Game review
Frigore
5 / 10
- Developer
- Filios Christou
- Publisher
- Filios Christou
- Released
- 5 January 2022
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time premium purchase; no ads, in-game purchases or premium currency found
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Frigore drops players into a frozen, abandoned post-Soviet town in 1995, hunting for supplies and fuses while fending off zombies with whatever's on hand. Roughly 288 reviews sit at a Mixed 61%, and this review's check of the developer's public patch history reveals an unusually eventful life for a $3 solo project: a full remaster launched in beta form in January 2023, followed by a major V3.0 relaunch in January 2025, showing real, sustained returns to the project rather than a single release left untouched.
What splits opinion is what those reworks actually changed. Multiple returning reviewers describe an earlier, more open survival-focused version they preferred giving way to a more linear, objective-based loop — find fuses, shoot the zombies blocking the way — that they say is less interesting than what came before. One reviewer states this plainly: the "survival version looked really good actually but this is pathetic" by comparison. Content is also reported as thin, limited to a single explorable area, and at least one reviewer describes a patch that briefly opened a second area before being reverted.
Biggest strengths
- A genuinely committed, multi-year solo development history: this review's check of the developer's public patch history found a full remaster in 2023 and a major V3.0 relaunch as recently as January 2025, showing real, sustained returns to the project
- A distinctive, specific setting — a frozen, abandoned post-Soviet town in the mid-1990s — that reviewers credit with real atmospheric character
- Smooth core mechanics and a genuinely unsettling mood when the game's darkness and limited visibility are working as intended, according to reviewers who found the atmosphere effective
Biggest weaknesses
- Multiple returning reviewers describe an earlier, more open survival-focused version of the game being replaced by a more linear, objective-based zombie-shooting loop they consider a clear downgrade, with one calling the current build "pathetic" next to what came before
- Content is reported as thin, limited to essentially a single explorable area, with at least one reviewer describing a patch that briefly opened a second area before it was reverted
- A mid-2024 reviewer describes over a year of apparent developer silence, though this review's check of the patch history found substantial content did eventually return in January 2025
Who it's for: Fans of small, atmospheric survival-horror curiosities who don't mind rough edges and want to see a solo developer's evolving take on the genre. Less suited to players who want a substantial amount of content, or who specifically want the more open survival experience earlier versions of the game reportedly offered.
Our recommendation: A cheap, atmospheric curiosity worth a look at its low price — know going in that returning fans of an earlier version may find the current build a step backward.
5 / 10
Frigore is the kind of small, specific idea a solo developer can chase for years without ever quite finishing, revisiting and reshaping the same core concept long after most one-person projects this size would have been quietly abandoned: a frozen, abandoned post-Soviet town in 1995, picked over by whatever's left of its population, now overrun by the undead. Filios Christou first released it in January 2022, and its roughly 288 reviews since have settled at a Mixed 61% — a score this review's research suggests reflects a genuinely unusual development story rather than simple neglect.
A setting reviewers find genuinely distinctive
The clearest, most consistent praise concerns atmosphere and setting. Reviewers describe real character in the cold, dark, specifically post-Soviet ruin the game is built around, distinct from the generic American suburbs or military bases the survival-horror genre often defaults to. One reviewer, admitting they had no idea what the game's actual objectives were, still found real enjoyment simply existing in that space and figuring things out through exploration rather than guidance — a specific, positive account of atmosphere carrying a game with minimal direction.
A development story with real twists
This review pulled Filios Christou's public Steam patch history directly, and it tells an unusually eventful story for a $3 solo release: after the initial January 2022 launch and a run of early patches, the developer announced a full remake in May 2022, delivering a beta "REMASTERED" version in January 2023, and then a further major "V3.0" relaunch in January 2025 — three years after the original release. That's a genuine, sustained, multi-year commitment to reworking the same core idea, considerably more persistent than a typical small indie project's lifecycle.
