Key art for Little Nightmares

Game review

Little Nightmares

7 / 10

Developer
Tarsier Studios
Publisher
BANDAI NAMCO Entertainment
Released
27 April 2017
Platforms
Windows
Genre
Atmospheric Horror Puzzle-Platformer
Monetisation
Paid, one-time purchase, plus a Complete Edition bundling the Secrets of the Maw DLC.
Players
Single-player only.

The short version

Little Nightmares follows a small, hooded child named Six through the Maw, a vast and grotesque vessel filled with corrupted, oversized inhabitants, and its Very Positive rating across more than 19,000 reviews reflects genuine, widespread admiration for its art direction and sound design, which went on to spawn a successful multi-game franchise. What holds this review back is an extremely consistent complaint about the game's controls, described repeatedly as imprecise and difficult to judge in the game's side-scrolling but fully 3D perspective, alongside a well- corroborated complaint about its short length relative to price, and a specific, seemingly unresolved compatibility issue causing crashes on older AMD processors lacking SSE4.2 support.

Biggest strengths

  • Genuinely exceptional, widely praised art direction and sound design that reviewers consistently describe as instilling real dread and unease throughout.
  • A distinctive, wordless narrative approach that builds atmosphere and implied lore through environmental storytelling rather than exposition.
  • A launching point for a successful, still-active franchise, with two further mainline entries and a VR spin-off released since, reflecting the strength of the original's foundational ideas.

Biggest weaknesses

  • An extremely consistent complaint describes the controls as imprecise, with depth-perception difficulties in the game's side-view-but-fully-3D presentation frequently cited as a cause of unfair deaths.
  • A well-corroborated complaint describes the campaign as short relative to its price, with several reviewers estimating completion in two to three hours.
  • A specific, reported compatibility issue causes crashes on older AMD processors lacking SSE4.2 instruction support, a requirement several reviewers say was not clearly listed and which the developer reportedly declined to address.

Who it's for: Fans of atmospheric, LIMBO- and INSIDE-adjacent horror platformers who value presentation and mood over precise, responsive controls, and who understand going in that the campaign runs only two to three hours.

Our recommendation: A genuinely gorgeous, memorable atmosphere worth experiencing at a discount; go in expecting the controls and length to be the weakest parts of the package, and check your CPU's SSE4.2 support if using older AMD hardware.

7 / 10

Genuinely exceptional art direction, near-universally praised

Little Nightmares' reputation for outstanding atmosphere isn't a minority view — it's close to unanimous across this entire review base, including from reviewers who ultimately can't recommend the game on other grounds. "Beautiful and extremely atmospheric... Fantastic art and sound design... Great animations," reads a 2017 review, a combination of praise repeated in some form across the overwhelming majority of this sample. A 2020 review credits the specific influences at work: "Little Nightmares has an amazing art direction with inspiration ranging from Tim Burton to Hayao Miyazaki... it's weird, strange and creepy. Beautifully rendered and sound designed as well." That consistency matters: when reviewers explicitly not recommending the game still open with genuine, specific praise for its presentation, it's a meaningful signal the atmosphere itself is a real, exceptional achievement rather than simply a matter of taste. The game's commercial and creative success bears this out directly — it launched a franchise that has since grown to include two further mainline sequels and a VR spin-off.

An extremely consistent complaint about imprecise controls

What tempers that praise, with striking consistency, is a specific complaint about how the game actually plays. "The visuals are great! But the controls are just awful. The vast majority of my deaths are due to not being able to move correctly," reads a 2021 review. A 2022 review identifies the specific mechanical cause: "your point of view is from the side... therefore you perceive the third dimension of surrounding environment quite poorly, [but] the game is fully 3D, so you often" misjudge exactly where your character needs to stand for a jump or grab to register. A 2023 review reaches a similar, blunt conclusion: "unfortunately the devs focused on esthetics and mood way more than controls. The controls are not great." Checking a broad sample of negative reviews, this exact complaint — not general difficulty, but a specific mismatch between the game's 2D-presented, 3D-actual movement and its control precision — recurs with enough consistency across years of reviews to read as a genuine, structural design tension rather than a matter of individual player adjustment.

