Tap Tap Infinity
A free 3D Clicker Heroes clone from 2015 that its own inspiration's developer publicly defended — still getting a slow trickle of players in 2026, still frozen at the last patch it ever received.
6.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A free 3D Clicker Heroes clone from 2015 that its own inspiration's developer publicly defended — still getting a slow trickle of players in 2026, still frozen at the last patch it ever received.
6.5 / 10
A free tile-building idler where four resources, a pantheon of gods, hired heroes and three separate prestige layers build a genuinely deep economy — undercut by a pacing curve that early reviewers accused of pushing spenders toward its Amber shop, and a developer who hasn't touched the game's balance since 2023.
6 / 10
A free 2023 idle-management game about breeding demons, undead and warlocks from the top of each faction's chain down — Mixed across 867 reviews, with a long-running, well-documented complaint that its offline progress is a rounding error and its pacing is tuned around a NZ$56.99 token pack.
5.5 / 10
A NZ$1.49 shared-world clicker from asxgames, checked against its Steamworks category flags, official screenshots and every English Steam review it has (all 10) to answer one question the registry asked directly — is the "co-op" in the title real or just a label.
5.4 / 10
A NZ$4.49 Cookie Clicker-style incremental from EagleEye Games, checked against every single English Steam review it has — all 53, positive and negative — plus its own achievement-completion curve and vote-weighted community tags, which rank it an Idler and an Incremental well ahead of the official "Simulation" genre label.
5.7 / 10
A free-to-play "idle fishing arcade" whose own promotional screenshots sell chest loot for real money on the Steam Community Market — Mixed across 1,612 reviews, with the community's own vote-weighted tags ranking "Casual" and "Trading" well above "Idler."
4.8 / 10
A US$5.99 Chinese cultivation-themed idle RPG whose own official English screenshot shows equipment names left as untranslated pinyin, whose single biggest review-corpus complaint is that the developer vanished for 17 months, and whose store description of the companion system turns out to be a garbled machine translation of a real, unsettling mechanic.
4.6 / 10
A NZ$5.99 idle cultivation RPG sequel that dropped nine of its predecessor's ten interface languages — English included — while adding a stock-speculation minigame and a gacha "prayer bead" pull; Mixed across 68 reviews, against the original's Very Positive 84%.
5 / 10
A cheap, one-tower incremental defense game with no in-app purchases and no ads — but its own vote-weighted Steam tags and review corpus agree the real story is a hard wall around wave 100-200, where the prestige loop stops feeling worth it.
6.2 / 10
A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.
7.3 / 10
A NZ$8.99 solo-developed idle cultivation RPG that reviewers repeatedly call "a cut-price Melvor Idle in xianxia clothing" — Mixed across 87 reviews, with a strong 2025 run undone by a dead-quiet Early Access: no update since 11 June 2025, and its own Steam interface page marks English support as "Not supported," which is why not one of those 87 reviews is in English.
5 / 10
A NZ$7.39 solo-developed incremental auto-battler about a necromancer smashing 99 walls — Very Positive across 911 reviews, and honest about being "Active Incremental" even though Steam's own Idler tag oversells how passive it is. The build freedom the store promises is real, but a full-respec-only skill tree with no saved loadouts turns a lot of that freedom into manual busywork, and the solo developer's patch trail goes quiet in May 2025.
7.5 / 10
A cheap, ad-free phone-and-tablet design sim with real depth in its spec sheets and zero monetisation tricks — but a Steam score that only tells the truth once you split its mostly-German audience (90% positive) from its much cooler English-language corpus (60%, Mixed).
6.3 / 10
A US$2.99 solo-dev idle collectathon — Pokemon's capture loop grafted onto a Forager-style island economy — that Steam's own review corpus calls "Mixed" for reasons that are mostly about launch-week polish, not the underlying design, from a developer who patched hard for five months and then quietly moved on to other projects.
5.8 / 10
A NZ$4.49 pond-tycoon idler from Inner Realm Studios — the same solo developer's first game, made a year before Lumberjacked — checked against a thin but fully-read corpus of 77 Steam reviews, its achievement-completion curve, and the studio's own later fishing game, which one reviewer names directly as the better version of this idea.
5.8 / 10
A NZ$4.79 satirical idle clicker that spent two and a half years as "Install-Fee Tycoon," a beloved parody of the 2023 Unity pricing controversy, before a June 2026 rebrand retargeted its wit at the AI industry — a pivot its own Steam disclosure describes with a wink ("we used Claude Code to help us with... the code, bro"), and which a vocal but small minority of longtime fans call a betrayal of the original joke.
6.5 / 10
A NZ$14.80 clicker whose real product is tradeable Steam Marketplace drops, with a Mixed 61% score, an official "English" language listing contradicted by its own screenshots, and an achievement curve where even the easiest of 80 trophies clears for barely a quarter of owners.
4.5 / 10
A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.
5 / 10
A NZ$7.39 merge-idler whose store page promises "keep earning money even when you're not playing" — a promise several of its Mixed-rated reviewers say doesn't hold, alongside a reset bug with no confirmation prompt and a 24-hour achievement some report as broken.
5.5 / 10
A NZ$5.99 xianxia-styled idle action-RPG almost nobody reviews in English — 95 of its 98 Steam reviews are Chinese, several from players with 200-plus hours reporting the game losing their entire save, on a title whose developer has spent the last two years promoting a newer game through this one's own news feed instead of patching it.
5 / 10
A NZ$17.49 semi-AFK tavern sim whose own reviewers keep naming the same superior rival, Tavern Master, unprompted — and whose staff AI several report collapsing once a tavern grows past a few dozen employees, with no update in the nine months since it left Early Access.
5.5 / 10
A free, AI-illustrated clicker that pairs 36 costumed poodles with genre-matched original songs — Mostly Positive at 77%, with a menu toggle that replaces the AI art and music entirely for players who'd rather not have either.
7 / 10
A NZ$7.39 idle tower-roguelite whose developer sold a $1.99 DLC for basic stat tracking, apologised and moved the information into the base game the same day the backlash hit — but whose most detailed, veteran-idle-genre critics argue the 2024 expansion buried the genre's core promise under RNG-gated progression and a zone-pushing "noob trap."
6 / 10
A NZ$4.49 duck-themed incremental whose own store page promises offline income and careful balance — and whose players report an "extremely slow" AFK system and upgrade costs that hit a flat "MAX" wall well before the 15-achievement list is done.
6 / 10