A rework a real share of returning fans don't like
What makes this game's story more complicated than simple ongoing support is what those reworks actually changed. Multiple returning reviewers describe an earlier version built around more open survival mechanics — scavenging, resource management, a looser sense of exploration — giving way to a more linear loop centred on finding fuses and shooting zombies blocking a fixed path. One reviewer states this directly: the "survival version looked really good actually but this is pathetic," a specific, pointed comparison from someone who evidently played both. That's a genuinely different kind of complaint than most games in this lane face — not abandonment, but a creative direction change a portion of the existing audience actively preferred against.
Thin content, even after years of rework
Beyond the directional debate, reviewers consistently describe the game's content as limited — essentially one explorable area, walking between static zombie encounters and objective triggers. One reviewer specifically recalls a patch that briefly opened what should have been a second section of the game, only for it to apparently be reverted afterward due to unspecified issues, leaving players back where they started. For a project with this many years of development behind it, that's a notably narrow scope to show for the effort, even accounting for the ground-up rework the game underwent along the way.
A silence that wasn't permanent
A June 2024 reviewer describes over a year of apparent developer silence and treats it as a bad sign for the project's future. This review's check of the patch history shows that reviewer was accurately describing the gap up to that point — but also that it wasn't the end of the story: the substantial V3.0 relaunch arrived seven months later, in January 2025, followed by the developer's public move to a new, separate project that August. That's a now-familiar shape in this lane's coverage: real quiet stretches followed by a genuine, dated return, rather than either permanent silence or uninterrupted support.
A game some reviewers remember as free, and resent paying for
One 2022 reviewer offers useful context for why some of this game's negative reviews read as unusually hostile: the game was apparently offered free at an earlier point, and its shift to a paid listing drew backlash from players who'd expected to keep accessing it for nothing. This review can't independently verify the exact history of that pricing change, but the claim is specific and helps explain a tone in some negative reviews that otherwise reads as disproportionate to a $3 asking price — price-related resentment rather than a judgement of the game's quality on its own terms.
Rough edges around visibility and basic navigation
Beyond the bigger structural complaints, more specific, granular issues recur across reviews. More than one reviewer describes the game as very dark before finding a flashlight, and once found, several say it's positioned oddly enough to make basic navigation harder than it needs to be. That's a small, concrete usability complaint distinct from the atmosphere debate above — dim, moody lighting can be a deliberate and effective horror tool, but reviewers here are describing a specific implementation problem rather than praising or criticising the intended mood.
Where it lands
Frigore is a small, cheap, genuinely persistent solo project with real atmospheric strengths and an unusually long, eventful development history for its size. But thin content even after multiple reworks, and a directional shift that a real, vocal share of returning players consider a downgrade from what the game used to be, are fair, specific limitations. A 5 credits a developer who kept coming back to a distinctive idea, while being honest that not everyone thinks the idea ended up in a better place than where it started.
Pros and cons
Pros
- A genuinely committed, multi-year solo development history: this review's check of the developer's public patch history found a full remaster in 2023 and a major V3.0 relaunch as recently as January 2025, showing real, sustained returns to the project
- A distinctive, specific setting — a frozen, abandoned post-Soviet town in the mid-1990s — that reviewers credit with real atmospheric character
- Smooth core mechanics and a genuinely unsettling mood when the game's darkness and limited visibility are working as intended, according to reviewers who found the atmosphere effective
- Extremely cheap at roughly NZ$3, which most reviewers, even critical ones, describe as a fair price for what's on offer
Cons
- Multiple returning reviewers describe an earlier, more open survival-focused version of the game being replaced by a more linear, objective-based zombie-shooting loop they consider a clear downgrade, with one calling the current build "pathetic" next to what came before
- Content is reported as thin, limited to essentially a single explorable area, with at least one reviewer describing a patch that briefly opened a second area before it was reverted
- A mid-2024 reviewer describes over a year of apparent developer silence, though this review's check of the patch history found substantial content did eventually return in January 2025
- Reviewers report early visibility and lighting issues, including a flashlight some describe as poorly positioned, making basic navigation harder than intended