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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Dorfromantik

A gorgeous hexagonal tile-placement puzzle that its own devoted players can't agree is actually relaxing — some call it genuine anxiety relief, others a hardcore puzzle in a cozy disguise — with a lack of tools to recover from bad luck as the most consistent complaint, and a smaller but genuine controversy over the developer promoting their next game inside it.

7.5 / 10

Reviewed

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Dream about yoU

A story-driven narrative puzzle game set in a flooded 204X world run by an AI system, where a chosen partner pulls the player into a maze of dreams that must be solved to wake them, drawing a Very Positive reception praising its art, gender-flexible romance options and unexpectedly sharp commentary on AI-run society, tempered by uneven translation quality and clunky character movement.

7.5 / 10

Reviewed

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Drop Duchy

A genuinely inventive Tetris-meets-deckbuilding roguelike whose meta-progression system fits, almost too neatly, the exact design trap this outlet has flagged before in randomised builders — more unlocked content without more ways to steer around it, making runs feel less focused rather than richer the longer a player sticks with it.

7.5 / 10

Reviewed

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Elemental Realms

A charming, Monument Valley-flavoured sliding-crystal puzzle game about a wizard touring elemental worlds — genuinely well-crafted for a two-to-three-person team, with escalating magic-based mechanics that keep 100-plus levels feeling fresh, though tutorializing gaps and a few reported achievement bugs hold it back from a cleaner recommendation.

7.5 / 10

Reviewed

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Elfie: A Sand Plan

A cozy projection-based puzzle game from Pressed Elephant about helping a small, round elephant build sand castles, Very Positive across a large, unanimously positive English review sample for its charming character writing and surprisingly deep puzzle mechanic, with a handful of fair, specific complaints about a slow early-game pace and minor interface friction.

7.5 / 10

Reviewed

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Everdeep Aurora review

Nautilus Games' cozy digging platformer follows a lost kitten drilling through a meteor-scarred underground world in search of her mother, earning a "Very Positive" score for its gorgeous pixel art and heartfelt world, tempered by thin progression systems and the lack of an autosave.

7.5 / 10

Reviewed

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Farlanders

A turn-based Mars colony-builder its own fans call "the game I've been looking for for decades" — SimCity and Theme Hospital without the real-time pressure — divided by a card-draw terraforming system some players find satisfyingly puzzle-like and others call too random to plan around.

7.5 / 10

Reviewed

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Foolish Mortals

Inklingwood Studios, a husband-and-wife team who turned a pandemic-era career pause into a Kickstarter-funded classic point-and-click adventure, delivers a lovingly crafted 1930s Louisiana ghost mystery that earns some of the year's warmest reviews in the genre, tempered by a specific, consistent minority who found its dialogue overlong and its humour too gentle for the Broken Sword and Monkey Island comparisons it invites.

7.5 / 10

Reviewed

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Forestrike

Kyoto-based Skeleton Crew Studio, the team behind 2021's Olija, follows up with a martial arts roguelite built around rehearsing every fight infinitely in your head before executing it for real, a mechanic reviewers consistently praise as a genuinely fresh solution to action-game difficulty even as a specific minority finds its slow death-to-retry loop and lack of run-to-run reward undercut the roguelite structure wrapped around it.

7.5 / 10

Reviewed

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Forests, Fields and Fortresses

A medieval-themed tile-placement puzzle game where seven different structures score gold by seven entirely different rules that interact and sometimes conflict, drawing genuine comparisons to Carcassonne and Dorfromantik — a short, cheap, cleverly designed package with a few rough edges in its controls and its more random Adventure mode.

7.5 / 10

Reviewed

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FOURFOLD

A js13k 2020 3D puzzle where you hop a cube across a tilted pyramid of blocks to reach a target tile — genuinely touch-playable via a dedicated on-screen d-pad toggle, confirmed with real taps that visibly moved the player, correcting an earlier finding that touch didn't work.

7.5 / 10

Reviewed

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Fuck's Quest II

A deliberately crude, deranged-looking joke game that turns out to hide a genuinely well-built 2D Zelda-like underneath, with clever dungeons, real puzzles, and an excellent soundtrack, undercut mainly by stiff sword combat and a lockpicking minigame reviewers unanimously call the game's low point.

7.5 / 10

Reviewed

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Gem Fighter

A genuine falling-block puzzle-fighter in the Puzzle Fighter mold — four characters with their own attack patterns and damage multipliers, chain combos that send garbage across to the opponent's board, and a real AI to play against.

7.5 / 10

Reviewed

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Graviscape

Graviscape is a physics-based puzzle game about slingshotting a small ship through star systems using nothing but planetary gravity, and this review's small but completely unanimous sample keeps praising the exact same three things — genuinely open-ended puzzle solutions, a calming audiovisual presentation, and a difficulty curve gentle enough that reviewers repeatedly mention playing it happily alongside their children.

7.5 / 10

Reviewed

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Gridbound Review

A Grid, Some Items, And A Slowly Unfolding Puzzle Gridbound, released September 5, 2026 by solo developer SkidaddleDev, is a $2.99 grid-based puzzle and resource strategy game buil

7.5 / 10

Reviewed

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Hazard Pay

A dark, clever sokoban-style block-pushing puzzler about cleaning up dystopian crime scenes for an unseen client, unanimously praised by a small early sample for genuinely gradual, cerebral puzzle design and an atmospheric, morbidly funny tone reviewers repeatedly compare to X-Files-grade storytelling, read with appropriate caution given how few voices currently make up that reception.

7.5 / 10

Reviewed

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Hearing Voices

A free psychological horror puzzle game built around deciphering scrambled audio recordings rather than exploring dark hallways, widely praised for a genuinely fresh central mechanic and unsettling minimalist presentation, but limited by a very short runtime that several reviewers wished the developer had pushed further.

7.5 / 10

Reviewed

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Hexahedral

A small, polished isometric cube-sliding puzzle from Global Game Jam 2016 — one tap per move, a strict move limit per level, and 30 levels across three difficulties, confirmed to play identically on a touch phone and a desktop mouse.

7.5 / 10

Reviewed

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