Key art for Prison Life 2

Game review

Prison Life 2

4.5 / 10

Developer
AO Games
Publisher
AO Games
Released
30 March 2023
Platforms
Windows
Genre
Simulation, Action, Multiplayer
Monetisation
One-time purchase. No advertisements, no microtransactions.
Players
Up to 12 players online, prisoners versus guards; playable alone but not as intended

The short version

Prison Life 2 asks up to twelve real players to take sides as prisoners trying to escape or guards trying to stop them, across three maps with Steam Workshop support for community-made prisons. Released 30 March 2023 by AO Games as a first-person, fully 3D sequel to a free original, it sits Mostly Positive on paper, 75.3% across 73 reviews — but that score obscures the single dominant story running through the review sample: this is a multiplayer-only game that, by an overwhelming share of its own reviewers' direct testimony, simply doesn't have enough players to actually play as intended. The most-upvoted review in the entire sample states it in six words: "this game has no players please make it free." That complaint recurs, largely unresolved, from launch through at least April 2024, despite the developer visibly trying to fix it with a price cut, a join-in-progress feature, and networking improvements.

Biggest strengths

  • The core prisoner-versus-guard escape loop is described as a genuine, well-realised upgrade over the free original, moving to full 3D and first-person perspective with an expanded combat system
  • Three maps, Steam Workshop support for community-made prisons, and multiple escape methods (tunnels, vehicles, bombs, even a spaceship) give the design real structural variety on paper
  • The developer is repeatedly credited as responsive and active, having shipped a Prison Editor with Workshop support, a join-games-in-progress feature, networking rework, and even a price cut specifically aimed at the population problem, plus a later Mac and Linux release

Biggest weaknesses

  • The single most-upvoted review in the entire sample, by a wide margin, states the core problem directly: "this game has no players please make it free" — and multiple other reviews echo the identical complaint in near-identical language across more than a year of posts
  • This isn't a launch-week problem that resolved itself: reviews reporting empty public servers span from the game's first week in March 2023 through at least April 2024, more than a year later, despite the developer's documented attempts to address it
  • Steam's own achievement data is consistent with the reviews: only 65.7% of tracked players earn the single easiest achievement in the game, tied to simply being arrested once — a milestone that, unlike in a single-player game, requires another human player to be present on the same server to trigger at all

Who it's for: Players who already have a group of friends willing to buy in together — this review cannot responsibly recommend it to anyone hoping to find a populated public server solo.

Our recommendation: Do not buy this expecting to jump into a live public lobby. If you have enough friends to fill a server yourselves, the underlying game reviewers describe is genuinely solid; without that, you are very likely buying an empty room.

4.5 / 10

Introduction

Some games fail on their own mechanical terms; others are perfectly fine games that fail because nobody showed up. Prison Life 2 is unambiguously the second kind. Released 30 March 2023 by AO Games as a fully 3D, first-person sequel to a free original, it asks up to twelve real players to split into prisoners planning an escape and guards trying to stop them, across three maps with full Steam Workshop support for community-made prisons. On paper, and in the words of the reviewers who managed to actually play it as intended, it's a genuine, well-built upgrade over the original. In practice, the review sample tells an almost entirely different story.

A problem stated in six words

The single most-upvoted review among this game's entire English-language sample, by a wide margin over every other review, reads in full: "this game has no players please make it free." That isn't a fringe complaint from one unlucky session — reviewers repeat the identical observation, often in nearly identical phrasing, across more than a year of posts: "NO PPL ARE IN THE GAME," "Zero Players? It is still $7," "I can't find a public server that has actual players." This review's own check of the game's achievement data backs this up in a way that's hard to dismiss as coincidence: only 65.7% of tracked players ever earn the single easiest achievement in the game, tied to simply being arrested once. In a single-player game, a weak first-tier completion rate usually points to a confusing tutorial or an unengaging opening. Here, that milestone structurally requires another human player to be on the same server to trigger at all — so a rate this low is close to a direct measurement of how often players simply couldn't find anyone to play with.

A developer who visibly tried to fix it

To AO Games' credit, this isn't a story of an abandoned project ignoring its own reviews. This review's check of the game's public update history shows a real, sustained effort to address exactly this problem: a join-games-in-progress feature shipped specifically to make sparse servers feel less empty, a networking rework, and a price cut from the original asking price down to roughly five US dollars within the first two weeks, explicitly framed by the developer as a response to the population concern. A Prison Editor with full Workshop support followed, giving the community room to build and share new content, and Mac and Linux support arrived as late as January 2024, nearly ten months after launch — genuine, ongoing investment in growing the game's reach. None of it appears to have solved the underlying problem in a lasting way, based on reviewers still reporting empty lobbies more than a year after those fixes shipped.

