Game review
Church Simulator
3.5 / 10
- Developer
- EY GAMES
- Publisher
- EY GAMES
- Released
- 12 August 2025
- Platforms
- Windows
- Genre
- Indie, Simulation
- Players
- Single-player
The short version
Biggest strengths
- A genuinely absurd, meme-friendly premise that a real slice of the audience bought purely for the comedy and reports getting exactly the chaotic experience they wanted
- A handful of players who came in with no expectation beyond a cheap joke report real, if brief, enjoyment of the core baptize-confess-sell loop
- Cheap enough that even most critical reviewers frame it as a low-stakes purchase rather than a wasted one
Biggest weaknesses
- A specific, credible religious-accuracy complaint from a reviewer who says they work for a church, stating the game doesn't deserve the "Simulator" label given how little it reflects actual church operations, echoed independently by another reviewer calling it disrespectful and lacking any real understanding of Christianity
- A hard progress-blocking bug traps at least one player at exactly Day 14 with no way to continue
- Multiple specific, serious bugs reported: an edit-menu that wouldn't close without a refund request, a movement bug that auto-walks the character left with no controller connected, and no ultrawide or custom resolution support
3.5 / 10
A joke bought for the meme, delivered as promised
Church Simulator's entire pitch is right there in the title: manage a church, perform baptisms and confessions, officiate weddings and funerals, sell souvenirs, and grow a parish, all played with the presentation and polish of a budget shovelware sim rather than anything resembling gravity or reverence. A real portion of its audience bought it precisely for that mismatch. "I picked up Church Simulator purely for the memes after watching CaseOh stream it, and wow — what a trip. This game is hilariously chaotic," one reviewer writes, and that's an honest, fair description of what a specific kind of buyer is actually looking for and, by several accounts, getting. Another reviewer frames the appeal more sincerely: "I'm not a particularly religious person, but I find games of this kind very appealing. The basic idea behind this little game is simply wonderful."
For a slice of that audience, the short-term novelty genuinely lands. One player reports being unable to stop playing since starting, decorating their church purple and enjoying what they call "very funny dialogues," and a separate reviewer specifically enjoys the tonal collision of secular music playing while performing sacraments: "Listening to Les Toreadors while baptizing kids just feels so right." That's a real, if narrow, appeal that the game delivers on for buyers who go in with comedic rather than substantive expectations.
A specific accuracy complaint from someone in a position to judge it
The most serious and most specific criticism in the review sample doesn't come from a general culture-war objection to the premise — it comes from a reviewer who identifies as working for a church, offering a direct, credentialed assessment of the simulation's accuracy: "As someone who works for a church, it started off okay, but it's so inaccurate, I wouldn't give it the 'Simulator' badge. Not worth the money personally." A separate reviewer reaches a harsher version of the same conclusion from outside that professional vantage point, describing the game as "disrespectful and blasphemous" with "no understanding of Christianity." This review takes no position on whether either characterisation is fair — that's a matter of religious and professional judgment beyond what a game review can adjudicate — but reports both specific, on-record assessments plainly, since a claim of genre-defining inaccuracy from someone with direct professional experience of the actual job the game claims to simulate is a meaningfully different, and more citable, kind of criticism than an ordinary quality complaint.
Bugs specific enough to be worth naming individually
Beyond the thematic debate, the review sample documents a cluster of concrete, individually verifiable technical failures. One reviewer reports getting permanently stuck editing the church's front sign, with the edit menu refusing to close across three separate attempts, ultimately forcing a refund request. A separate reviewer describes the game becoming entirely unplayable due to a persistent auto-walk-left bug, explicitly noting they have no controller connected and their keyboard tests fine in other software — ruling out ordinary hardware misconfiguration as the cause. A third, more specific report describes a hard content wall: "game is stuck at Day 14. Can't move forward," with no workaround offered. A smaller but genuinely funny economy bug rounds out the pattern: one reviewer reports selling a pair of sunglasses and receiving several thousand units of change back in return — a clear arithmetic or currency-handling error in the point-of-sale system rather than an intentional joke.
None of these four bugs are related to each other mechanically, which is itself informative: a cluster of unrelated, specific, reproducible-sounding failures across menus, movement, progression, and economy points to a broadly under-tested release rather than one isolated rough edge.
A silence the developer's own record confirms
Several reviewers independently describe the game as abandoned, and this is worth verifying rather than dismissing given how often similar claims in this lane have turned out to be false. Here, the developer's own posted update history supports the complaint rather than contradicting it: only three updates are on record, the most recent dated roughly nine months before this review was written, with nothing posted since. One reviewer's assessment lines up precisely with that record: "it looks like the developer lost interest in keeping the game going," they write, adding a wistful note about the game's real, unrealised potential — "do confessionals, baptise babies, make your character do sermons, keep your church well stocked... it had lots of future possibilities." That's a fair, evidence-backed conclusion rather than an overreaction, and it means the specific bugs documented above should be weighed as the game's current, likely permanent state rather than issues a future patch is probably coming to fix.
Repetition sets in fast, even for the charmed
Even reviewers who genuinely enjoy the absurdist premise are consistent about how quickly the novelty fades. "As far as cheap dumb simulator games go, yeah this one is so stupid it gets funny. Like all sims, it eventually gets repetitive and boring," one reviewer writes, and a separate account describes the dialogue specifically as the weak point: parishioners cycle through roughly the same handful of questions with the same canned, poorly-written answers regardless of the situation, undercutting the comedic value the premise is built to deliver over a longer session. That's a useful qualifier on the positive reviews above — the joke lands hard in the first sitting and thins out quickly after, which is a fair trade at this price for a short laugh but not something to expect sustained entertainment from.
Where this leaves it
Church Simulator delivers exactly the chaotic, low-effort comedy some buyers are explicitly looking for, and at its very low price that's a defensible trade for anyone going in purely for the joke. But a credible professional accuracy complaint, a cluster of specific and varied bugs including a hard progress wall, and a development history that's gone quiet for the better part of a year all point to a game whose rough edges are unlikely to be smoothed out. Buy it if the premise alone is worth a few dollars of amusement to you; don't expect the "Simulator" in the title to hold up to any real scrutiny, by the account of the one reviewer actually qualified to judge that.
Pros and cons
Pros
- A genuinely absurd, meme-friendly premise that a real slice of the audience bought purely for the comedy and reports getting exactly the chaotic experience they wanted
- A handful of players who came in with no expectation beyond a cheap joke report real, if brief, enjoyment of the core baptize-confess-sell loop
- Cheap enough that even most critical reviewers frame it as a low-stakes purchase rather than a wasted one
- A distinctive premise with no close competitors — nothing else on Steam occupies quite this specific comedic-management niche
Cons
- A specific, credible religious-accuracy complaint from a reviewer who says they work for a church, stating the game doesn't deserve the "Simulator" label given how little it reflects actual church operations, echoed independently by another reviewer calling it disrespectful and lacking any real understanding of Christianity
- A hard progress-blocking bug traps at least one player at exactly Day 14 with no way to continue
- Multiple specific, serious bugs reported: an edit-menu that wouldn't close without a refund request, a movement bug that auto-walks the character left with no controller connected, and no ultrawide or custom resolution support
- The developer's own posted update history shows nothing for roughly nine months as of this review, corroborating several independent "abandoned" complaints rather than contradicting them
- Dialogue is reported as extremely repetitive, with the same handful of questions and canned answers recurring regardless of context