Key art for Sky Harvest, showing the farmer flying with a jetpack over floating islands beside a dog

Game review

Sky Harvest

5.6 / 10

Developer
Armored Cat
Publisher
GrabTheGames, Perfect Gen
Released
23 January 2026
Platforms
[Windows]
Genre
Simulation
Monetisation
Paid
Players
Single-player

The short version

Sky Harvest, developed by solo developer Hamzah Kirmani (credited on Steam as Armored Cat) and published by GrabTheGames and Perfect Gen, puts players in the role of a newly appointed Chief Farmer inheriting a grandfather's neglected, overgrown floating island. It entered Early Access on 23 January 2026 at NZ$6.99. Reception sits at Very Positive across 52 English-language reviews (84.6% positive), and this review draws on the full sample. Most reviewers are charmed by the cozy, Stardew-Valley-inspired loop and, in particular, a jetpack that makes island-hopping feel genuinely fun, but a smaller, more detailed group reports slow, tedious core mechanics, progression-halting bugs, and, notably, two separate reviewers raising specific concerns about AI-generated art and text in the game.

Biggest strengths

  • The floating-island setting and jetpack traversal between islands are repeatedly singled out as the game's most distinctive, fun addition to the cozy farming sim formula
  • The overall atmosphere is widely described as calm, charming, and relaxing, with clean visuals and a fitting soundtrack that many reviewers say is easy to get lost in for hours
  • Several reviewers specifically praise solo developer Hamzah Kirmani as active and responsive, fixing reported bugs and engaging directly with the community

Biggest weaknesses

  • Several reviewers report progression-blocking bugs, most notably a bulletin-board quest that fails to appear, freezing story progress entirely, alongside NPC dialogue loops that force players to restart the game
  • Core actions like mining and chopping trees are widely described as slow and tedious, with mandatory waiting periods before resources can be collected and no early automation to offset it
  • There is no controller support at the time of writing, and the interface has specific rough edges, including a shop scrollbar hidden behind an item detail panel

Who it's for: Fans of Stardew Valley and My Time at Portia who don't mind a rougher, still-forming Early Access build in exchange for a genuinely novel floating-island setting and jetpack traversal.

Our recommendation: A promising, very cheap cozy farming sim held back by slow mechanics, a handful of progression-blocking bugs, and unresolved questions about its art pipeline; worth a look at this price if you can tolerate early rough edges.

5.6 / 10

A Cozy Farming Sim That Takes to the Sky

Sky Harvest, developed by solo developer Hamzah Kirmani under the Armored Cat name and published by GrabTheGames and Perfect Gen, drops players into the boots of a newly appointed Chief Farmer, inheriting a grandfather's overgrown, neglected island floating high above the clouds. It entered Early Access on 23 January 2026 at NZ$6.99, with the store page's own Early Access Release Date matching its listed release date exactly. Reception sits at Very Positive across 52 English-language reviews (84.6% positive), a sample small enough that this review draws on all of it rather than a subset. The overall picture is a familiar cozy-farming-sim loop, unmistakably indebted to Stardew Valley, given real novelty by its floating-island setting and jetpack traversal, but still visibly rough around the edges of an early Early Access build.

Jetpacks, Clouds, and a Genuinely Charming Loop

What earns Sky Harvest its Very Positive standing is, almost unanimously, its atmosphere and its central traversal gimmick. Reviewers repeatedly describe flying between floating islands by jetpack as the game's standout feature, something that turns simple travel into a genuinely enjoyable moment rather than dead time, and several specifically contrast it favourably with more static farming sims that keep players tied to a single plot of land. The overall tone, described again and again as calm, relaxing, and charming, is credited to a combination of clean, soft visuals and a soundtrack reviewers say is easy to lose hours to. Beyond the atmosphere, the fishing minigame and the crafting system both draw specific, repeated praise for being intuitive without feeling shallow, and a meaningful number of reviewers explicitly credit solo developer Hamzah Kirmani for staying visibly engaged with the community, fixing reported bugs, and shipping regular updates, a factor several say gives them confidence the rougher parts of the current build will improve. The cast of 28 named villagers also draws a fair amount of specific praise, with several reviewers calling out individual favourites by name and describing the light relationship-building as a welcome addition rather than filler, and more than one reviewer explicitly frames the whole package as feeling further along than a typical early Early Access release, even while acknowledging the rough edges detailed below.

