Game review
Squirreled Away
7 / 10
- Developer
- Far Seas
- Publisher
- Amplifier Studios, THQ Nordic
- Released
- 29 March 2025
- Platforms
- Windows
- Genre
- Adventure, Casual
- Players
- Co-op
The short version
Biggest strengths
- A genuinely charming, distinctive premise — living life as an ordinary squirrel exploring an oversized park — that reviewers describe as immediately and specifically endearing
- A relaxed, low-stakes crafting-and-exploration loop that multiple reviewers say became unexpectedly, genuinely addictive
- Strong, functional four-player co-op that a large share of the positive review sample specifically credits as a highlight, playing through the whole questline with a partner or friends
Biggest weaknesses
- Real, specific launch bugs including quests failing to complete for both co-op partners simultaneously, houses vanishing after relogging, and a specific daredevil-squirrel NPC that could soft-lock quest progress for some players
- A short overall runtime, with many reviewers reporting a full playthrough and 100% achievement completion in around five hours
- Reported traversal jank, particularly around upside-down climbing on branches and surfaces
7 / 10
Live your best squirrel life
Squirreled Away lets players experience an oversized suburban park entirely from a squirrel's point of view: leaping between tree limbs, gathering acorns and resources, crafting tools, and building treehouses, solo or with up to three friends in co-op. It's a small, gentle premise, and based on the available English-language review sample of 624 reviews — 589 positive, 35 negative, landing at an overall Very Positive rating — it's one that's landed with unusual specificity and warmth. "I've been in love with squirrels since a very long time and playing this game has been truly healing and refreshing. Experiencing everything from the squirrel's point of view is truly magical, only then you realise how big these items are in reality while for us it's normal. You get to know that everything can become a real treasure," one reviewer writes, capturing exactly the kind of perspective-shift charm the concept is built around.
That specificity of appeal recurs across the sample from reviewers who came in with a pre-existing fondness for actual squirrels. "As a casual birder I also watch and feed legions of squirrels," one detailed reviewer writes, framing their enjoyment through direct personal experience with the animals the game is modeling. A separate reviewer describes the addictive pull of the low-stakes core loop directly: "How and why did you addict me to this? Seriously? It's cute enough and relaxing enough to just get slowly absorbed into the characters and mechanics. The mechanics also being super relaxed." One especially enthusiastic reviewer sums up the overall impression: "Devs, please take all my money and continuing creating more content so I can continue living out my whimsical squirrel life in this masterpiece. This is legit the best game I have played in an incredibly long time and such a treasure to accidentally stumble upon."
Co-op that actually works, mostly
A significant share of the positive review sample specifically credits the four-player co-op as a highlight rather than an afterthought. "Played through the whole questline and about half the achievements so far with my wife, we had a wonderful time with the game and are planning on finishing out the achievements tomorrow. Only bug we had was she had to relog to use the bombs, other than that the game played perfectly," one reviewer writes. A separate reviewer describes a similarly engrossing co-op session: "My boyfriend and I got the game as soon as it launched and played for like 2hrs straight before I had to leave to go to family dinner. If I hadn't had to go we would still be playing." Not every co-op session went smoothly, though: one critical reviewer specifically flags a recurring synchronization problem, "quests completing for one person and not both so you miss out on key things if you happen to be unlucky," a genuine structural bug rather than a minor annoyance for a game built around shared progression.
A short, sweet, occasionally janky game
The most consistent criticism concerns length: several reviewers report finishing the entire game, achievements included, in a single extended session. "Great game with enjoyable easy 100%, buy on sale though because without loads of content I beat game in 5 hours so more worth on sale," one reviewer writes, a sentiment echoed by a separate reviewer's more measured framing: "The game won't last you a long time so you may want to wait for a discount before getting it. However, what's here is a pleasant and just fun experience, also completely family friendly for those that care about that." One reviewer offers a clear-eyed expectation-setting summary worth including directly: "It's cute, you're a squirrel. If you're looking for more than that, you should probably go elsewhere. The survival mechanics are almost completely superfluous. At its core it's a puzzle platformer that occasionally requires gathering resources to upgrade tools. Go in understanding that and you're golden!"
Traversal jank draws specific, repeated mention as well. "It's a little janky, especially with upside down climbing, but it's very fun and cozy, and the world is beautiful," one reviewer writes, a complaint echoed by a more detailed negative reviewer describing a specific NPC-triggered bug: "The daredevil squirrel seems to be the trigger for many people including me. It breaks your quests so that you cannot complete them properly. I've had glitches where I suddenly cannot climb." A separate reviewer reports a related structural bug affecting persistent progress: "houses vanishing after relogging," though the same reviewer notes a patch addressing the issue was pushed shortly after launch.
What actually happened to the developer, checked directly
Several reviewers make a specific claim worth verifying directly rather than simply repeating: that the developer shut down shortly after launch and abandoned the game without further support. "From some digging I did it seems the company that made this game are no more so there won't be any updates to fix these issues," one reviewer states. A separate reviewer frames a similar account slightly differently: "While the developer went under, they did make a complete experience in this before then, its obvious to me they did want to do more with it, but they tied it off into a finished product still."
Checking the developer's own posted update history directly tells a more complete story than either framing alone. Far Seas shipped a substantial, genuinely active run of post-launch support: multiple bug-fix patches through April, a full Creative Mode added in late May, a Summer Update in June, Steam Deck verification and an Emote Wheel update through the end of July — roughly four months of real, sustained content and fixes after the March launch. Development activity does appear to have stopped after that point, with no further posted updates since, which is consistent with the broader claim that the studio is no longer actively supporting the game today. But the more absolute versions of that claim — that no updates were ever made, or that players were abandoned immediately — don't match the documented record, and buyers should know the game did receive a real, multi-month support cycle before development ceased.
The achievement data supports the "short but completable" framing that dominates this review sample. Across 48 total achievements, early milestones sit at 96.7% and 93.4%, and even the hardest completionist-focused goals remain comparatively reachable at 13-16%, a notably gentler curve than many other games in this lane, consistent with widespread reports of easy, fast full completion.
Where this leaves it
Squirreled Away delivers a genuinely charming, well-realized premise with real co-op strength and enough post-launch content investment to reward players who bought in during its active support window, even though that support has since stopped. Its main limitations are a short overall runtime, some real traversal and synchronization bugs, and content that several reviewers feel doesn't fully justify full price given how quickly it can be completed. Recommended for cozy-game and co-op fans specifically drawn to its distinctive squirrel's-eye-view premise, ideally picked up on sale given both its brevity and the fact that further updates now appear unlikely.
Pros and cons
Pros
- A genuinely charming, distinctive premise — living life as an ordinary squirrel exploring an oversized park — that reviewers describe as immediately and specifically endearing
- A relaxed, low-stakes crafting-and-exploration loop that multiple reviewers say became unexpectedly, genuinely addictive
- Strong, functional four-player co-op that a large share of the positive review sample specifically credits as a highlight, playing through the whole questline with a partner or friends
- A real, four-month run of substantial post-launch content updates including a full Creative Mode, verified via the developer's own posted patch history
Cons
- Real, specific launch bugs including quests failing to complete for both co-op partners simultaneously, houses vanishing after relogging, and a specific daredevil-squirrel NPC that could soft-lock quest progress for some players
- A short overall runtime, with many reviewers reporting a full playthrough and 100% achievement completion in around five hours
- Reported traversal jank, particularly around upside-down climbing on branches and surfaces
- Confirmed, via the developer's own posted update history, that meaningful post-launch support ran for roughly four months before stopping entirely, contrary to some reviewer claims that no updates were ever made