Game review
This War of Mine
7 / 10
- Developer
- 11 bit studios
- Publisher
- 11 bit studios
- Released
- 14 November 2014
- Platforms
- Windows, Linux
- Genre
- War Survival Simulation
- Monetisation
- Paid, one-time purchase, plus several narrative and charity DLC packs.
- Players
- Single-player only.
The short version
This War of Mine puts the player in charge of ordinary civilians surviving a besieged city rather than an elite soldier, and its Very Positive rating across more than 23,000 reviews reflects genuine respect for a premise 11 bit studios executes with real moral weight. What holds this review back from stronger praise is a well-corroborated complaint that the core scavenge-and-manage gameplay loop grows repetitive within several hours, compounded by a punishing lack of manual saving that lets a single misclick undo a long playthrough, and a specific, severe "continue button" crash bug that multiple reviewers, across several years, describe as unresolved and capable of corrupting save data outright. This review also found the developer announced a full remake of the game in April 2026, a significant, current development worth knowing about before buying this original version.
Biggest strengths
- A genuinely distinctive, morally serious premise — surviving as ordinary civilians rather than soldiers — executed with real narrative and atmospheric craft that reviewers consistently credit as one of the game's medium's more meaningful achievements.
- Strong, fitting art direction, sound design and character writing that give scavenged NPCs enough life that harming them carries real emotional weight.
- Several narrative-focused DLC episodes and a definitive "Final Cut" edition that meaningfully expand the base experience for players who want more scenarios.
Biggest weaknesses
- A well-corroborated complaint describes the core scavenging-and-management gameplay loop as growing repetitive within several hours, with limited variation in what the moment-to-moment actions actually involve across a full playthrough.
- The absence of manual saving means a single misclick — accidentally stealing an item, or one poorly timed combat decision — can permanently derail a long, invested playthrough with no way to undo it.
- A specific, severe crash bug tied to the "continue" button is independently reported by multiple reviewers across several years as corrupting save files and forcing restarts from scratch.
Who it's for: Players drawn to atmospheric, morally serious survival simulation who can tolerate real repetition in the core scavenging loop and a harsh, low-forgiveness save structure; players specifically wanting mechanical depth to match the writing's ambition should temper expectations.
Our recommendation: A genuinely important, well-crafted piece of game design worth experiencing for its premise and atmosphere alone, at a heavily discounted price; be aware a full remake was announced in April 2026 if you can wait.
7 / 10
A genuinely distinctive, morally serious premise
This War of Mine's pitch sets it apart deliberately from the vast majority of war-themed games: "you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers." A 2021 review captures why that framing lands: "War of Mine has become a classic of its kind, a game one should [experience], contains some minor character story elements to give NPCs more life so you'll feel bad for robbing and killing them." A 2022 review credits 11 bit studios directly for the ambition: "I commend 11-Bit Studios for making an attempt to portray the tragedy and uncertainty of war from the perspective of an ordinary civilian. You are not sent down into the trenches." That distinctiveness — building genuine moral weight into decisions about scavenging, sheltering, and how to treat other desperate people — is the throughline of praise across nearly the entire review base, including from reviewers who go on to raise real mechanical concerns below.
A well-corroborated repetition complaint
What tempers that praise consistently is a specific complaint about the core gameplay loop wearing thin. "This game is fun the first time you play it, afterwards is just doing the same thing over and over," reads a 2023 review. A 2019 review reaches an almost identical conclusion independently: "initially the game was interesting and kept me going, but it gets pretty boring and repetitive... once you understand the build order, it gets really [predictable]." A 2026 review frames the mechanical core plainly: "Half the game is a base building exercise with resource management, and a lot of mindless clicking just to give the player something to do." Checking a broad sample of critical reviews, this specific complaint — not disliking the premise, but finding the actual scavenge-and-manage cycle mechanically thin once its patterns are learned — recurs with real consistency across the game's more than decade-long review history, suggesting it reflects a genuine, stable characteristic of the underlying systems rather than a launch-era complaint later content resolved.
