Game review
Mundaun
6 / 10
- Developer
- Hidden Fields
- Publisher
- Annapurna Interactive
- Released
- 16 March 2021
- Platforms
- Windows
- Genre
- Folk Horror Adventure
- Monetisation
- Paid, one-time purchase. No in-app purchases.
- Players
- Single-player only.
The short version
Mundaun sends players to investigate a death in a remote, pencil-drawn Swiss Alpine village where local folklore and hay-monster horrors blur together, and its Very Positive rating across more than 900 reviews reflects genuine, near-universal appreciation for a wholly hand-drawn art style unlike anything else on Steam. What holds this review back is an extremely consistent complaint about agonisingly slow movement and pacing, a well-corroborated complaint that its combat and stealth are badly implemented and unnecessary, and a specific, physically uncomfortable camera issue several reviewers report as a genuine accessibility problem.
Biggest strengths
- A wholly hand-drawn, pencil-sketched visual style that reviewers across this entire sample credit as genuinely one-of-a-kind, unlike anything else available on Steam.
- A distinctive, effectively unsettling Swiss Alpine folk-horror setting and atmosphere that lands well in its stronger storytelling moments, even for otherwise critical reviewers.
- Full voice acting and specific, well-realised local folklore that reviewers consistently credit as adding real texture to the world.
Biggest weaknesses
- An extremely consistent complaint describes movement and overall pacing as agonisingly slow, with several reviewers reporting that backtracking and simple traversal actively undermine the tension the game's atmosphere otherwise builds.
- A well-corroborated complaint describes combat and stealth as poorly implemented and largely unnecessary, with several reviewers specifically wishing the systems had been cut entirely rather than included in their current state.
- A specific, repeated complaint reports the camera's automatic zoom on points of interest as causing genuine motion sickness for some players, a notable accessibility concern this review flags directly for sensitive players.
Who it's for: Fans of atmospheric folk horror and distinctive visual art who can tolerate slow pacing and rough mechanical edges; skip if you're prone to motion sickness, given how consistently the camera's zoom behaviour is reported as physically nauseating for some players.
Our recommendation: A genuinely singular visual and atmospheric achievement let down by clunky mechanics; worth experiencing for the art and setting, but temper expectations around pacing and combat.
6 / 10
A wholly singular visual achievement
Mundaun earns remarkably consistent, near-universal praise across this review base for one specific thing: its visual style. "This is a unique game," reads one review among dozens making the same point, referring to the game's defining feature — every texture and character genuinely hand-drawn in pencil, rendered in three dimensions rather than as a flat illustration. This review checked the developer's own production history directly and confirmed this was a real, painstaking undertaking by a small team, documented across a multi-part "Behind the Scenes" development diary in the months before launch. That labour shows: reviewers across this entire sample, including its harshest critics, consistently credit the art direction and its Swiss Alpine folk-horror atmosphere as genuinely unmatched by anything else on Steam.
An extremely consistent complaint about slow, clunky movement
What dominates the critical portion of this review base overwhelmingly is a specific complaint about how the game actually plays moment to moment. "Doing anything in the game is slow and ended up working against drawing you into the story," reads one review, and another states the same frustration more bluntly: "Agonizingly slow. You move so, so slow that you may as well be frozen." Checking a broad sample of negative reviews, this exact complaint — that deliberately slow, weighty movement undermines rather than enhances tension, especially during backtracking-heavy fetch-quest sections — recurs with remarkable consistency, making it by far the single most repeated theme in this review base, ahead of any complaint about the story or presentation.
A well-corroborated complaint about combat and stealth
Distinct from the pacing complaint, a separate and consistent criticism concerns the game's combat and stealth systems specifically. "The art is cool and the story is interesting, but the combat/ stealth sucks balls. You shouldn't even bother putting stuff like that in the game if it's going to be so poorly done," reads one review, and another elaborates on a specific mechanical frustration: "the enemies basically ruin this game... since they serve" little purpose beyond frustration, with some reviewers reporting enemies with effectively infinite detection range. This review treats the complaint as fair and well-corroborated: a horror-adventure whose atmosphere and slow-burn storytelling are widely praised is repeatedly let down, by its own reviewers' accounts, specifically when it asks players to fight or hide rather than simply explore.
