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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Star Renegades

A gorgeous, genuinely inventive tactical roguelite whose own core promise — perfect information about what will happen if you act — is undercut by a turn-preview bug reviewers say actively lies to you, on top of a difficulty curve and repeat-run structure many find punishing rather than replayable.

6.5 / 10

Reviewed

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States of Power

A solo-developed WWII grand strategy wargame that strips Hearts of Iron-style nation-management down to something reviewers repeatedly call accessible and genuinely fun, undercut by specific, unresolved mechanical gaps around diplomacy, unit death and population that keep it feeling like an early, unfinished sandbox rather than a complete strategy game.

6.5 / 10

Reviewed

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STICKER/BALL

A chaotic pool-and-dice roguelike from developer bilge, rated Very Positive across an English review sample for its addictive, overstimulating combo-building loop and distinctive Y2K aesthetic, tempered by fair, corroborated complaints about unclear item descriptions and an overwhelming sticker pool that undermines deliberate build strategy.

6.5 / 10

Reviewed

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SupermarCAT

A cozy supermarket management game from solo indie developer Honshu Howl Gaming Company where every employee, customer, and thief is a cat, drawing a very small but unanimously positive English review sample that credits its addictive, relaxing management loop and charming cat theming, tempered by a fair complaint about AI-generated marketing.

6.5 / 10

Reviewed

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Sushi Cat - Tower Defense

Sushi Cat - Tower Defense revives Armor Games' long-dormant flash-game mascot as a maze-building roguelite tower defense, and its Very Positive review sample praises a genuinely satisfying path-building hook and an unusually responsive launch-week patch cadence, while converging hard on real performance crashes and a repetitive, single-strategy midgame.

6.5 / 10

Reviewed

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Synergism

A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.

6.5 / 10

Reviewed

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Tabletop Tavern

A solo-developed roguelike RTS that shrinks Total War-style tabletop battles into short, run-based campaigns, earning genuine praise for its unit tactics but repeatedly marked down by its own reviewers for thin content, samey maps, and a meta-progression system the developer has since reworked in direct response to community backlash.

6.5 / 10

Reviewed

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Take That Hill

A digital adaptation of a real tabletop primer used by Fight Club International's professional military wargaming network — a 20-minute hex-and-counter hill assault built to teach the genre's core mechanics, shipped day one with zero user reviews and no achievement data to check its claims against.

6.5 / 10

Reviewed

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Tavern Keeper

Game Dev Tycoon studio Greenheart Games spent roughly a decade building a storybook tavern-management sim with a genuinely funny, combative narrator, and while its charm and staff micromanagement win over the vast majority of its Early Access audience, a large and detailed share of players say the current build runs out of meaningful content and progression well before its five-star ambitions are realised.

6.5 / 10

Reviewed

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Tenderfoot Tactics

An open-world tactics RPG with a genuinely deterministic, no-RNG combat system and a disorienting hand-drawn map that some players call the point and others call the reason they quit — on top of a well-documented difficulty curve that punishes you for doing the normal RPG thing and leveling up.

6.5 / 10

Reviewed

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Tennis Manager 26

A deep, Football Manager-inspired tennis academy sim from Rebound, Mostly Positive across 46 reviews for its genuinely engaging player-development systems and smooth match engine — held back by a fair complaint about premium pricing versus a shallow MyPlayer mode and a repeated request for a proper doubles mode.

6.5 / 10

Reviewed

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The Fog Below

An ASCII-styled endless dungeon crawler built around a Minesweeper-inspired tile-reveal mechanic and fast, Fruit-Ninja-like arcade combat, layering deep crafting and itemization systems beneath a chill, self-paced descent — reviewed from a single but unusually detailed 848-minute account, backed by a hundred-achievement completion curve that maps neatly onto the reviewer's account of early depths being accessible and deep ones remaining a real challenge.

6.5 / 10

Reviewed

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The Last Good Boy

A cozy idle RPG from solo developer vkaike2, casting the player as a brown shih tzu named Ramon searching for his missing friends, earning a Positive launch reception for its charm and developer responsiveness, tempered by one detailed reviewer's honest complaint that its resource chains are too indirect for either true idle or true hands-on play.

6.5 / 10

Reviewed

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The Loopler

A roguelite deckbuilder from solo developer Mheep about a slot car endlessly circling a loop, drafting cards and charms to chase ever-higher scores, earning an overwhelmingly Positive launch reception for its build variety and hypnotic feel, tempered by a specific reviewer complaint about its price relative to its depth.

6.5 / 10

Reviewed

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The Severed Gods

A turn-based roguelite that reviewers keep describing the same way — "Octopath Traveler meets Slay the Spire" — with a genuinely distinctive height-based combat system underneath. Two days into Early Access it's fighting real launch bugs, but few Early Access debuts respond to their players this fast or this openly.

6.5 / 10

Reviewed

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Thousand Hells: The Underworld Heists

A tactical narrative gamebook from A Sharp, the designers of King of Dragon Pass and Six Ages, sending a randomly-generated crew of heisters on short, choice-driven raids into hell, earning a Very Positive launch reception for its writing and art, tempered by honest reviewer complaints about heavy randomness, a vaguely-worded trait system, and thin strategic depth.

6.5 / 10

Reviewed

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Tile Cities

A tiny, dirt-cheap tile-placement puzzle that distils city-building into a satisfying, Tetris-like core loop, well supported for its first five months before content depth became its clearest limitation and the developer moved on to a proper sequel.

6.5 / 10

Reviewed

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Tiny Auto Knights

German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.

6.5 / 10

Reviewed

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