually small negative-review pool centred on pacing and content depth rather than any fundamental design flaw.
8.5 / 10
One of the most-loved games on Steam at 98% across 155,976 reviews — and the two loudest criticisms on its store page are complaints about an Early Access build it left behind nine years ago.
8 / 10
A relentlessly demanding, meditative off-road trucking sim that reviewers describe with genuine reverence and dark humor in equal measure — undercut for years by unreliable multiplayer and crossplay stability, and an extensive DLC roster reviewers say pushes toward $200 for the full experience.
7 / 10
A philosophical sci-fi horror game about consciousness, identity and what survives an underwater apocalypse — nine years on, still Overwhelmingly Positive, and still honestly criticized by a consistent minority for gameplay that some feel gets in the story's way.
9 / 10
The best-looking Heroes of Might and Magic successor anyone has made, still getting factions and campaigns four years on — with an enemy AI its own players have been complaining about that entire time.
7.5 / 10
Endnight's sequel to The Forest is the best-looking survival-horror island you can build a base on, and its rockiest reviews — mostly written in the first weeks after launch — argued a beautiful map was hiding surprisingly little to actually do. Recent sentiment suggests the gap between the two has narrowed since.
7.5 / 10
The game that started a genre, fifteen years old, and the lowest-rated of the seven engineering puzzlers in this library — which turns out to say more about being first than about being worst.
8 / 10
A NZ$4.79 incremental about shooting asteroids and dropping the ore into a Plinko machine. Its achievement curve is the flattest this library has measured — almost everyone who buys it finishes it — and its prestige system is the one part that doesn't work.
7 / 10
A five-day-old Early Access boomer-shooter roguelite from a solo developer, blending Ultrakill-style movement combat with Risk of Rain-style item stacking and a boss roster drawn from world mythology — an unusually strong Early Access opening, read here as exactly that rather than a finished verdict.
7.5 / 10
A decade-old 4X space strategy game beloved enough to produce reviewers with 2,000+ hours logged — and, since 2024, a wave of those exact same veteran players turning against Paradox over DLC pricing, a specific performance regression, and player-reported AI-generated content.
7 / 10
Four years on, 97.2% positive across 176,389 reviews — and its critics are still arguing that the only reason it scores that well is that you play as a cat.
8.5 / 10
A Prohibition-era mafia idle/incremental with 5,000-plus words of dialogue, ten narrative ascensions and multiple endings — well liked by most of its early players, with a save-wiping bug at the finish line that the developer appears to have patched days after two reviewers independently reported it.
7 / 10
A free incremental with one reviewer clocking 31,732 hours and a persistent complaint from the rest — that a game with "idle" in its title keeps asking you to click.
7 / 10
A card-shop management game that nails ten hours better than almost anything — and whose most-visible criticism, AI-generated art, turns out to have been answered in 2024 and has since vanished from its reviews.
7 / 10
In 2024 its players review-bombed it out of love, demanding Valve fix the bots. Two years on, negative reviews have collapsed to a handful a year and 94 of the last 100 are positive. The campaign worked.
8.5 / 10
An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.
7 / 10
The cult-classic CRPG built on a genuinely radical idea — that ending up in combat means your character build or your dialogue choices already failed — and a decade later, still the purest expression of a philosophy most of its own genre never dared attempt.
7 / 10
A first-person melee roguelike built on a custom, hand-written CPU software renderer by a solo developer with a small but devoted following — several of whom address him by name in their reviews and are already asking what he builds next.
7 / 10
Nine years, 60 DLC packs and 201,251 reviews — and unlike other DLC-heavy giants, here the store really is the complaint, because what's behind the paywall isn't extra content but the equipment you need.
7 / 10
A game whose central mechanic is a 400-day countdown that runs whether you play or not — the most literal treatment of idle time anyone has attempted, and it's 92.3% positive six years on.
8 / 10
A genuinely frightening co-op horror game that's 93.9% positive — and whose most invested players, with sixty-hour averages, are now leaving negative reviews over the studio's use of AI-generated art.
7.5 / 10