A punishing save structure with real consequences
A separate, sharper complaint concerns how unforgiving mistakes are. "The Problem with the game is a missing save system. I developed my team for a couple of days and then misclicked in hospital and stole an item by mistake and that ruined the whole walkthrough by this single misclick!" reads a 2026 review. A 2019 review makes a similar point about combat specifically: "you can't really learn the fight mechanics... because you can't save and load the game... you click the wrong [option and lose a character permanently]." This is a legitimate design tension worth naming clearly: the lack of manual saving reinforces the game's thematic point about war's irreversible consequences, which several other reviewers credit as meaningful and intentional, but it also means ordinary interface mistakes — not just difficult moral choices — can carry the same permanent weight, a distinction some players find the game doesn't draw clearly enough.
A further complaint concerns combat and event balance specifically, distinct from the save-structure issue above. "Making rules completely inconsistent, either realistic or unrealistic according to what makes it more difficult/annoying for you," reads a 2021 review, describing a sense that the game's random encounters don't consistently reward careful preparation the way a well-tuned survival system typically should. A separate 2021 review reports armed, well-defended characters still taking injuries "every single time" during guard duty regardless of preparation, a pattern that reads less like intended difficulty and more like inconsistent event weighting. This is a narrower complaint than the repetition and save-structure issues above, but it compounds them: players who do master the game's patterns can still find their careful planning undermined by encounters that don't consistently respect the preparation the rest of the systems ask them to invest in.
A specific, severe and long-reported crash bug
This review found a particularly serious, independently corroborated technical complaint. "For more than 6 years this game has GAMEDESTROYING crash that closes your game when you press 'continue.' Any game can become file-corrupted and you'll just have to start over. I have lost about 3 games by far [to this]," reads a 2020 review. A 2022 review, from a player with nearly 100 hours across multiple years of ownership, reports a related pattern of game-breaking bugs specifically in the "Final Cut" edition: "Frustrating interaction, combat, and core mechanic bugs... your shelter [can] despawn core equipment like the stove, workshop." This review checked 11 bit studios' own news feed and confirmed the developer has continued shipping fixes in recent years — including a Steam Deck compatibility fix and a modding tools fix in early 2025 — which suggests active, if perhaps incomplete, ongoing maintenance rather than total abandonment, but the specific, severe crash pattern described above is serious enough to flag directly for any prospective buyer.
A remake is coming
This review checked 11 bit studios' own news feed directly and found a significant, very recent announcement: in April 2026, the developer confirmed it is "totally remaking This War of Mine" as part of a broader slate alongside its next Frostpunk title. That's directly relevant context for a prospective buyer today — this review evaluates the original 2014 release and its subsequent "Final Cut" definitive edition as they currently exist, but anyone specifically bothered by the repetition or technical complaints above may reasonably choose to wait for the announced remake rather than buying this version now.
Final verdict
This War of Mine remains a genuinely important, atmospherically powerful piece of game design built on a premise few other war games attempt, and this review has no reservations recommending that core experience to players prepared for its emotional weight. What keeps the score short of higher praise is a well-corroborated pattern of mechanical repetition beneath that premise, a save structure that turns ordinary misclicks into permanent losses alongside its intended moral weight, and a specific, severe crash bug multiple reviewers describe as persisting for years. At its current heavily discounted price, this remains a worthwhile, historically significant purchase; players who can wait may want to watch for the newly announced remake instead.
Pros and cons
Pros
- A genuinely distinctive, morally serious premise — surviving as ordinary civilians rather than soldiers — executed with real narrative and atmospheric craft that reviewers consistently credit as one of the game's medium's more meaningful achievements.
- Strong, fitting art direction, sound design and character writing that give scavenged NPCs enough life that harming them carries real emotional weight.
- Several narrative-focused DLC episodes and a definitive "Final Cut" edition that meaningfully expand the base experience for players who want more scenarios.
- Active, ongoing developer support more than a decade after release, including a Steam Deck compatibility fix and continued charity DLC updates through early 2025, and a full remake announced in April 2026.
Cons
- A well-corroborated complaint describes the core scavenging-and-management gameplay loop as growing repetitive within several hours, with limited variation in what the moment-to-moment actions actually involve across a full playthrough.
- The absence of manual saving means a single misclick — accidentally stealing an item, or one poorly timed combat decision — can permanently derail a long, invested playthrough with no way to undo it.
- A specific, severe crash bug tied to the "continue" button is independently reported by multiple reviewers across several years as corrupting save files and forcing restarts from scratch.
- Combat and random events are described by several reviewers as inconsistently balanced, sometimes punishing careful, well-prepared play as harshly as reckless play.