The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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Patrick's Parabox

A puzzle game about pushing boxes into boxes that contain themselves — 99% positive, one of the highest-rated games in this library, with a motion-sickness problem its own longest-playing critic begged the developer to fix.

8.5 / 10

Reviewed

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Phasmophobia

One of the biggest co-op horror games ever made, sitting on 836,000 reviews and a movie deal — and, right now, absorbing the fallout of a May 2026 customisation update its own top reviews call the worst in the game's six-year history.

7 / 10

Reviewed

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Planetbase

A decade-old space colony sim with a specific, detailed design complaint at the heart of its negative reviews — one terrain quirk that some players call a fatal flaw and others, including a 900-hour veteran, call simple mismanagement.

7 / 10

Reviewed

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Portal 2

Fifteen years on, Portal 2 remains one of the most acclaimed puzzle games ever made — and its small, honest minority of dissent is worth hearing, from real motion-sickness reports to a considered argument that the sequel traded the original's focus for scale.

9.5 / 10

Reviewed

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Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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PowerWash Simulator

A genuinely therapeutic cleaning simulator that reviewers describe helping with anxiety and bad days alike — undercut for a real, growing share of players by achievements locked behind a fast-multiplying string of paid DLC packs.

7.5 / 10

Reviewed

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Rabbit and Steel

MMO raid mechanics compressed into a 40-minute co-op roguelike, 97.9% positive with a perfect recent record — and a colour-clarity problem that kills players through no fault of their own.

8.5 / 10

Reviewed

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Rayman Legends

A gorgeous, exquisitely designed 2D platformer widely regarded as a genre high point — increasingly overshadowed on Steam by a mandatory Ubisoft Connect requirement that reviewers describe wiping progress, blocking launches, and making one achievement outright impossible after Ubisoft took down its servers.

7.5 / 10

Reviewed

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Readerpet

A free reading-habit companion that turns finished books into a growing pixel-art garden, tended by a Siamese cat named Grimalkin — released yesterday, built by a working novelist, and refreshingly upfront about having no ads, no energy bars and no dark patterns.

7.5 / 10

Reviewed

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Red Dead Redemption 2

An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.

8 / 10

Reviewed

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Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

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R.E.P.O.

A physics-driven co-op extraction horror that wears its Lethal Company debt openly and still carved out its own identity — helped, oddly, by a store banner so deliberately ugly that half its own reviews open by apologising for it.

7.5 / 10

Reviewed

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Resident Evil 4

A masterfully modernized remake of one of gaming's most influential horror games — briefly and seriously undermined in early 2026 by a new anti-piracy DRM that tanked performance on an already three-year-old game, until Capcom reversed it within a month.

8.5 / 10

Reviewed

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Resident Evil Village

A gorgeous, genre-blending horror-action sequel to Resident Evil 7 — beloved broadly, but facing a real, consistent identity debate from series fans who miss the tighter, scarier tone that came before it, plus a launch-week DRM performance problem that's echoed the franchise's reputation years later.

8 / 10

Reviewed

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Revolution Idle

A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.

7 / 10

Reviewed

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Rogue: Genesia

A densely systemic bullet-heaven survivor-like that grew from a simple, focused Early Access hit into something several hundred-hour veterans now describe as buried under its own added complexity — alongside real, current complaints about difficulty balance and performance.

7 / 10

Reviewed

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Roll The Bones

A solo-developed bullet-hell roguelite where every spell comes from a six-sided die — reviewed on its complete 20-review sample, which lands squarely in Enter the Gungeon and Nuclear Throne territory while surfacing one real, repeated onboarding complaint worth knowing about first.

7 / 10

Reviewed

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Schedule I

A co-op drug-empire sim that turned into one of the biggest word-of-mouth hits of the past two years, built almost single-handedly and beloved for exactly the reasons Breaking Bad was — right up until the empire is built and there's nothing left to do with it.

8 / 10

Reviewed

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