Key art for Spirits of the Hellements - TD

Game review

Spirits of the Hellements - TD

7 / 10

Developer
Hippo Rider Games
Publisher
Hippo Rider Games
Released
28 April 2022
Platforms
Windows
Genre
Strategy
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found
Players
Single-player only; no online, co-op or PvP modes

The short version

Spirits of the Hellements has players build both the maze and the turrets defending it, placing elemental tiles that trap and buff enemies while layering tower upgrade trees on top. Roughly 340 reviews sit at a Very Positive 93%, and reviewers who grew up on Warcraft III's custom "gem TD" maps consistently describe it as recapturing that specific, half-forgotten feeling in a proper standalone release, with real depth in its damage design and upgrade choices.

What tempers that praise is persistent, specific performance trouble. Multiple reviewers across 2023 through 2025 describe the game running hot and heavy on their systems even years after launch, with one recent review asking for more graphics options to stop it "burning my laptop." A fair, detailed minority critique goes further, arguing the game's central blessed-tile mechanic — serving simultaneously as maze walls and upgrade prerequisites — spreads itself too thin to deliver real strategic depth. This review's check of the developer's public patch history found a genuinely responsive first fourteen months, including a large free content update adding 22 bonus maps directly in response to length complaints, before Hippo Rider Games' attention shifted to a new, unrelated project.

Biggest strengths

  • A genuinely well-executed maze-building tower defense that reviewers familiar with Warcraft III's old custom "gem TD" maps consistently credit with recapturing that specific feeling in a proper standalone package
  • Real strategic depth in damage scaling and tower upgrade paths, with reviewers noting the game communicates what choices matter without requiring constant number-crunching
  • A genuinely responsive first fourteen months of support, including a large free content update adding 22 bonus maps directly in response to reviewer complaints about length

Biggest weaknesses

  • Persistent, specific performance complaints recur from launch through 2025, with reviewers describing the game running hot and demanding on their systems even years after a dedicated graphics-and-optimisation patch shipped in mid-2022
  • A detailed, fair minority critique argues the central blessed-tile mechanic tries to serve too many roles at once — both maze wall and upgrade prerequisite — leaving it feeling "flashy but hollow" to at least one experienced genre reviewer
  • The interface is described by more than one reviewer as clunky and occasionally obtuse, particularly around communicating tower and blessing interactions clearly

Who it's for: Fans of maze-building tower defense, especially anyone nostalgic for Warcraft III's custom "gem TD" community maps looking for a polished standalone take on that format. Less suited to players sensitive to performance issues, or those who want the game's core mechanic to do one job cleanly rather than double duty.

Our recommendation: A genuinely well-designed maze-TD worth its price, especially on sale — just watch your system's fan noise, and know a real minority of genre veterans find its central mechanic spread thin.

7 / 10

Spirits of the Hellements hands players both halves of a tower-defense puzzle at once: lay down elemental tiles to carve out the path enemies will walk, then build and upgrade the towers that punish them along it. That dual role for the same tile system is the game's whole identity, and it's also the exact point where its reviewers, otherwise largely in agreement, end up split. Hippo Rider Games released it in April 2022, and its roughly 340 reviews since have settled at a Very Positive 93% — a score this review's research suggests is well earned by the core design, with real, specific caveats around performance and depth.

A specific nostalgia, properly realised

The clearest, most distinctive praise across this game's reviews concerns a very particular lineage. Multiple reviewers describe it as evoking "the feeling of the old gem tower defence WC3 mod" — the custom Warcraft III community maps that originated much of the maze-building TD subgenre — and credit this game with translating that specific, half-forgotten feeling into a proper, polished standalone release. That's a meaningfully different kind of praise than generic "it's a good TD," since it locates the game precisely within a lineage its target audience already has strong, specific affection for.

Damage design and upgrades that respect the player's time

Beyond the nostalgia, reviewers credit genuinely thoughtful systems design. One detailed review specifically praises how the game "does linear and exponential damage design right," noting players don't need to crunch numbers to get a feel for what choices matter — the game communicates its own systems clearly through play rather than requiring a spreadsheet. Generous checkpointing between waves is also singled out as an uncommon, welcome feature relative to the wider tower-defense genre, softening the sting of a failed wave without removing meaningful stakes entirely.

