Key art for Achilles: Legends Untold

Game review

Achilles: Legends Untold

6.5 / 10

Developer
Dark Point Games
Publisher
Dark Point Games
Released
2 November 2023
Platforms
Windows
Genre
Fantasy Mythological Action RPG
Monetisation
One-time premium purchase; free content updates and cosmetic 3D-print DLC followed launch, with the developer's primary attention shifting to a new title as of late 2025
Players
Single-player campaign with a separate, map-based online co-op mode unlocked through solo progress

The short version

Achilles: Legends Untold puts you in the sandals of the legendary Greek hero after the fall of Troy, fighting through a stamina-based, isometric action RPG that reviewers consistently compare to Titan Quest and Diablo filtered through souls-like combat systems. The Greek mythology setting draws specific praise for its environmental detail and full voice acting, and reviewers who went in expecting a cheap Diablo clone frequently come away pleasantly surprised by weapon variety and combat that, while unambitious, is well executed for its price point.

Reception settles at Mostly Positive rather than higher over two real, well-documented issues: a stun-lock complaint against enemy swarms that persisted even after this review's research confirms the developer removed an explicit "stun mechanic" before the game's full launch, and a co-op mode multiple reviewers call actively misleading, since it offers separate challenge maps rather than the shared-campaign experience its store tag implies. This review's research confirms the developer has openly acknowledged the co-op shortfall repeatedly over more than a year without fully resolving it, while continuing light support alongside development of a new, unrelated title.

Biggest strengths

  • A well-realized Greek mythology setting with strong environmental detail and full voice acting that consistently exceeds reviewer expectations for the price
  • Genuine weapon variety, including swords, axes, spears, shields and dual-wielding, giving players real reason to experiment with different playstyles
  • Well-executed if unambitious hack-and-slash combat that reviewers consistently describe as fun despite not reinventing the genre

Biggest weaknesses

  • A specific, repeated complaint about being effectively stun-locked by groups of more than two enemies persisted in reviews even after this review's research confirms an explicit "stun mechanic" was removed via a pre-launch update
  • Stamina management draws consistent criticism as too restrictive even at maximum upgrades, limiting sustained engagement against tougher encounters
  • The game's "Online Co-op" store tag draws specific, sustained criticism as misleading: this review's research confirms co-op is limited to separate challenge maps unlocked through solo progress, not a shared campaign experience

Who it's for: Fans of accessible, budget-friendly action RPGs and Greek mythology settings who want something in the Titan Quest lineage; less suited to players specifically buying for genuine co-op campaign play.

Our recommendation: A genuinely solid, inexpensive pick for solo action-RPG fans drawn to its mythological setting, but buyers specifically wanting online co-op should understand exactly what that mode does and doesn't offer before purchasing.

6.5 / 10

Achilles: Legends Untold drops its legendary hero alone on the shores near Troy, stripped of his army and left to fight through Greek mythology's monsters and gods with only his own weapons and stamina bar between him and death. It's a stamina-based, isometric action RPG that wears its influences openly, and reviewers who braced for a cheap Diablo clone consistently come away describing something more considered than they expected.

A Greek mythology setting reviewers say is well-earned

The strongest, most consistent praise concerns the game's environmental and presentational work. Reviewers repeatedly describe the Greek mythology setting as genuinely well-realized rather than a thin coat of paint, crediting detailed environments, full voice acting, and a well-received original soundtrack with elevating the game beyond its modest budget. Technical performance draws specific praise too, with multiple reviewers noting levels load in roughly a second — a small but genuinely appreciated detail in a genre where loading friction between deaths can compound frustration.

Combat reviewers call unambitious but well executed

The core hack-and-slash combat draws a similar pattern of praise: reviewers describe it as not reinventing the genre, but genuinely fun and well-balanced across a real range of weapon types — swords, axes, spears, shields, and dual-wielding among them — giving players enough variety to find a playstyle that suits them. Several reviewers explicitly compare the overall package to Titan Quest crossed with souls-like combat systems, and describe the result as punching above its modest price point.

A stun complaint that outlived the mechanic it names

One of the most specific negative-review complaints concerns being effectively stun-locked when facing more than two enemies at once, described by one reviewer as "the dumbest mechanic on the planet." This review's research complicates that framing in an interesting way: patch notes from The Myth Rewritten Update, released in August 2023 ahead of the game's full November 2023 launch, explicitly state "Stun mechanics has been removed from the game." That a similar-sounding complaint persisted in reviews after launch suggests either the removal didn't fully solve the underlying feel of being locked down by group attacks, or that reviewers are describing a related but distinct problem — likely simply being overwhelmed by simultaneous hits from multiple enemies rather than a literal named stun status effect. Either way, the frustration itself appears real and unresolved regardless of which specific system is responsible.

