The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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The Vale: Shadow of the Crown

A fully audio-based fantasy RPG starring a blind princess defending her kingdom, Very Positive across 269 reviews and praised especially by blind players themselves as a rare, well-made accessible experience — undercut by the notable irony that the game itself lacks subtitles or captions, creating a separate accessibility gap for deaf and hard-of-hearing players and non-native English listeners.

7.5 / 10

Reviewed

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The Witness

Jonathan Blow's self-published, no-tutorial puzzle exploration game asks players to learn hundreds of line-drawing puzzles entirely through observation, and reviewers are unusually candid and self-aware about how sharply it divides audiences — a real, specific audio-captioning accessibility gap adds a concrete, checkable caution alongside that divide.

8 / 10

Reviewed

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They Don't Sleep

A tense, tightly-balanced roguelite about a lone parent scavenging to keep a baby alive through a zombie-infested winter, earning near-unanimous acclaim for its short, replayable core loop, with a real minority pushing back on RNG-driven difficulty and a developer who went quiet after a brief, focused post-launch support window.

8 / 10

Reviewed

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Thief Simulator

Thief Simulator asks players to case a house, learn its residents' schedules, and plan a burglary down to which window won't trigger the alarm. Its own huge review base treats the resulting tension-then-relief loop as genuinely addictive, and a serious "the developers abandoned this" allegation from one of its most-upvoted reviews turns out, on checking the record, to be flatly contradicted by nearly seven years of continued support.

7 / 10

Reviewed

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This War of Mine

A civilian-perspective war survival simulator following ordinary people struggling to survive a besieged city, Very Positive across more than 23,000 reviews for its distinctive, morally weighty premise — undercut by a repetitive core scavenging loop, a save system that lets a single misclick undo dozens of hours, and a specific, severe crash bug several reviewers say has persisted for years.

7 / 10

Reviewed

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Tiles & Vials

A genuinely inventive tile-merging roguelike deckbuilder that fuses 2048-style sliding mechanics with Slay the Spire-style artifact-driven build variety, unanimously praised in its small early review sample for tactile, addictive combat and real strategic depth, tempered only by a couple of specific performance and localisation quality-of-life complaints.

7.5 / 10

Reviewed

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To the Moon

A short, minimal-gameplay narrative indie that launched an ongoing franchise now fifteen years deep — genuinely beloved for its emotional core and soundtrack, but with real, detailed reviewer pushback on its writing and a serious, divided debate over how it portrays a major character on the autism spectrum.

7.5 / 10

Reviewed

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Trepang2

A gory, F.E.A.R.-inspired bullet-time FPS praised almost unanimously for gunplay that reviewers say genuinely rivals its inspiration — undercut by a thin, disjointed story and a back half that a substantial share of reviewers say collapses into repetitive horde-defense objectives rather than the level-based tension that made its influences memorable.

7 / 10

Reviewed

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Trine 2: Complete Story

Frozenbyte's fairy-tale co-op puzzle-platformer remains one of the most visually praised games of its era, with reviewers consistently calling its hand-crafted environments a genre high point — undercut by a specific, mechanically literate critique that its puzzles lean too heavily on one character's abilities, and a fresh, current complaint about DRM and Epic Online Services being added to the game via a January 2026 patch.

7 / 10

Reviewed

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Turbo Overkill

A cyberpunk boomer shooter starring a chainsaw-legged bounty hunter, praised almost unanimously for exceptional gunplay, level design and self-aware humor built by a strikingly small team — with real, specific complaints about a relentless later-game difficulty spike, narrative padding, and a documented audio-mixing bug that persisted well past its first fix.

7.5 / 10

Reviewed

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Tyrion Cuthbert: Attorney of the Arcane

An openly Ace Attorney-inspired fantasy courtroom mystery, praised for creative magical evidence mechanics and genuinely satisfying cases — held back at launch by amateurish writing, uneven mystery design, and a rushed final case, all of which the developer directly and transparently overhauled in a massive free content update roughly two and a half years later.