A real, persistent performance problem

The clearest, most consistent complaint concerns how demanding the game is to actually run. Reviewers across 2023 through 2025 independently describe the game running hot and heavy on their systems, with one recent review specifically asking for more graphics options because the game felt like it was "burning my laptop" during normal play. That's a notable, specific complaint for a game whose visual scope — 2D maze-and-tower maps — doesn't obviously demand heavy hardware, and it recurs persistently enough across years of reviews to read as an unresolved engine issue rather than a one-off configuration problem.

A fair, detailed dissent on the central mechanic

Not every experienced tower-defense reviewer is won over. One detailed, critical review argues the blessed-tile system — which serves simultaneously as maze-building walls and as prerequisites for unlocking tower upgrades — tries to do too many jobs at once, leaving the game feeling "flashy but hollow" despite its polish, and recommends genre alternatives like Bloons TD6 or Defense Grid instead. That's a specific, structural critique rather than a vague dismissal, and it's worth taking seriously as a genuinely different read on the same central system other reviewers praise — not every reviewer experiences double-duty design as depth rather than diffusion.

Real support, then a new direction

This review pulled Hippo Rider Games' public Steam patch history directly, and it shows a genuinely responsive first fourteen months: numbered content updates through 2022, a dedicated graphics-and-optimisation patch in June 2022, and — most notably — a major free update in June 2023 adding 22 bonus maps, directly answering earlier reviewer complaints that the game's five stages per level felt short. Shortly after that update, the developer announced a new, unrelated project, The Soulwalkers, and substantive support for this game appears to have wound down. That's a real, credited support window that closed with an actual response to player feedback rather than silence — even though the underlying performance complaints that recur in later reviews were never specifically revisited.

An achievement list that maps a real endgame

Steam's 37 tracked achievements for this game include a specific, escalating series tied to completing endless mode at increasing thresholds, alongside milestones for the game's five-stage campaign structure. That structure gives a useful, independent window into how the game is actually played beyond its main story content: reviewers who describe pushing into endless mode for genuine long-term challenge are engaging with real, tracked systems rather than just replaying the same finite campaign repeatedly, which softens the "feels short" complaint somewhat even before accounting for the 22 bonus maps added later.

A price that rewards patience

At a full price of roughly NZ$15.49, several reviewers explicitly frame their recommendation around catching the game on sale rather than paying full price, and this review's own check of the current listing found it discounted 60% at time of writing. That's a consistent pattern across this game's reviews: genuine enthusiasm for the design paired with a practical recommendation to wait for a discount, rather than either full-throated unconditional praise or a value complaint serious enough to undercut the recommendation entirely.

Where it lands

Spirits of the Hellements succeeds at reviving a very specific, beloved strategy-game format with real craft and a responsive first year of support that directly answered player feedback. Real, persistent performance complaints and a fair, detailed minority critique of its central mechanic are genuine limitations rather than nitpicks. A 7 credits a well-designed maze-TD that knows exactly what tradition it's working in, while taking seriously that it doesn't run as smoothly as its modest visual scope would suggest.

Pros and cons

Pros

  • A genuinely well-executed maze-building tower defense that reviewers familiar with Warcraft III's old custom "gem TD" maps consistently credit with recapturing that specific feeling in a proper standalone package
  • Real strategic depth in damage scaling and tower upgrade paths, with reviewers noting the game communicates what choices matter without requiring constant number-crunching
  • A genuinely responsive first fourteen months of support, including a large free content update adding 22 bonus maps directly in response to reviewer complaints about length
  • Generous checkpointing between waves, an uncommon and welcome quality-of-life feature for the tower-defense genre according to reviewers who've played many other entries in the genre

Cons

  • Persistent, specific performance complaints recur from launch through 2025, with reviewers describing the game running hot and demanding on their systems even years after a dedicated graphics-and-optimisation patch shipped in mid-2022
  • A detailed, fair minority critique argues the central blessed-tile mechanic tries to serve too many roles at once — both maze wall and upgrade prerequisite — leaving it feeling "flashy but hollow" to at least one experienced genre reviewer
  • The interface is described by more than one reviewer as clunky and occasionally obtuse, particularly around communicating tower and blessing interactions clearly
  • This review's check of the developer's public patch history found substantive support stopping by mid-2023, after which Hippo Rider Games' public attention moved to a new, unrelated project rather than continuing to address the ongoing performance complaints

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6.5 / 10
  • Performance 5 / 10
  • Value 7.5 / 10
  • Originality 7 / 10
  • Replayability 7 / 10