Maple Ridge Review
A Fears to Fathom-Style Debut for $2.49 Maple Ridge launched June 23, 2026, the debut release from solo developer Kyoto, and it wears its influences openly: a first-person, found-f
6 / 10
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546 Horror games reviewed and scored, best first.
546 reviews
A Fears to Fathom-Style Debut for $2.49 Maple Ridge launched June 23, 2026, the debut release from solo developer Kyoto, and it wears its influences openly: a first-person, found-f
6 / 10
A co-op survival horror from Absam Studios where players push a rickety cart through a monster-filled maze, Very Positive across a large English review sample for its creepy atmosphere and varied monster designs, with a fair, repeated complaint that shallow combat and a frustrating cart-based inventory undercut the fun.
6 / 10
A well-regarded entry in the crowded Exit 8-style "spot the anomaly" liminal-horror genre, praised by many fans as one of the best in its field thanks to a generous 80-anomaly roster and sustained post-launch support, but marked by a real, specific dispute over the scope of AI-generated content — officially disclosed by the developer for "concept imagery" alone, though multiple reviewers allege AI-generated art appears directly in playable in-game signage.
6 / 10
A solo-developed point-and-click adventure exploring depression, self-doubt, and a difficult father-son relationship through a surreal, maze-like apartment, whose emotional honesty deeply moves a large portion of players while an equally substantial portion finds its protagonist insufferable and its puzzle logic frustratingly obtuse.
6 / 10
A loop-based analog-horror game where you replay the same corridor hunting for what changed, told through VHS static and a flashlight that keeps something in the dark at bay — released two days ago to exactly two user reviews, split one positive and one negative.
6 / 10
A wholly hand-drawn, pencil-sketched folk-horror adventure set in the Swiss Alps, Very Positive across more than 900 reviews for its extraordinary, one-of-a-kind visual style — undercut by an extremely consistent complaint about slow, clunky movement and pacing, widely derided combat and stealth, and a specific camera-motion issue several reviewers report causing genuine physical discomfort.
6 / 10
Nightmare Class Project is a $6.99 solo-developed adventure from Strapatrocious that borrows the shape of the old licensed Harry Potter games and reworks it into something consider
6 / 10
A Familiar Premise, Told Through an Empty House No Place Like Home puts you in the shoes of a grieving widower returning to the childhood home he abandoned after his wife's dea
6 / 10
An expansion of a beloved 2019 freeware horror short into a full desktop-simulation mystery, whose meticulously recreated fake operating system draws real praise even as a large share of its own players say the finished story abandons the horror that made the original work.
6 / 10
A Free Court Jester's Fever Dream Outono Adventures launched on Steam on August 4, 2026, as a free 3D platformer from solo Brazilian developer Raphael Carrard, who also release
6 / 10
A co-op horror party game about delivering pizza before a monster-filled curfew, launched rough and repeatedly patched into something far more playable than its first week suggested.
6 / 10
Poppy Playtime - Chapter 5 is Mob Entertainment's latest $19.99 installment in its long-running mascot-horror puzzle series, following players back through Playtime Co.'s f
6 / 10
A solo-developed horror game built around a genuinely inventive premise — exploring a haunted research lab entirely through an AI vision visor of uncertain accuracy — whose sound design and concept earn near-universal admiration, undercut by a large, specific negative-review consensus that the central gimmick is barely used after its opening minutes.
6 / 10
A short, atmospheric first-person jump-scare horror sequel from N4bA, a1esska, and Notex, descending floor by floor through a haunted apartment block, Very Positive across 193 English reviews for its sound design and earned scares, with a widely repeated complaint that its story and sense of real danger don't match its predecessor.
6 / 10
A cheap, atmospheric solo-developer psychological horror game whose sound design and melancholic mood draw enthusiastic praise even from critics, sitting alongside an overwhelming, genuinely split reaction to how openly it imitates the free Half-Life mod Cry of Fear, and a specific, widely repeated complaint that its combat is broken and unrewarding.
6 / 10
A free top-down horror game about escaping a bar full of monsters across five linear, differently-themed levels, from a two-person team on their apparent first published release — with a storefront listing that discloses nothing to buy.
6 / 10
An H.R. Giger-inspired biomechanical nightmare eight years in the making, whose extraordinary art direction is praised almost unanimously by the same review base that overwhelmingly describes the actual game underneath it as short, clunky and built on a store description its own most-upvoted review calls factually false.
6 / 10
A NZ$1.49 solo-developer horror game about a child escaping a cult's private chapel — verified here against Steam's own genre field ("Indie," which says nothing) and its top-voted community tag ("Idler," which says something wrong). Three puzzles, two endings, no idle or incremental mechanic anywhere in it.
6 / 10
A cheap, 40-minute jump-scare walking simulator from a solo Russian horror developer whose public history with Steam's refund policy gives this specific, short, achievement-friendly format real, verifiable context beyond the game itself.
6 / 10
A darkly comic co-op adventure about hauling a body that won't stay dead to the top of an unfinished skyscraper, praised by friend groups for genuinely chaotic, friendship-testing fun, undercut by a specific, cross-language corroborated balance problem where certain items let players skip entire sections, plus crash reports that cost lost progress and one widely-mocked, ear-splitting sound effect.
6 / 10
A visually stunning, psychedelic horror walking simulator from Blumhouse Games that earns real praise for its art direction and soundtrack, while a large, detailed share of its own review corpus argues thin gameplay, a confusing ending and a short runtime don't justify its asking price.
6 / 10
Deckbuilding meets the tactics grid Starless Abyss combines two genres that don't often meet: turn-based deckbuilding in the Slay the Spire mould, and squad-based tactical comb
6 / 10
Akabaka's third cosmic-horror dating sim swaps rituals for a Color Out of Space-inspired feeding puzzle, and while its cast and presentation are as charming as ever, longtime fans widely call it the weakest, shortest and most luck-dependent entry in the series.
6 / 10
A Clown, a Curse, and Nine Very Spooky Errands Super Clown Spookyland is the newest entry in developer Valkeala Software's ongoing Super Clown series, and it wastes no time exp
6 / 10