Game review
Mining Merchant
7 / 10
- Developer
- Delayed Victory
- Publisher
- Delayed Victory
- Released
- 1 May 2026
- Platforms
- Windows
- Genre
- Adventure, Casual, Indie
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player and online co-op.
The short version
Mining Merchant is a relaxing mining-and-shopkeeping spin-off from Delayed Victory's Mining Mechs series, casting players as a nephew rebuilding their uncle Barry's business by mining ore by day and crafting jewelry to sell by night. Its English review sample rates it Very Positive, praising how well its new merchant mechanic integrates with the established mining loop, tempered by fair complaints about a slow start, a controller-unfriendly interface, and reduced scope compared to its predecessors.
Biggest strengths
- Praised repeatedly for successfully integrating its new shopkeeping and jewelry-crafting mechanic into the established mining loop, with multiple independent reviewers crediting it as a genuine, well-paced addition rather than an afterthought.
- Praised for a significant visual improvement over the developer's earlier games, with one detailed longtime-fan reviewer specifically crediting sharper character art, crafting mini-games, and biome design.
- Praised for a satisfying, low-pressure casual progression loop, with reviewers comparing it favourably to classic mining games like Motherlode and to the mining-focused loop of Dave the Diver.
Biggest weaknesses
- A fair, corroborated complaint from multiple reviewers is that the game's opening hours are slow and overly tutorial-heavy, particularly a resource bottleneck that one reviewer notes was partially addressed in a post-launch balance patch.
- A fair, specific complaint from one detailed reviewer reports the game is not designed with controller support in mind, with certain functions and mini-games effectively requiring keyboard and mouse.
- A fair, corroborated complaint from returning series fans is that the game offers less sense of exploration-driven progression than its predecessors, with ore rarity tied to biome rather than depth and fewer mining mechs to unlock.
Who it's for: Fans of casual, satisfying "number go up" mining and progression games, especially returning fans of the Mining Mechs series looking for its best-paced entry yet; players wanting controller support, or the sense of exploration-driven wonder from the series' earlier games, should temper expectations.
Our recommendation: A well-integrated, satisfying mining-and-merchant hybrid that's the series' best-paced entry yet, held back by a slow start and a reduced sense of exploration compared to its predecessors.
7 / 10
Mine by day, sell by night, rebuild Uncle Barry's business
Mining Merchant is a relaxing mining-and-shopkeeping adventure from Delayed Victory, a spin-off within their Mining Mechs series. Players mine by day to uncover rare ores and gems, then craft jewelry to sell in a family shop by night, solo or in co-op, while uncovering the mystery behind a series of nightly earthquakes. This review draws on an English review sample, 246 reviews at the time of research, rated Very Positive overall, with a notably rich seam of reviews from returning fans of the developer's earlier games offering useful series-wide context.
Praised repeatedly for successfully integrating its new merchant mechanic
The sample's most consistent theme is how well the new shopkeeping layer fits alongside the established mining loop. "This new gameplay benefits the formula. It's not an afterthought, it's given as much attention as mining and it adds variety to the gameplay... It all comes together so well that it feels like the merchant part was always there," reads one detailed review from a fan of the developer's prior two games. A separate longtime fan independently praises the same integration: "The individual character of each game in the series varies, but I think this one with its shop sim/management element comes together really well." This review treats that convergence as fair and meaningful: reviewers with direct points of comparison to the developer's earlier, mining-only games both crediting the new system as a genuine, well-balanced addition is credible evidence of solid design execution.
Praised for a significant visual upgrade and a satisfying casual loop
Reviewers also credit the game's presentation and core feel specifically. "The art is a step up in all regards. The characters all look great, the crafting mini games look fantastic, and the crafted items, ores, and biomes all look interesting and unique," reads one detailed review, contrasting it with the "cheap, first time indie game look" of the developer's earlier titles. A separate reviewer frames the core loop's appeal through a genre comparison: "It reminds me of Dave the Diver but mining instead of fishing, and I mean that as a compliment." This review treats both as fair: a clear, specific visual improvement credited by a longtime fan, alongside a favourable comparison to a well-regarded, similarly structured hit, is credible evidence the core experience is well-crafted.
