Key art for Cafemart Simulator

Game review

Cafemart Simulator

5.5 / 10

Developer
Science Interactive
Publisher
Science Interactive
Released
25 February 2025
Platforms
Windows
Genre
Indie, Simulation
Players
Co-op

The short version

Biggest strengths

  • Genuinely polished visuals and building/decor design that draw consistent praise even from reviewers who are otherwise harsh on the game's current state
  • A distinctive hybrid concept — running a cafe and a small supermarket under one roof — that reviewers say has real potential once the rough edges are addressed
  • The developer directly resolved the single most-repeated community request, adding a storage and stocking system in a named update after months of players asking for exactly that

Biggest weaknesses

  • A real, verifiable multi-month gap in updates generated a wave of "abandoned" complaints during Early Access — this wasn't a false alarm, the silence genuinely happened, even though support later resumed
  • No storage room existed for most of that period, forcing surplus stock into visual clutter piled in corners, a problem reviewers raised constantly before it was addressed
  • Inconsistent shelf sizing is repeatedly described as making the store look messy regardless of how carefully a player organizes it

5.5 / 10

A cafe and a corner store, one Early Access build

Cafemart Simulator combines two familiar management-sim templates into one: run a cozy cafe serving food and drinks, while also stocking and operating an attached small supermarket, ideally with a friend in co-op. The visual presentation earns consistent, specific praise across the review spectrum — even reviewers giving the game a thumbs-down routinely carve out an exception for how the store and its surroundings look. "The graphics and surroundings generated buildings are silk smooth," one critical review states before listing everything else wrong with the build, a pattern that repeats often enough to be a real, reliable strength rather than an isolated compliment.

The hybrid concept itself draws genuine interest from reviewers already invested in the genre. "I've always searched for a good simulator game that you can have a coffee shop and serve people," one reviewer writes, describing the core idea as filling a real gap even while acknowledging the game "needs improvements" to get there. That combination — real conceptual appeal, undercut by execution gaps typical of an early Early Access build — defines almost the entire review sample.

A silence that really happened

Multiple reviewers reported the game as abandoned or dead during a stretch of Early Access, describing months without developer communication and no response on Discord. It's worth verifying that claim directly rather than taking either side at face value: the developer's own posted update history shows "Update 0.6 - Cafe Cashiers" going out in mid-April 2025, followed by nothing until "Update 0.7 - Storage and Stockers" roughly eight months later. That's a genuine, substantial gap, not an exaggeration or a misunderstanding — the reviewers reporting radio silence during that window were describing something real, and it's fair to have taken the game off a purchase list on that basis at the time.

What makes this a more complicated story than a simple abandonment, though, is what happened once support resumed: Update 0.7's own title directly names the single most-repeated community complaint from the silent period. Reviewer after reviewer, independent of each other, had been asking for exactly one thing — a storage room or warehouse system so surplus stock didn't have to sit piled in visible clutter around the shop floor. "There needs to be a storage area! And storage shelves that allow you to stack boxes on top of one another," one reviewer wrote during the gap; another, separately: "it would be nice to have a storage room of some type such as a warehouse for supplies. I have boxes in corners." When development resumed, that's precisely what got built first, followed by three more patches (0.7.1 through 0.7.3) and a subsequent 0.8 release. Whatever caused the gap, the response once it ended addressed the community's most consistent ask directly rather than moving on to unrelated features.

Problems that predate, and outlive, the silence

Beyond the update-cadence story, a cluster of more immediate complaints concern the shipped mechanics themselves. Shelf sizing is repeatedly described as inconsistent in a way that makes an organized store look cluttered regardless of how carefully a player arranges it — "please make the shelves the same size and let me put stuff on any shelves. The store looks messy and the fridges are a nightmare," one reviewer pleads. A more serious individual report describes becoming permanently stuck at the cash register mid-session, with the game's own built-in "unstuck" recovery option failing to resolve it, forcing a full restart. A separate, co-op-specific bug is reported by multiple players attempting to play together: customers get stuck at the edge of the shop's outdoor area with no way to guide them in, effectively blocking multiplayer sessions from progressing at all — a serious gap for a game that markets co-op as a headline feature.

The achievement data suggests a real, if still-developing, structural depth underneath these complaints. Early business milestones — unlocking store and cafe licences, opening the doors — sit comfortably above 80%, while later-game achievements like filling every shelf or fully extending the shop drop to 30% and 7.5% respectively, and full completion sits at just 2.7%. That's consistent with a genuinely ambitious build-out curve that most players are still working through rather than a shallow game with nothing left to unlock.

Not a Supermarket Simulator replacement, at least not yet

A useful, specific comparison recurs in the review sample: reviewers already familiar with Supermarket Simulator, one of the genre's biggest and most polished hits, judge Cafemart Simulator against it directly and find the comparison unflattering in its current state. "Supermarket Sim does a better job, unfortunately. The cafe aspect is pretty bare — there are hardly any counters, you can't hire anyone, and there's no real kitchen to work with," one detailed review states, while crediting the fast-food side of the hybrid as comparatively more developed. That's a useful, concrete benchmark for anyone deciding between the two: Cafemart Simulator's ambition to combine two management-sim genres in one package is real and distinctive, but the individual halves of that combination aren't yet as deep as dedicated single-genre competitors, at least as of this review.

That gap is likely to close as the post-silence update cadence continues, given the direct, responsive pattern already shown with the storage system, but it's a fair expectation-setting point for buyers weighing this against more established alternatives right now rather than on the promise of where it's headed.

Where this leaves it

Cafemart Simulator has a real, well-liked visual identity and a genuinely appealing hybrid premise, held back during a documented stretch of Early Access by a real communication gap that generated legitimate frustration rather than an overreaction. The developer's response once support resumed — directly building the single most-requested feature rather than moving past it — is a meaningfully positive sign for where this project is headed, even if specific bugs around the register and multiplayer customer pathing still need attention. Worth wishlisting and revisiting with recent reviews checked first, given how directly this developer has responded to community feedback once actively engaged, rather than buying blind into whatever the current update cadence happens to be.

Pros and cons

Pros

  • Genuinely polished visuals and building/decor design that draw consistent praise even from reviewers who are otherwise harsh on the game's current state
  • A distinctive hybrid concept — running a cafe and a small supermarket under one roof — that reviewers say has real potential once the rough edges are addressed
  • The developer directly resolved the single most-repeated community request, adding a storage and stocking system in a named update after months of players asking for exactly that
  • A wide achievement spread (95.1% down to 2.7%) confirms real structural progression for players who see the business through to full expansion

Cons

  • A real, verifiable multi-month gap in updates generated a wave of "abandoned" complaints during Early Access — this wasn't a false alarm, the silence genuinely happened, even though support later resumed
  • No storage room existed for most of that period, forcing surplus stock into visual clutter piled in corners, a problem reviewers raised constantly before it was addressed
  • Inconsistent shelf sizing is repeatedly described as making the store look messy regardless of how carefully a player organizes it
  • At least one reviewer reports becoming permanently stuck at the cash register with no way to exit, even using the game's own "unstuck" option
  • A specific multiplayer bug reportedly traps customers outside the shop with no way to let them in, blocking co-op sessions entirely for some groups

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 7.5 / 10
  • Progression 5 / 10
  • Value 5.5 / 10
  • Interface 4 / 10