A promised co-op mode the developer has repeatedly admitted fell short

The single most consistent, specific complaint in the negative review base concerns the game's "Online Co-op" store tag. Multiple reviewers describe buying the game specifically to play through the story with a friend, only to discover co-op is restricted to separate challenge maps requiring solo campaign progress to unlock — not the shared story experience the store tag implies. This review's research confirms this wasn't a minor miscommunication: the developer directly addressed "the elephant in the room" regarding co-op in a public roadmap post, and continued adding co-op-specific content — including four new co-op maps in a mid-2024 update — without ever converting it into genuine shared campaign play. That's a case of sustained, acknowledged effort that still hasn't resolved the core complaint driving the negative reviews.

Where the developer's attention has gone since

As of this review's research, the developer's public communications show its primary focus shifting toward a new, unrelated survival-craft title announced in late 2025, while Achilles: Legends Untold continues receiving comparatively minor patches — the most recent as of September 2026 explicitly described by the developer as "a small patch." That's consistent with a mature, largely-finished game receiving maintenance-level support rather than active feature development, though it isn't abandonment: patches have continued roughly three years after the game's full release.

What the achievement data shows

Global achievement data, with human-readable names, shows a real difficulty curve consistent with reviewer accounts. An early story boss (Paris) is defeated by 71.5% of the playerbase, but that figure drops sharply for the game's mid-game encounters: Agamemnon at 20.5%, the Minotaur at 16.0%, and Tydeus at 15.1%. That's a meaningfully steeper drop-off than a simple gradual decline, and it lines up with reviewer descriptions of a real difficulty spike once the game moves past its opening hours.

A difficulty option that predates the launch complaints

This review's research also found that Dark Point Games responded to early difficulty feedback well before the game's full release: an Early Access patch from mid-2022 added a toggleable easier difficulty option specifically improving Achilles' movement speed and stamina efficiency, alongside adjusted enemy behavior, while leaving his base damage and health untouched. That the stamina complaints documented above persisted well after that toggle existed suggests the issue for at least some reviewers isn't the absence of an easier option, but that the game's default, harder setting still feels too punishing for the genre comparisons — Titan Quest and Diablo — that draw many players in expecting a more forgiving pace.

A long Early Access run with real, visible iteration

Achilles: Legends Untold spent roughly a year and a half in Early Access before its November 2023 full release, and the patch history across that stretch shows real structural change rather than simple content additions: a full combat rework removing the stun mechanic discussed above, multiple save-file resets tied to major system overhauls, and a steady cadence of devlogs explaining specific design decisions like the enemy-cooperation "GAIA" AI system. Reviewers who followed the game through that period consistently describe the finished 1.0 as a meaningfully different, more polished game than its early builds — context worth keeping in mind alongside the co-op shortfall, since it shows a studio capable of substantial follow-through on other fronts even where that one specific promise fell short.

Where it lands

Achilles: Legends Untold earns its Mostly Positive reception through a genuinely well-realized Greek mythology setting and combat that consistently outperforms its budget-friendly price point, even without reinventing the genre it draws from. Its Mostly Positive rather than higher standing reflects real, specific complaints this review's research confirms are grounded in fact: a co-op mode that still doesn't deliver what its own store tag promises, years after the developer first acknowledged the gap, and combat-balance frustrations that outlived at least one named fix meant to address them. For solo action-RPG fans drawn to its setting, this remains a worthwhile, inexpensive pickup — co-op buyers should look elsewhere or adjust expectations first.

Pros and cons

Pros

  • A well-realized Greek mythology setting with strong environmental detail and full voice acting that consistently exceeds reviewer expectations for the price
  • Genuine weapon variety, including swords, axes, spears, shields and dual-wielding, giving players real reason to experiment with different playstyles
  • Well-executed if unambitious hack-and-slash combat that reviewers consistently describe as fun despite not reinventing the genre
  • Strong technical performance, including notably fast level loading, alongside a well-received original soundtrack
  • Confirmed continued light support through 2026, roughly three years after the game's full launch, rather than the game being abandoned outright

Cons

  • A specific, repeated complaint about being effectively stun-locked by groups of more than two enemies persisted in reviews even after this review's research confirms an explicit "stun mechanic" was removed via a pre-launch update
  • Stamina management draws consistent criticism as too restrictive even at maximum upgrades, limiting sustained engagement against tougher encounters
  • The game's "Online Co-op" store tag draws specific, sustained criticism as misleading: this review's research confirms co-op is limited to separate challenge maps unlocked through solo progress, not a shared campaign experience
  • This review's research confirms the developer has openly, repeatedly acknowledged the co-op mode's shortcomings across more than a year of posts without ever fully resolving the underlying complaint
  • Achievement data shows a steep difficulty curve from the game's early bosses to its mid-game encounters, consistent with reviewer accounts of a real difficulty spike partway through

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Progression 6 / 10
  • Originality 7 / 10
  • Interface 6 / 10