A fair, corroborated complaint about a slow, tutorial-heavy start
Set against that praise, this review found a specific, recurring complaint about the game's pacing early on. "There's a lot of kiddy wheels in the beginning... it almost feels like tutorial only ends after the whole copper bottleneck," reads one review, while a separate reviewer reports a similar experience: "In the beginning there's just too much being thrown at you in the form of long dialogue... The game does get better after you get through day 10." This review treats that as fair: multiple reviewers independently reporting the same specific early-game friction point, with at least one noting a post-launch balance patch partially addressed it, is a credible, corroborated complaint about pacing rather than an isolated preference.
A fair complaint about controller support
This review also found a specific, practical complaint about input support. "DO NOT use a controller for this game. It was not made with controller in mind. There's certain functions that are impossible to perform on controller and the mini-games just aren't fun with the controller. KB+M is a must if you plan to play," reads one detailed review. This review treats that as fair and worth flagging directly: a specific, concrete warning about unsupported input methods is exactly the kind of practical detail prospective buyers need before purchasing, particularly for a console-adjacent handheld-friendly genre.
A fair, corroborated complaint about reduced scope from returning fans
This review also found a consistent complaint specifically from players of the developer's earlier games. "Gone is the sense of wonderment [of] what's next to find, as you work hard to upgrade your mech to go deeper and deeper. Instead, you find the same 7 ores... progression isn't marked by hard work and going deeper, but by proceeding through the main story. There aren't as many mechs as the previous game. Ore rarity isn't dependent on depth, but biome," reads one detailed review from a series veteran. This review treats that as a fair, credible complaint: reviewers with direct series experience identifying specific, structural differences, fewer mechs, biome-based rather than depth-based rarity, is more substantive than generic "it's different" feedback, even from an otherwise positive review.
Achievement data corroborates a well-paced, engaging structure
This review's own check of Steam's global achievement data, across 100 tracked milestones, shows a smooth, sensible gradient from early tutorial beats above 90% down through mid-game biome-completion milestones in the 50-65% range, to full game completion at 23.6% and full 100% achievement completion at 4.9%. That gradient corroborates a well-paced structure with a meaningful share of the playerbase engaging deeply enough to finish the main story, consistent with reviewer accounts of the game improving significantly once its slow opening hours are behind it.
Final verdict
Mining Merchant is a well-integrated, satisfying mining-and-merchant hybrid that earns credible praise, especially from returning series fans, for successfully blending a new shopkeeping layer into an established mining loop without diluting either. This review found that praise tempered by fair, corroborated complaints about a slow, tutorial-heavy opening, missing controller support, and a reduced sense of exploration-driven wonder compared to the developer's earlier games. For fans of casual, satisfying progression loops and returning Mining Mechs players willing to accept a somewhat more linear, story-driven structure, it's a strong, well-priced pickup; players wanting deep exploration-driven mining or controller support should weigh those specific gaps before buying.
Pros and cons
Pros
- Praised repeatedly for successfully integrating its new shopkeeping and jewelry-crafting mechanic into the established mining loop, with multiple independent reviewers crediting it as a genuine, well-paced addition rather than an afterthought.
- Praised for a significant visual improvement over the developer's earlier games, with one detailed longtime-fan reviewer specifically crediting sharper character art, crafting mini-games, and biome design.
- Praised for a satisfying, low-pressure casual progression loop, with reviewers comparing it favourably to classic mining games like Motherlode and to the mining-focused loop of Dave the Diver.
- This review's own check of achievement data shows a smooth, sensible difficulty gradient across 100 tracked milestones, corroborating a well-paced structure that keeps a meaningful share of players engaged through to full completion.
Cons
- A fair, corroborated complaint from multiple reviewers is that the game's opening hours are slow and overly tutorial-heavy, particularly a resource bottleneck that one reviewer notes was partially addressed in a post-launch balance patch.
- A fair, specific complaint from one detailed reviewer reports the game is not designed with controller support in mind, with certain functions and mini-games effectively requiring keyboard and mouse.
- A fair, corroborated complaint from returning series fans is that the game offers less sense of exploration-driven progression than its predecessors, with ore rarity tied to biome rather than depth and fewer mining mechs to unlock.
- A fair complaint from one detailed reviewer describes the crafting-and-selling stage as let down by unsatisfying minigames and an under-automated shopping experience, with companion drones providing only passive buffs rather than active help.