The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Soltys

A 1995 Polish farmyard comedy adventure originally built as a tech demo for the CGE engine, freely distributed by its developer and now running on a self-hosted ScummVM/WebAssembly engine - confirmed genuinely working with real point-and-click movement and a character-voiced dialogue response.

7.5 / 10

Reviewed

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Sorcery! Part 3

inkle's interactive gamebook adaptation takes a radical structural swing for its third entry, trading the series' linear branching for an open, dual-timeline world to explore — passionately praised by most as the series' high point, and just as passionately picked apart by a detailed dissenting review calling the same redesign tedious and poorly implemented.

7.5 / 10

Reviewed

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Spaceflight Simulator

A beloved, deceptively accessible 2D rocket-building and orbital-mechanics sandbox that grew from a mobile hobby project into one of Steam's most consistently praised simulators, held back only by a real multi-year content drought its developer has only recently broken.

8 / 10

Reviewed

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SpellForce: Conquest of Eo

A turn-based fantasy 4X-RPG hybrid spin-off of the SpellForce series, praised for deep, Age of Wonders-style single-city strategy and class-based crafting — held back by a genuinely confusing early-game onboarding experience and a marketing promise of "procedurally generated" campaigns reviewers say the actual game doesn't fully deliver.

7 / 10

Reviewed

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Spellmasons

A solo-developed spellcrafting roguelike in the tradition of Noita, praised for a genuinely well-executed combo system that lets players build increasingly absurd spell chains — held back at launch by an uneven difficulty curve and a heavy-handed privacy policy, both of which the developer has since directly revised.

7.5 / 10

Reviewed

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Spirits of the Hellements - TD

A well-crafted maze-building tower defense that recaptures the specific feel of old Warcraft III "gem TD" mods, backed by a genuinely responsive first year of free content and fixes, held back by real, persistent performance complaints and a fair minority critique that its central mechanic tries to do too many jobs at once.

7 / 10

Reviewed

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SPRAWL zero

A ferociously fast, unanimously praised throwback to Y2K-era single-player shooters like Half-Life 2, Killzone and TimeSplitters, built by a developer with genuine goodwill from the original SPRAWL, tempered only by a handful of specific design tradeoffs longtime fans note relative to that first game and reported performance dips in the largest arenas.

8 / 10

Reviewed

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Star Intruders

A polished Space-Invaders-style shooter (renamed from its source title for trademark reasons) with a marching enemy formation, destructible shields, and enemy return fire - confirmed genuinely working with real keyboard/mouse control on desktop and a real D-pad-plus-fire-button touch layout on phone.

7.3 / 10

Reviewed

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Stray Gods: The Roleplaying Musical

A fully-voiced musical visual novel set among Greek gods hiding in the modern world, built by veteran narrative designers and carried by a genuinely strong voice cast — praised for its concept and performances, but hit at launch by real save-corruption and audio-mixing bugs the developer fixed in public, dated patches, and criticized by some for a "roleplaying" billing that oversells how much its choices actually change.

7 / 10

Reviewed

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Streets of Rage 4

Twenty-six years after Streets of Rage 3, Dotemu, Guard Crush and Lizardcube brought the series back with hand-drawn art and a soundtrack fans call a highlight of 2020 — layered over specific, corroborated combat friction that a real slice of longtime players never stopped arguing about.

7.5 / 10

Reviewed

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Subnautica: Below Zero

A standalone follow-up to Subnautica set in an arctic alien ocean, Very Positive across more than 55,000 reviews for genuinely strong underwater exploration and crafting — dominated by an extraordinarily consistent complaint from fans of the original that a smaller world, more land-based sections, and a talkative protagonist undermine the sense of isolation and vertical discovery that made its predecessor a landmark.

7 / 10

Reviewed

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SUPERHOT

A landmark first-person shooter where time only moves when you do, Very Positive across more than 16,200 reviews for a genuinely innovative, widely imitated core mechanic — dominated by an extremely consistent complaint that its two-to-three-hour campaign doesn't match its asking price, alongside a specific, repeatedly cited controversy over content the developer removed years after release, a forced third-party launcher, and a real photosensitivity warning several reviewers say the game needs.

7 / 10

Reviewed

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Suzerain

A text-driven political drama that casts the player as the president of a fictional post-colonial nation, earning praise as close to a genre landmark for its writing and worldbuilding, while a large, detailed share of reviewers push back hard on how little direct control the actual mechanics give the choices that supposedly define it.

7.5 / 10

Reviewed

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Ten Trials of Babel: The Doppelganger Maze

A cheap, fully-voiced otome death-game puzzle RPG whose writing and cast earned it an outsized, devoted following, held back by a rough English localization — including one reviewer-flagged slur that shouldn't have made it to release — and an unresolved bug that blocks progress specifically on the Mac version the store page advertises.

7 / 10

Reviewed

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THE CASE OF THE LAST SHAWARMA

A short, stylish noir-parody detective visual novel that unanimously delights its very small early review sample with absurd witness interrogations, a striking black-grey-and-gold art style, and five distinct investigation minigames, tempered only by a report of unclear or poorly-localised dialogue for at least one non-native English reader.

7.5 / 10

Reviewed

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The End Is Nigh

The End Is Nigh sends a small, sad blob named Ash through hundreds of brutal precision platforming levels in a decaying post-apocalyptic world, from Super Meat Boy co-creator Edmund McMillen. Its level design and dark tone earn genuine praise, while a specific, recurring complaint about a finite-lives second chapter and a lack of meaningful long-term reward keep it from a clean sweep.

7 / 10

Reviewed

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The Last Clockwinder

A VR automation puzzle game built around a genuinely novel idea — recording your own physical actions to spawn clones that repeat them forever — wrapped in a warmly written, well-voiced story, held back only by a short runtime and clone-reliability quirks reviewers describe in specific detail.

8 / 10

Reviewed

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The Last Spell

A brutally difficult tactics/tower-defense hybrid where a handful of heroes must defend a mage casting a world-saving spell across ten nights, praised for its combat depth, art and soundtrack — held back by a genuinely divisive balance history and a meta-progression system some reviewers say punishes unlocking too much too fast.

8 / 10

Reviewed

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The Old Flesh of Nuraga

A beautifully written, Sardinian-folklore-inspired cosmic horror about caring for a grandfather sliding into madness, widely praised as the strongest work yet from an established narrative studio, undercut by branching endings several reviewers find unsatisfyingly simple or open-ended, a controller interface reported as effectively unusable, and a specific, reproducible quest-progression bug absent from the earlier demo.

7 / 10

Reviewed

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The Pedestrian

A gorgeous, genuinely inventive puzzle-platformer starring a pictogram figure hopping between street signs across a stylized city — beloved almost universally for its concept and art, while a real minority argues the puzzles themselves never get as clever as the premise promises.

7 / 10

Reviewed

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The Stanley Parable

A landmark, genre-defining narrative satire about choice and obedience in video games, Very Positive across more than 28,300 reviews for a witty, endlessly reflexive narrator and branching structure that shaped a decade of imitators — undercut by a persistent, unpatched crash bug affecting modern many-core CPUs, a non-functional native Linux build, and a well-corroborated complaint about short overall length relative to price.

7 / 10

Reviewed

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