Key art for Boss Beek-Beekeeping Simulator

Game review

Boss Beek-Beekeeping Simulator

3 / 10

Developer
Ray Smith
Publisher
Ray Smith
Released
3 February 2022
Platforms
Windows
Genre
Simulation
Monetisation
One-time purchase, no DLC or in-app purchases.
Players
Single-player only

The short version

Boss Beek-Beekeeping Simulator casts players as a beekeeper: build hives, breed bee genetics, specialise in different products like wax, pollen and honey, and hire staff to catch swarms and manage the business. Steam records just 7 total reviews, 5 negative — too few for a formal score, and this review read every single one of them.

What's striking about this tiny sample is how consistent it is on the exact same problem, even from reviewers who genuinely love the concept. Every one of the 7 reviews, positive and negative alike, cites the total absence of any tutorial or in-game explanation as the reason they couldn't properly play the game — several specifically identify themselves as real beekeepers, deeply excited by the depth of the systems on offer, who nonetheless couldn't get past the earliest setup stage. A separate, specific complaint reports the hiring function simply doesn't work. This review checked the developer's own public update history and found a single pre-release post from January 2022, before launch — no patch, fix, or tutorial addition has followed in the more than three years since, meaning every one of these reported issues has had over three years to be addressed and never was.

Biggest strengths

  • A genuinely deep, specific simulation underneath the confusion: hive customisation, bee genetics and breeding, product specialisation between wax, pollen and honey, and staff hiring for tasks like swarm-catching, praised in detail by reviewers who identify as real-world beekeepers
  • A distinctive, rare premise for the simulation genre that clearly appeals strongly to its intended niche audience, judging by the genuine enthusiasm in the reviews it has received despite their frustration
  • Cheap at NZ$6.29, limiting the financial downside of a wrong guess

Biggest weaknesses

  • The single most severe and universal problem in this review's full sample: every one of the 7 reviews this game has ever received, both positive and negative, cites a total absence of any tutorial or explanation as the reason they couldn't properly learn or play the game
  • A specific, independently reported broken feature: the hiring function does not work, blocking a core part of the intended business-management loop
  • Multiple reviewers separately describe the game as glitchy and laggy, with inputs not registering reliably

Who it's for: Only real beekeeping enthusiasts specifically curious about the depth of the simulation, and only if willing to learn its systems entirely through trial and error with no in-game guidance at all.

Our recommendation: Skip it, despite real sympathy for the concept — every single review this game has ever received cites the same missing tutorial as a dealbreaker, and more than three years of developer silence means that's very unlikely to ever change.

3 / 10

Introduction

Boss Beek-Beekeeping Simulator casts players as a beekeeper managing hives, breeding bee genetics, and specialising a growing business around products like wax, pollen and honey. Developed and published solo by Ray Smith, it launched on Steam on 3 February 2022 at NZ$6.29. Nearly four years later, it has attracted just 7 total reviews — this review read every one of them.

A concept real beekeepers genuinely love

What makes this tiny sample worth reading in full, rather than dismissing as statistically meaningless, is who's writing it. Multiple reviewers explicitly identify themselves as real beekeepers, and their excitement for the underlying design is specific and detailed rather than vague enthusiasm. "It has a ton of great concepts, like setting up hives in different ways, experimenting with different bee genetics and specializing hives to produce different things like wax, pollen etc," reads one 11-hour review, going on to praise the ability to tamper with the plants bees feed on and hire staff skilled in catching swarms — real beekeeping practices reflected faithfully in the simulation's systems. Another writes plainly: "If you know anything about beekeeping you LOVE the idea of this game."

The problem every single review shares

Here's what makes this sample unusual: every one of the 7 reviews, without exception, cites the exact same specific failure as the reason they couldn't actually play the game as intended — there is no tutorial, and no in-game explanation of what any of the beekeeping terms, items, or systems actually do. "Really interested in the game as am a beginning bee keeper, but with out any type of tutorial or guide I just wasted $5," reads one. Another, even after 11 hours invested and clear enthusiasm for the concept: "It really has tons of things in it that real beekeepers mana[ge]" but still couldn't progress meaningfully without guesswork. A separate, more specific complaint appears independently in more than one review: the hiring function simply doesn't work, blocking a core part of the intended business loop. Several reviewers also report the game running glitchy and laggy, with button presses not always registering.

Checking whether any of this was ever fixed

Given how consistently every reviewer names the same missing tutorial as the dealbreaker, this review checked the developer's own public update history to see whether it had since been added. The record shows exactly one post, dated January 2022 and describing the start of beta testing — before the game's own February 2022 release. No patch, update, or tutorial addition has followed in the more than three years since. Every specific problem described above — the missing tutorial, the broken hiring function, the input lag — has had over three years to be addressed and, as far as the public record shows, never was. A live concurrent-player check for this review returned zero, and the game has no Steam achievements configured at all.

Verdict

Boss Beek-Beekeeping Simulator has a real, detailed simulation underneath its confusion, one that genuinely resonates with the small number of real beekeepers who've reviewed it. But this review's full read of every review the game has ever received turns up a single, universal complaint repeated without exception: there's no way to learn how to play it, and that's had over three years to change without any developer response at all. A sincere, sympathetic failure — but a failure a buyer today has no reason to expect will ever be fixed.

Pros and cons

Pros

  • A genuinely deep, specific simulation underneath the confusion: hive customisation, bee genetics and breeding, product specialisation between wax, pollen and honey, and staff hiring for tasks like swarm-catching, praised in detail by reviewers who identify as real-world beekeepers
  • A distinctive, rare premise for the simulation genre that clearly appeals strongly to its intended niche audience, judging by the genuine enthusiasm in the reviews it has received despite their frustration
  • Cheap at NZ$6.29, limiting the financial downside of a wrong guess

Cons

  • The single most severe and universal problem in this review's full sample: every one of the 7 reviews this game has ever received, both positive and negative, cites a total absence of any tutorial or explanation as the reason they couldn't properly learn or play the game
  • A specific, independently reported broken feature: the hiring function does not work, blocking a core part of the intended business-management loop
  • Multiple reviewers separately describe the game as glitchy and laggy, with inputs not registering reliably
  • This review checked the developer's public update history and found no patch or update at all since a single pre-launch post in January 2022 — the missing tutorial and broken hiring function have had over three years to be addressed and remain unresolved
  • No achievements and a live concurrent-player check for this review returned zero, consistent with a game that lost essentially its entire potential audience at the first hurdle

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Progression 2.5 / 10
  • Performance 3.5 / 10
  • Originality 7 / 10
  • Interface 1.5 / 10