What actually works, when it works

It's worth taking seriously what reviewers say about the game itself, separate from its population problem, since the two are genuinely distinct issues. One reviewer specifically credits the move to full 3D and first-person perspective as a real improvement over the original's more limited presentation, and several who managed to organise a group of friends beforehand describe a solid, enjoyable time — tunnelling, crafting, planning escapes, and the tension of guards searching cells all landing as intended. A more critical reviewer does push back on how much has actually changed structurally, describing the three maps as reskins of one underlying layout with no new guard-side activities added since the original — a fair counterpoint suggesting the sequel's ambitions may be more cosmetic in places than the feature list implies.

A pattern worth naming for the wider genre

Prison Life 2's specific fate is worth flagging as a recognisable pattern for this kind of small, session-based multiplayer game more broadly, rather than treating it as a one-off misfortune. A twelve-player, session-based multiplayer game needs to clear a real population threshold just to be playable at all for a solo buyer browsing the public server list, in a way that a single-player game simply doesn't. When that threshold isn't cleared and stays uncleared for an extended period, even a well-built, well-supported game can end up functionally unplayable for the exact audience its store page is aimed at — new buyers with no existing group of friends already invested. That's precisely the trap this review's research found here: reviewers aren't describing a broken game, they're describing a good game they can't access as designed, which is a different, arguably harder problem for a developer to solve through patches alone.

What a buyer should actually do with this information

Given all of that, the most useful thing this review can offer isn't a single verdict so much as a condition to check before buying. If you already have even a small group of friends willing to buy in together, everything in this review's research suggests you'll get a genuinely solid, well-supported prisoner-and-guard experience out of it, backed by a developer who has kept building on the game for the better part of a year after launch. If you're shopping for this specifically hoping to drop into a lively public lobby on your own, the weight of evidence across more than a year of reviews says that's unlikely to be the experience waiting for you, however good the underlying design turns out to be once you do get a game going.

Final Verdict

Prison Life 2's central tragedy is that it may well be a genuinely good multiplayer prison-escape game trapped inside a listing that, by its own reviewers' overwhelming and sustained testimony, almost nobody can actually experience as designed. The developer deserves real credit for trying, repeatedly and visibly, to solve the population problem rather than ignoring it — but a year-plus of reviewers still reporting empty servers is a fact this review can't responsibly look past. Buy this only if you already have friends lined up to fill a lobby yourselves; buying it hoping to find a live public server is, on the current evidence, a real gamble against the odds.

Pros and cons

Pros

  • The core prisoner-versus-guard escape loop is described as a genuine, well-realised upgrade over the free original, moving to full 3D and first-person perspective with an expanded combat system
  • Three maps, Steam Workshop support for community-made prisons, and multiple escape methods (tunnels, vehicles, bombs, even a spaceship) give the design real structural variety on paper
  • The developer is repeatedly credited as responsive and active, having shipped a Prison Editor with Workshop support, a join-games-in-progress feature, networking rework, and even a price cut specifically aimed at the population problem, plus a later Mac and Linux release
  • Reviewers who did manage to play with a group, rather than solo on public servers, consistently describe the experience positively, suggesting the underlying design holds up when the actual condition it needs — other people to play with — is met

Cons

  • The single most-upvoted review in the entire sample, by a wide margin, states the core problem directly: "this game has no players please make it free" — and multiple other reviews echo the identical complaint in near-identical language across more than a year of posts
  • This isn't a launch-week problem that resolved itself: reviews reporting empty public servers span from the game's first week in March 2023 through at least April 2024, more than a year later, despite the developer's documented attempts to address it
  • Steam's own achievement data is consistent with the reviews: only 65.7% of tracked players earn the single easiest achievement in the game, tied to simply being arrested once — a milestone that, unlike in a single-player game, requires another human player to be present on the same server to trigger at all
  • At least one detailed reviewer reports the sequel's map variety is more cosmetic than real, describing the different maps as reskins of the same underlying layout, with no new guard-side minigames or activities added over the original
  • A separate reviewer reports a tutorial-blocking bug specifically affecting the prisoner onboarding flow, unable to select a key item from inventory to progress past the opening sequence

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 5 / 10
  • Value 4 / 10
  • Originality 5 / 10
  • Multiplayer 2.5 / 10