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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Tinyfolks

A gameboy-styled, budget-priced take on Darkest Dungeon's hamlet-and-expedition loop, whose charm and a famously responsive solo developer are consistently undercut by roughly two-thirds of its class roster feeling underwhelming and a punishing jump to its harder difficulties.

6.5 / 10

Reviewed

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Tiny Tactics

A charming, well-priced fusion of maze-building tower defense and auto-battler unit drafting that hooked players hard through late 2022 with a dense first-year patch record, before its RNG-heavy unit pool and rough UI complaints outlived the developer's attention.

6.5 / 10

Reviewed

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TOHOTOPIA Review

Battle of Polytopia, Reskinned With the Cast of Touhou Project TOHOTOPIA's pitch is almost embarrassingly simple to state and, going by 781 Steam reviews at a 97% positive rate

6.5 / 10

Reviewed

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To Raise a King

A free, fully voice-acted medieval choose-your-own-path strategy game built by a solo developer working with AI tools at every layer of production, backed at launch by a small but entirely positive review sample praising its replayability and choice-driven storytelling.

6.5 / 10

Reviewed

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Tower Dominion

Designing the maze yourself, not just defending it Tower Dominion takes the standard tower-defense formula and hands players an unusually large amount of control over the battlefie

6.5 / 10

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Trizon

Fuse any two cards together, and see what happens Trizon is a roguelike deckbuilder that borrows its combat rhythm from the genre's autobattler wing — creatures fight it out on

6.5 / 10

Reviewed

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Under Tower Idle

Panda Dev's solo-developed Early Access idler asks you to grow an island empire in 3D rather than a flat spreadsheet of numbers — gathering resources, training soldiers, and sending them into dungeons to fight Titan bosses. Six months into Early Access it's thin on content and still finding its optimisation footing, but its one-time price, complete absence of microtransactions, and an unusually hands-on developer make it an easy game to root for.

6.5 / 10

Reviewed

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Untamed Tactics

A Final Fantasy Tactics-inspired tactical RPG starring a cast of anthropomorphic animals, praised for its beautiful art and positioning-based combat — held back at launch by a harsh, poorly-taught opening difficulty spike, real UI bugs, and a serious save-corruption issue the developer fixed within weeks before largely moving on from the game.

6.5 / 10

Reviewed

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Unto Deepest Depths

A small, elegant turn-based tactics roguelite built around one sharp twist -- every unit must move and attack each turn -- earning strong early praise for its puzzle-like combat, while its very small review sample and an unforgiving permadeath structure leave open questions about broader appeal.

6.5 / 10

Reviewed

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Victoria 3

A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.

6.5 / 10

Reviewed

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Visseron Idle

A deep, AI-assisted idle RPG from solo developer HammaLlama with 26 skills and class-based combat, Mostly Positive across 47 reviews for its huge content depth at a bargain price — clouded by a specific complaint that its "hand-crafted" marketing contradicts the developer's own disclosure of AI-generated code, art, and music.

6.5 / 10

Reviewed

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Voor De Kroon

A Dutch-developed, historically specific medieval battle sim sitting somewhere between Bannerlord and Total War, still unfinished after four years in Early Access but under some of the most active, sustained solo-developer patch cadences this fleet has documented.

6.5 / 10

Reviewed

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Vultures - Scavengers of Death

A turn-based survival horror from Team Vultures that swaps Resident Evil's real-time dread for tactical, tile-based combat, Very Positive across a large English review sample for its retro charm and inventive combat puzzles, with a fair, widely repeated complaint about crashes, softlocks, and other launch-window bugs.

6.5 / 10

Reviewed

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WARDOGS

A 100-player tactical Early Access FPS from BULKHEAD, published by Team17, pitched as a cash-driven, Battlefield-meets-Arma sandbox shooter, entering a Mostly Positive reception despite a genuinely chaotic launch day of server queues, a DDoS attack, and a last-minute anti-cheat swap that broke Linux and Proton support the developers had previously promised.

6.5 / 10

Reviewed

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Wargroove

A charming, adorable-looking spiritual successor to Advance Wars whose dominant, stable complaint across every year since launch is a direct, unfavourable comparison to that very franchise — reviewers who came looking for Advance Wars' tactical depth consistently describe Wargroove's combat and unit variety as shallow by comparison.

6.5 / 10

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Warhammer 40,000: Dawn of War - Definitive Edition Review

Relic Entertainment reunites the original Dawn of War and all its expansions under one modernised package, delivering real technical improvements but falling short of the gold-standard remaster bar set by titles like Age of Empires II: Definitive Edition.

6.5 / 10

Reviewed

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Warhounds

A turn-based mercenary tactics game that launched to genuine XCOM-starved enthusiasm and a rough, bug-heavy 1.0 — plus a specific, repeated allegation from multiple reviewers that it's a rebrand of an earlier, since-delisted game, which independent research on Steam's own listings substantially corroborates.

6.5 / 10

Reviewed

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Warlord: Britannia

A genuinely distinctive Roman-legion strategy game that puts you inside the formation fighting alongside your troops rather than commanding from above, backed by an unusually dense year-and-a-half of updates, undercut by severe, never-fully-resolved late-game performance problems and an exploit that makes managing your own army optional.

6.5 / 10

Reviewed

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