A specific, physically uncomfortable camera issue
A further, more unusual but consistently repeated complaint concerns the game's camera behaviour specifically. "This is a unique game, but the camera movement is very sensitive. I can't play the game without getting physically sick and wanting to throw up," reads one review, and a separate reviewer frames this as a direct warning to others: "there's something about the way the camera zooms in on objects of interest that really messes me up." This review treats this as a genuine, well-corroborated accessibility concern worth flagging directly and specifically, distinct from ordinary difficulty or pacing complaints: players prone to motion sickness should be aware this is a repeatedly reported issue before buying, not an isolated individual sensitivity.
Bugs this review confirmed have gone unaddressed for years
A further complaint concerns specific technical issues that persist without resolution. "There are constantly events that are supposed to trigger and simply don't, which can be incredibly frustrat[ing]," reads one review, and a separate reviewer reports a complete control failure: "my camera would not turn with my mouse and would just spin in circles." This review checked the developer's own patch history directly and found the most recent update dated August 2021, described only as a "Minor Bug Fix," with nothing further in the years since. Given how specifically and consistently these progress-blocking and control-breaking bugs are still being reported well after that point, this review treats them as effectively permanent features of the current release rather than issues likely to see further attention.
Story delivery that some feel doesn't match the setup
A further, more subjective but consistently noted complaint concerns how the mystery itself is ultimately structured and paced. "The game creates expectation of a certain kind of story-telling, a certain kind of atmosphere, and slowly replaces it with simple scares used to fill in the space between fetching random objects for" progression, reads one review, and another summarises the gameplay loop more bluntly: "just a usual explore - find key - solve puzzle - fight enemy - reveal past life secrets type of horror game where it's 90% walking and 10% actual story." This review treats the complaint as fair: a genuinely strong opening hook and setting, widely praised in this review base, gives way for a meaningful share of reviewers to a more conventional fetch-quest structure than the atmosphere initially promises.
A clunky inventory system that compounds the pacing complaint
A smaller but specific complaint concerns item management directly. "The inventory system is very clunky and it seemed almost like something designed to pad the game and waste" time rather than serve a meaningful survival-horror purpose, reads one review. This review treats the complaint as a fair, specific addition to the broader pacing criticism above: a fiddly inventory system compounds, rather than offsets, the already well-corroborated complaint that simple actions take longer than they should throughout the game.
Final verdict
Mundaun achieves something genuinely singular: a wholly hand-drawn visual world and a distinctive folk horror atmosphere that this review credits without reservation. What keeps the score moderate is an extremely consistent complaint about slow, clunky movement undermining its own tension, a well-corroborated criticism of unnecessary and poorly implemented combat, and a specific, repeatedly reported camera issue that causes genuine discomfort for some players. This is worth experiencing for its art and setting alone, but go in with pacing and mechanical expectations tempered, and take the motion-sickness warnings from other reviewers seriously if you're at all prone to it.
Pros and cons
Pros
- A wholly hand-drawn, pencil-sketched visual style that reviewers across this entire sample credit as genuinely one-of-a-kind, unlike anything else available on Steam.
- A distinctive, effectively unsettling Swiss Alpine folk-horror setting and atmosphere that lands well in its stronger storytelling moments, even for otherwise critical reviewers.
- Full voice acting and specific, well-realised local folklore that reviewers consistently credit as adding real texture to the world.
- A clearly evident labour of love from a small development team, confirmed directly through the developer's own behind-the-scenes production updates leading up to launch.
Cons
- An extremely consistent complaint describes movement and overall pacing as agonisingly slow, with several reviewers reporting that backtracking and simple traversal actively undermine the tension the game's atmosphere otherwise builds.
- A well-corroborated complaint describes combat and stealth as poorly implemented and largely unnecessary, with several reviewers specifically wishing the systems had been cut entirely rather than included in their current state.
- A specific, repeated complaint reports the camera's automatic zoom on points of interest as causing genuine motion sickness for some players, a notable accessibility concern this review flags directly for sensitive players.
- This review checked the developer's own update history and confirmed the most recent patch dates to August 2021, meaning specific, repeatedly reported bugs including broken event triggers and camera control failures have gone unaddressed for years.