It's worth being specific about where this complaint bites hardest. Several reviewers note that ordinary exploration and puzzle-solving sections are largely unaffected — the imprecision becomes a genuine problem specifically during the game's chase sequences, where a pursuing threat demands quick, exact platforming under time pressure and a single misjudged grab or jump can mean an instant, frustrating death. That's a meaningful distinction for a prospective player: the complaint isn't that the game is unplayable throughout, but that its most tense, high-stakes moments are also the ones where the control scheme's weaknesses are most exposed, which several reviewers argue undermines exactly the sequences meant to be the atmosphere's biggest payoff.

A well-corroborated length and value complaint

A separate, consistent complaint concerns how much game the asking price buys. "I had decent hopes for this game, but ultimately was let down by a short and shallow gameplay experience. The game took me about 2 hours to complete," reads a 2017 review posted shortly after launch. A 2017 review reaches a similar conclusion independently: "Really good game. Great graphic, great music and great atmosphere. However, I cannot give it a recommendation. As a game cost $20, it is too short. It only took me 2 and a half hours to finish all levels." This review takes the complaint seriously as a genuine value consideration: a two-to-three-hour completion time is a reasonable, specific piece of information for a prospective buyer weighing the asking price against expected playtime, distinct from the game's more subjective controls and difficulty complaints.

A specific, unresolved older-hardware compatibility issue

This review found a specific, concrete technical complaint worth flagging directly: "Beware of buying this game if you are using old AMD CPU (Phenom II or Intel's C2D) and below. It's not clearly mentioned in requirements. The game requires SSE4.2 which is unavailable in said processors," reads a 2018 review. A separate review adds: "the dev has no plans to release a fix" for this specific compatibility gap. This is a narrow but directly actionable warning distinct from the broader controls and length complaints — players on older AMD hardware specifically should verify SSE4.2 support before purchasing, since this review found no evidence the issue was ever addressed.

Weighing the puzzle design against the atmosphere it serves

A further, related complaint concerns puzzle depth specifically. "The gameplay is … 'mehhh': you just run around and try all various things, it's mostly trial-and-error," reads a 2025 review. This is a legitimate criticism of the moment-to-moment design, though it's worth noting that several reviewers who share this complaint still credit the atmosphere as strong enough to carry the experience despite it — the puzzles functioning more as pacing devices between atmospheric set pieces than as genuinely challenging systems in their own right, which some players find acceptable and others find disappointing relative to genre peers like LIMBO and INSIDE that this game is frequently, directly compared against.

Final verdict

Little Nightmares delivers genuinely exceptional atmosphere, art direction and sound design that this review credits without reservation, and its success in launching a lasting franchise speaks to how well those elements landed with players broadly. What keeps the score short of higher praise is an extremely consistent complaint about the precision of its controls in a deceptively tricky 2D-presented, 3D-actual perspective, compounded by a well-corroborated length-for-price concern and a specific, apparently unresolved compatibility issue on older AMD hardware. This is a strong pick at a discount for players who prioritise mood and presentation above mechanical precision; budget two to three hours and check your CPU compatibility first.

Pros and cons

Pros

  • Genuinely exceptional, widely praised art direction and sound design that reviewers consistently describe as instilling real dread and unease throughout.
  • A distinctive, wordless narrative approach that builds atmosphere and implied lore through environmental storytelling rather than exposition.
  • A launching point for a successful, still-active franchise, with two further mainline entries and a VR spin-off released since, reflecting the strength of the original's foundational ideas.
  • Solid technical performance on modern, compatible hardware, with several reviewers reporting stable, high frame rates without stuttering.

Cons

  • An extremely consistent complaint describes the controls as imprecise, with depth-perception difficulties in the game's side-view-but-fully-3D presentation frequently cited as a cause of unfair deaths.
  • A well-corroborated complaint describes the campaign as short relative to its price, with several reviewers estimating completion in two to three hours.
  • A specific, reported compatibility issue causes crashes on older AMD processors lacking SSE4.2 instruction support, a requirement several reviewers say was not clearly listed and which the developer reportedly declined to address.
  • Several reviewers describe the puzzle design as shallow trial-and-error rather than genuinely challenging, undercutting the tension the atmosphere otherwise builds.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 9.5 / 10
  • Performance 6 / 10
  • Value 5.5 / 10
  • Originality 7.5 / 10
  • Story 7 / 10