Blacksmith Simulator
A medieval blacksmithing business sim whose promising premise is undercut by a grindy economy, a one-ore-at-a-time carry limit, and a string of specific, repeated bugs around water, ore, and stuck-on-geometry.
3.6 / 10
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800 Management & Tycoon games reviewed and scored, best first.
800 reviews
A medieval blacksmithing business sim whose promising premise is undercut by a grindy economy, a one-ore-at-a-time carry limit, and a string of specific, repeated bugs around water, ore, and stuck-on-geometry.
3.6 / 10
A free dinosaur-zoo tycoon with genuine charm for young dino fans, undercut by aggressive, repeatedly reported cash-shop pressure, real technical instability spanning years of reviews, and a specific age-verification bug several adult players report locks them out entirely.
3.6 / 10
Fury Games Production's 2018 budget clicker promises a tycoon and delivers a five-achievement tap loop that its own tiny review base says is finished, and forgotten, within an afternoon.
3.5 / 10
A joke bought for the meme, delivered as promised Church Simulator's entire pitch is right there in the title: manage a church, perform baptisms and confessions, officiate wedd
3.5 / 10
A promising co-op hardware empire, then silence Hardware Store Simulator sets itself apart from the genre's crowded field of single-shop management sims with a genuinely distin
3.5 / 10
A NZ$6.29 pixel-art idle-exploration RPG that pairs a genuinely appealing loop — explore fogged tiles, build a town, auto-fight through a side-scrolling combat screen — with balance so broken that its own players report HP-boosting gear leaving them with less HP, and a patch history that stops two days after a January 2022 launch.
3.5 / 10
An Early Access satirical city-building incremental with a genuinely interesting hook — buildings you can see and place, not just an abstract number going up — abandoned by its developer within months of an August 2023 launch, with the same game-breaking bugs still unpatched three years later.
3.5 / 10
A loving but uneven tribute to Majesty that nails the nostalgia and fumbles the follow-through, with a misleading sandbox promise and suspected AI art among the sticking points.
3.5 / 10
A short, chill management game about smuggling gacha-collected 'cute-ware' past an anti-aesthetics regime from behind a ramen stall front, praised by its small early audience for its striking premise, calming loop, and refreshing lack of real-money monetisation.
3.5 / 10
Music Band Manager promises the fantasy of building a rock band from nothing to global fame. What it delivers, by its own players' near-unanimous account, is a repetitive economic grind with a broken money system, placeholder achievement names the developer never bothered to finish, and one confirmed patch cycle in 2018 before the studio moved permanently on to other games.
3.5 / 10
A cartoonish, board-game-logic city builder that lets players shape a hippie, robotic, mystical, or warlike settlement rather than a grey industrial megalopolis, whose small but unanimously positive review sample praises its charm and thematic freedom while repeatedly flagging a specific building-unlock balance problem around its hospital.
3.5 / 10
A first-person prison survival sim that launched into Early Access on 5 August 2026 with a broken opening objective — every one of its first user reviews describes the morning roll call softlocking progress, and a hotfix the next day only partly closed the gap between the pitch and the build.
3.5 / 10
A cheap Chinese dynasty-management sim about ruling as a young monarch, undercut by widely reported AI-generated voice acting and art, thin content, and persistent bugs.
3.5 / 10
A genuinely deep 13th-century resource-management sim, confirmed complete and well-liked by multiple competition judges — undone on this shelf by a missing viewport tag that makes the entire game unreachable on a real phone, from the very first tap.
3.4 / 10
A genuinely well-regarded airport-management sim with a distinct, ground-handling-focused concept praised even by many critics, confirmed abandoned by this review's own check of a three-year Steam news silence — leaving a real, unfinished game for sale with no further development in sight.
3.4 / 10
A one-person dungeon-management sim where you wall off rooms, seed traps and synthesise monsters to grind down invading adventurers. The pitch has real bones, but its entire English Steam review history — three reviews, all negative — describes a game that stopped short of finishing itself.
3.2 / 10
A genuinely novel premise — build a crypto-mining empire starting in 2014 — abandoned by its developer mid-development, left with a reported unwinnable debt bug that can end a run outright, and dogged by real performance and security concerns this review could not fully resolve.
3 / 10
A solo-developed beekeeping sim with real, specific depth that actual beekeepers among its tiny review sample genuinely admire — buried under a total absence of any tutorial, a broken hiring feature, and a game the developer never patched after its 2022 release.
3 / 10
A post-apocalyptic colony-survival shooter whose Early Access launch drew one of the most lopsided negative receptions this library has documented — and a same-day developer admission, unusually honest for how bad the reviews were, that quick fixes won't be enough.
3 / 10
A zombie survival game whose combat reviewers describe as broken since its February Early Access launch, marketed with an "MMO" tag despite no server list, and selling individual weapons as separate DLC priced the same as the entire base game.
3 / 10
A faithful, functional JavaScript port of the original open-sourced Micropolis (SimCity) that works cleanly with a mouse on desktop — city creation, zoning, budget and demand graphs all confirmed working — but which refuses to even load on any phone-compatible screen size, in either orientation, behind its own built-in "screen is too small" gate.
3 / 10
A NZ$10.29 desk-diorama ant colony sim from a solo student developer, launched unfinished on 1 April 2022 (unintentionally, on April Fools), publicly apologised for, patched twice over the following five months, and then left behind — a review from November 2023 says the developer "completely abandoned" it, and the game's own tiny nine-review corpus backs that up.
3 / 10
A tight, narrative-focused colony-sim idler about a crew of raccoons building a trash empire, whose small but consistently warm review sample praises its art and polish while one detailed negative review flags a genuine shortage of quality-of-life conveniences and a single, fixed path to completion.
3 / 10
A free-to-play shop-management RPG that ran on Steam for six years, was Mostly Positive the whole time, and then simply stopped existing — servers shut down in 2022, delisted from sale, quietly replaced by a mobile sequel. There is no version of this game you can buy or play today.
3 / 10