Progression-Blocking Bugs and Slow Core Mechanics

Set against that praise is a smaller but detailed and specific cluster of complaints about how the game actually plays day to day. The most serious recurring issue is progression-halting bugs: multiple reviewers describe a bulletin-board quest that simply fails to appear, stalling the story indefinitely, and one describes an NPC dialogue loop that forces the game to be closed and reopened to escape. Several reviewers separately flag that core resource-gathering actions, chopping wood and mining ore in particular, are slow to the point of tedium, requiring players to wait out short but noticeable delays before collecting drops, with no early-game automation options to relieve it. Interface complaints recur too: there is no controller support at the time of writing, and at least one reviewer specifically calls out a shop window bug where the item detail panel covers the scrollbar, making it unclear whether there's more to browse. A separate strand of complaints centres on content depth rather than bugs: several reviewers note missing genre staples like a calendar to track events and birthdays, a broken or non-functional leveling system, and shops that sell only one or two seeds of a given crop at a time, which a few reviewers call an artificial and frustrating limit on planning ahead. None of these complaints describe the game as broken outright, but together they paint a picture of a build whose core mechanical feel and content depth haven't caught up to its atmosphere and setting yet.

AI-Art Concerns and a Contested Read on Developer Responsiveness

Two specific and separate concerns stand out from the rest of this sample as worth flagging directly. First, two reviewers independently raise pointed questions about the origins of the game's 2D art and written text, citing what they describe as visual and stylistic tells consistent with AI generation, and both describe the developer's public response to the concern as unconvincing or dismissive rather than reassuring. This review can't verify the claim either way, but it's specific enough, and repeated enough within this small sample, to be worth knowing about before buying. Second, this sample contains a genuine contradiction about the developer's responsiveness: where a clear majority of reviewers praise Hamzah Kirmani as active, communicative, and quick to fix reported issues, at least one detailed negative review describes the opposite experience entirely, unanswered Discord questions, a stalled forum, and no clear in-game guidance for unlocking recipes or using treasure maps months into ownership. Both experiences appear genuine rather than contradictory on their face, more likely reflecting inconsistency in how quickly different concerns get addressed than an outright falsehood on either side, but it's a real enough split to note rather than paper over.

Verdict

Sky Harvest has a genuinely charming hook, floating islands and jetpack traversal give a well-worn cozy farming formula real novelty, and its low asking price makes it an easy, low-risk pickup for genre fans willing to accept Early Access limitations. But this is still clearly early-stage work: progression-blocking bugs, slow core resource gathering, no controller support, and a pointed, unresolved AI-art concern from more than one reviewer all suggest a build that needs real time and iteration before it matches the ambition of its premise. At NZ$6.99, it's a reasonable bet for cozy-sim fans who don't mind rough edges and want to watch a promising floating-island concept develop, but it's not yet the finished, polished experience its warmest reviews might suggest.

Pros and cons

Pros

  • The floating-island setting and jetpack traversal between islands are repeatedly singled out as the game's most distinctive, fun addition to the cozy farming sim formula
  • The overall atmosphere is widely described as calm, charming, and relaxing, with clean visuals and a fitting soundtrack that many reviewers say is easy to get lost in for hours
  • Several reviewers specifically praise solo developer Hamzah Kirmani as active and responsive, fixing reported bugs and engaging directly with the community
  • At NZ$6.99, most reviewers, even critical ones, consider the game good value for an Early Access title with this much visible potential
  • The fishing minigame and crafting systems are called intuitive and satisfying additions to the core farming loop

Cons

  • Several reviewers report progression-blocking bugs, most notably a bulletin-board quest that fails to appear, freezing story progress entirely, alongside NPC dialogue loops that force players to restart the game
  • Core actions like mining and chopping trees are widely described as slow and tedious, with mandatory waiting periods before resources can be collected and no early automation to offset it
  • There is no controller support at the time of writing, and the interface has specific rough edges, including a shop scrollbar hidden behind an item detail panel
  • Two separate reviewers raise specific concerns about apparent AI-generated art and text in the game, citing visual tells in the 2D art and inconsistencies in dialogue and descriptions, and criticise the developer's response to the concern as dismissive
  • At least one reviewer describes the game as effectively abandoned at the time of their review, citing unanswered Discord and forum questions and a lack of clear guidance for unlocking recipes and using treasure maps, a claim that sits in tension with other reviewers' praise for developer responsiveness

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 4.5 / 10
  • Value 6.5 / 10
  • Originality 7 / 10
  • Interface 4.5 / 10