The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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For The King II

A tabletop-inspired turn-based roguelite RPG sequel to the beloved For The King, praised for a genuinely deeper grid-based combat system and expanded content — hit by a badly broken launch that split its reception, followed by one of the most sustained, transparent multi-year support records this lane has documented, including a full UI overhaul specifically built to answer persistent tooltip and interface complaints.

7 / 10

Reviewed

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Fortune Mill

An incremental game about grinding a series of carnival-style minigames toward a million-dollar escape, built by IdleOn creator Lavaflame2 as a self-described distillation of a decade's idle-game experience, though many players say what's on offer is closer to a remix of that same earlier game's minigames than a genuinely new design.

5.5 / 10

Reviewed

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Fortune Seller

A gothic antique-shop roguelike that fuses Balatro-style combo scoring with Resident Evil-style spatial inventory puzzling into a genuinely addictive, well-liked whole, held back by a lack of difficulty options that frustrates less experienced puzzle players, a progression- blocking bug, and a post-launch bundle discount some early buyers felt undercut their support.

6.5 / 10

Reviewed

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Foxhole

Foxhole asks thousands of strangers to run an entire war together — driving the trucks, welding the tanks, digging the trenches, manning the guns — across battles that can last weeks. Nine years and 66 major updates after its Early Access launch, it remains one of the most genuinely unique things on Steam, and its own veteran players are the loudest voices describing exactly how it can go wrong when the players running the war aren't playing fair.

6.5 / 10

Reviewed

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Fracture Point

A solo-developed roguelite extraction shooter with genuinely satisfying, overwhelming gunplay and a compelling tower-climbing loot premise, widely acknowledged even by its fans as shockingly buggy at launch, missing an advertised gun-modding feature, and carrying a reproducible progression-blocking softlock and a sudden, punishing difficulty spike.

5 / 10

Reviewed

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Frayed Knights: The Skull of S'makh-Daon

A comedic homage to old-school first-person party CRPGs like Wizardry and Pools of Radiance, praised for genuinely funny writing and a combat system that mocks genre tropes rather than just repeating them — undercut by a detailed reviewer's account of a well-intentioned anti-save-scumming system that creates new problems while solving the one it targets.

6.5 / 10

Reviewed

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Frigore

A solo-developed survival horror game set in a frozen post-Soviet ruin that's been substantially reworked more than once since its January 2022 debut, with a divisive shift away from open survival toward a more linear zombie-shooting loop that a real share of returning players say made the game worse rather than better.

5 / 10

Reviewed

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From the Depths

A staggeringly deep voxel vehicle-design sandbox still receiving real updates twelve years after its true 2014 Early Access start, whose most-voted review in its entire history is a detailed, still-relevant account of a 2020 creative-direction controversy that split its long-time community.

7 / 10

Reviewed

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FTL: Faster Than Light

The spaceship-roguelike that founded a genre still sits at Overwhelmingly Positive thirteen years on, on the strength of tense real-time crew management and a legendary soundtrack — but a real, sustained minority of reviewers make a specific, well-argued case that its randomness undermines the sense of learning the game otherwise earns.

8.5 / 10

Reviewed

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Furi

An intense, boss-rush-only action game with striking synthwave visuals and a scripted, phase-based combat structure, Very Positive across more than 7,000 reviews for its distinctive style and soundtrack — undercut by an extremely consistent complaint that its central dash mechanic feels delayed and unresponsive in a game entirely built around precise dodging, alongside a specific, reported softlock bug on one boss and well-corroborated padding-and-price complaints.

6.5 / 10

Reviewed

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Future? No Thanks!

A warm, genuinely funny, lovingly hand-crafted open-world satirical adventure from established art-game studio Molleindustria, following a bitter, dying old man's last day in a Pittsburgh reimagined as an ecosocialist utopia, unanimously praised in its small early sample for exceptional writing and voice acting, tempered by a few dull gameplay stretches, a short runtime relative to price, and one reported dialogue-sequencing bug.

7.5 / 10

Reviewed

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Game Dev Story

A faithful, unmistakably addictive Steam port of Kairosoft's decade-old mobile classic about building a video game studio, doing almost nothing to update it for PC beyond the bare minimum, and lacking the enhanced content some reviewers say a newer mobile version already has.

6.5 / 10

Reviewed

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Gems of War

A deceptively deep free-to-play match-3 RPG from the creators of Puzzle Quest, still receiving real, numbered content updates nearly twelve years after launch — Steam's own review sample is surprisingly thin, but the handful of detailed accounts describe hundreds to thousands of hours of genuine engagement alongside real, specific structural complaints.

6.5 / 10

Reviewed

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Genesis Noir

A surreal, jazz-scored art game reimagining the birth, life, and death of the universe through a noir framing device, Mostly Positive across nearly 700 reviews for its audiovisual craft — undercut by an extremely consistent complaint that it barely qualifies as an interactive game, pretentious and overindulgent writing, and a widely criticised ending that many reviewers feel the beautiful presentation can't rescue.

5.5 / 10

Reviewed

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Geometry Jump

A well-built Geometry-Dash-style rhythm platformer with real spike/platform collision, level progression, and three modes (Classic/Remix/Daily) - confirmed genuinely working with a single unified tap/click/Space jump on both desktop and phone.

7.4 / 10

Reviewed

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Ghostlords

A solo-developed, Pokemon-adjacent monster-catching RPG set in a post-apocalyptic, ghost-haunted Great Britain, whose genuinely well-balanced creature-collecting combat is undercut by a real, corroborated complaint that only its first campaign feels finished.

6 / 10

Reviewed

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Goat Simulator

Coffee Stain Studios' deliberately janky physics sandbox, born from an April Fools' joke, turned "being a chaotic goat" into a genre unto itself — reviewers overwhelmingly embrace the absurdist comedy, while a specific, well-corroborated complaint argues the joke runs out inside the first half hour, leaving a genuinely undersized map and unexpectedly poor performance behind it.

6 / 10

Reviewed

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Going Under

A satirical dungeon crawler casting the player as an unpaid intern battling through the ruins of failed tech startups with office supplies, Very Positive across more than 2,100 reviews for its sharp corporate-satire writing and art — held back by a consistent, specific complaint that its combat feels imprecise and clunky, and a steep difficulty and content drop-off in the game's back half.

6.5 / 10

Reviewed

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Golem Gates

Golem Gates blends real-time strategy with a customizable card deck, sending a lone commander and their nanite army against ancient golem machines without any base-building to slow the action down. Its central hybrid concept earns real, specific praise from RTS fans who miss Battleforge, while a large, convergent share of reviewers describe the execution — pathfinding, AI balance, and stability — as falling well short of that promise.

5 / 10

Reviewed

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