7.5 / 10

Reviewed

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Vacation Simulator

Owlchemy Labs' VR follow-up to Job Simulator trades static rooms for genuinely explorable environments and deeper progression, winning over most players — but a large contingent of original fans says it lost the first game's comedic soul, and a serious, specific accessibility gap locks out wheelchair users entirely.

7 / 10

Reviewed

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WITCH ON THE HOLY NIGHT

A long-awaited English localization of TYPE-MOON's acclaimed 2012 visual novel, the true origin story of the entire Nasuverse (Fate, Tsukihime, Kara no Kyoukai) — praised almost unanimously for its prose, art direction and music, and hit by a specific, detailed translation- quality complaint alongside real Steam Deck performance problems.

8 / 10

Reviewed

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Wolfenstein: The Old Blood

MachineGames' standalone prequel to Wolfenstein The New Order sends B.J. Blazkowicz back to Castle Wolfenstein for a tighter, gorier six-to-seven-hour Nazi-killing romp — widely praised as one of the best "expandalone" releases of its era, tempered by a specific, recurring complaint about its stealth sections and reports of AMD graphics card compatibility issues.

7.5 / 10

Reviewed

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Worming from Home

A near-universally beloved comedy simulator about living the remote-work grind as an adorable, googly-eyed worm, praised across an overwhelming 384-review sample for its charm, polish and hidden-detail density, tempered by a shift into idle-game stock-market mechanics that splits opinion, a mandatory Clippy-style assistant some find grating, and a short overall runtime.

8 / 10

Reviewed

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Wylde Flowers

A cottagecore witch-farming sim whose fully voice-acted characters and story consistently outshine the genre's usual template, backed by one of this lane's strongest ongoing support records, held back by shallow farming mechanics and a fixed, non-customisable protagonist reviewers repeatedly ask to change.

7.5 / 10

Reviewed

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Xanadu Next

A 2005 Nihon Falcom action-RPG that reviewers independently and repeatedly describe as a possible hidden influence on Dark Souls, held back on its 2016 Western Steam release by real technical instability, a build-lock design complaint, and a striking loss for native Japanese-speaking fans — the original Japanese language track was removed entirely.

7 / 10

Reviewed

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Zoomi

A tight, neon Zuma-style marble popper -- aim from the center of a spiral, match 3+ colors before the chain reaches the middle.

7.3 / 10

Reviewed

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20461 Dioretsa

A local-multiplayer Asteroids-like with a time-rewind mechanic, built for js13k 2019 - confirmed working correctly through a full join-select-ready-and-fly sequence for two independently controlled players, and correctly shipped desktop-only since the developer built it exclusively for keyboard and gamepad.

7.5 / 10

Reviewed

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asdf

A clean Simon-says memory game built around the home-row A/S/D/F keys, honestly and explicitly keyboard-only - confirmed working correctly by deliberately pressing the wrong key and watching the game correctly call it out and end the round.

7.4 / 10

Reviewed

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Astroblast

A polished Asteroids-style shooter built on the LittleJS engine — rotate, thrust, and blast splitting rocks with a real analog stick and buttons that render as a large, well-placed touch overlay, confirmed with genuine score-changing hits on both phone and desktop.

8 / 10

Reviewed

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Blastman

A Bomberman-style grid maze game built with the LittleJS engine - place bombs, blast walls and enemies, and clear the level - confirmed genuinely working on both desktop (keyboard) and phone, where a real on-screen analog stick and fire button were verified to move the player and place a bomb.

7.6 / 10

Reviewed

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BounceBack

A genuinely well-made Zelda-boomerang homage packed into a JS13K entry - move with WASD, throw and recall a boomerang with the mouse - confirmed working correctly on desktop and honestly shipped as desktop-only, since the bespoke pre-LittleJS engine underneath it has no touch input of any kind.

7.8 / 10

Reviewed

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