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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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Sludgineers

A breakout two-person-studio hit about cleaning pollution into profit, whose developers publicly admitted their endgame was lacking within a week of launch — and named fixing it their top priority before anyone had to ask twice.

7 / 10

Reviewed

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Small Press Tycoon

A free, deliberately dithered, Mac-System-7-styled DIY publishing sim about running a zine-and-chapbook press through hype cycles, controversial exposés and literary fads — small, thinly reviewed, and still quietly receiving new content five years after launch.

7 / 10

Reviewed

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Soda Dungeon 2

A free auto-battling dungeon crawler that lets you script your party's behaviour instead of just watching it fight, undercut on desktop by menus that never stopped feeling like a phone app and a save file that a bad crash can wipe outright.

7 / 10

Reviewed

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Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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Star Freight

A cheap, relaxing space-cargo puzzle game built on a classic river-crossing logic, praised by its small but unanimous reviewer base as a calming brain exercise, though chasing a three-star clear on all 100 levels is a genuinely different, much harder game than simply finishing them.

7 / 10

Reviewed

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Stellaris

A decade-old 4X space strategy game beloved enough to produce reviewers with 2,000+ hours logged — and, since 2024, a wave of those exact same veteran players turning against Paradox over DLC pricing, a specific performance regression, and player-reported AI-generated content.

7 / 10

Reviewed

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Stiff Neck

A surreal, queer-themed psychological visual novel that markets itself as a crime thriller and delivers something far stranger and more personal, whose ambitious, deliberately unresolved writing earns near-unanimous praise even as one detailed later review calls its structure a mess.

7 / 10

Reviewed

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Stray Gods: The Roleplaying Musical

A fully-voiced musical visual novel set among Greek gods hiding in the modern world, built by veteran narrative designers and carried by a genuinely strong voice cast — praised for its concept and performances, but hit at launch by real save-corruption and audio-mixing bugs the developer fixed in public, dated patches, and criticized by some for a "roleplaying" billing that oversells how much its choices actually change.

7 / 10

Reviewed

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Subnautica: Below Zero

A standalone follow-up to Subnautica set in an arctic alien ocean, Very Positive across more than 55,000 reviews for genuinely strong underwater exploration and crafting — dominated by an extraordinarily consistent complaint from fans of the original that a smaller world, more land-based sections, and a talkative protagonist undermine the sense of isolation and vertical discovery that made its predecessor a landmark.

7 / 10

Reviewed

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SUPERHOT

A landmark first-person shooter where time only moves when you do, Very Positive across more than 16,200 reviews for a genuinely innovative, widely imitated core mechanic — dominated by an extremely consistent complaint that its two-to-three-hour campaign doesn't match its asking price, alongside a specific, repeatedly cited controversy over content the developer removed years after release, a forced third-party launcher, and a real photosensitivity warning several reviewers say the game needs.

7 / 10

Reviewed

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Super Pinball Adventure

A colorful, low-pressure arcade pinball game that swaps classic scoring for a structured adventure across five themed worlds, charming almost everyone who tries it as a chill, podcast-friendly experience, though physical pinball enthusiasts find its tables and physics too simple and too forgiving.

7 / 10

Reviewed

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Tacoma

A NZ$28.99 sci-fi narrative adventure from Gone Home developer Fullbright that holds Very Positive across roughly 3,500 Steam reviews since August 2017 -- a genuinely inventive simultaneous-viewpoint storytelling mechanic wrapped around a two-to-five-hour experience that a large share of its own reviewers, positive and negative alike, argue doesn't give its oversized cast of characters enough room to actually land.

7 / 10

Reviewed

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Ten Trials of Babel: The Doppelganger Maze

A cheap, fully-voiced otome death-game puzzle RPG whose writing and cast earned it an outsized, devoted following, held back by a rough English localization — including one reviewer-flagged slur that shouldn't have made it to release — and an unresolved bug that blocks progress specifically on the Mac version the store page advertises.

7 / 10

Reviewed

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Terra Nil

A genuinely inventive "reverse city builder" about restoring wastelands to life, praised almost universally for its concept and art, undercut from launch by a length-and-price complaint even its fans echo, and more recently by a major free content update that split longtime players over how "chill" the game is supposed to feel.

7 / 10

Reviewed

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Thank You For Your Application

A Papers, Please-inspired resume-screening simulation about becoming the interviewer instead of the interviewee, praised for its sharp, emotionally grounded writing about modern work but criticized by reviewers for shallow document-checking gameplay, a short runtime, and a store menu that sells convenience features for real money.

7 / 10

Reviewed

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The Banner Saga 2

The trilogy's middle chapter, widely framed by reviewers as a "sophomore slump" that carries over the same combat-design critique this outlet found in the original game — plus a new complaint that its own attempt at a new mechanic (barricades) adds tedium rather than depth, and an ending several reviewers call less satisfying than the first game's.

7 / 10

Reviewed

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The End Is Nigh

The End Is Nigh sends a small, sad blob named Ash through hundreds of brutal precision platforming levels in a decaying post-apocalyptic world, from Super Meat Boy co-creator Edmund McMillen. Its level design and dark tone earn genuine praise, while a specific, recurring complaint about a finite-lives second chapter and a lack of meaningful long-term reward keep it from a clean sweep.

7 / 10

Reviewed

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The Excavation of Hob's Barrow

A gorgeously atmospheric Victorian folk horror point-and-click whose exceptional opening hours and voice acting draw near-unanimous praise, undercut by an ending a large and vocal share of players say betrays the protagonist and the story's own logic — though a meaningful minority argues it's exactly the cosmic-horror payoff the genre demands.

7 / 10

Reviewed

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