A five-resource idle civilization builder with genuinely more going on than most clickers of its era, frozen in Early Access for over a decade — its last real update landed in mid-2016, and reviewers are still calling it abandoned in 2026.
A NZ$12.49 seven-currency idle economy game whose own most-invested reviewers — median 23.7 hours played, well above its positive reviewers' 5.7 — describe a triple prestige system that resets everything for nothing, a save that "bricked itself" at 135 hours, and an achievement curve that halves at every difficulty gate.
A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.
A dirt-cheap supermarket-management sim with a genuinely appealing rags-to-riches Miami hustle premise, undercut by widely reported bugs, missing basic quality-of-life features like saved settings, and a developer track record that several reviewers flagged as a red flag for shovelware.
A simplified, buggier follow-up to the well-regarded Mars Colony: Challenger, with real crashing and missing-feature complaints and no updates recorded since 2016 — and a recent reviewer tribute revealing the game's solo developer passed away in December 2025 after a long illness, which this review treats with the care that context deserves.
A NZ$3.19 merge-idler about evolving cats through drag-and-drop merges — clean on monetisation, but backed by so little player evidence (two English Steam reviews in four years, zero concurrent players at time of writing) that its own storefront can't muster a score.
A raw, unusually specific life-simulation about climbing out of poverty and debt that hooked a large early audience with real narrative ambition, before its developer went quiet in early 2023 and left the game listed on Steam but currently impossible to purchase, with the reason unresolved.
Raising a Civilization From Campfire to AI, One Assigned Worker at a Time ORACLE: Humanity, Automated is a contemplative idle strategy game from solo studio ZANKYO GAMES that asks
A tiny, cheap penguin-themed clicker whose reward-stacking economy is fun to break for about twenty minutes, undercut by an infinity-related crash bug, an unadjustable and widely disliked soundtrack, and a sample of reviewers who mostly agree there just isn't much game here.
A dark-comedy business simulator about running an online drug empire, launched into Early Access in January 2023 by solo developer PiCorp and left there, seemingly untouched, ever since.
Plastic Conflict is a $19.99 solo-developer RTS that turns living rooms and gardens into toy-soldier battlefields with a genuinely ambitious direct-control-any-unit hook, but its tiny 2-review sample and the developer's own admitted shadow-drop launch describe a rough, buggy release, including one reviewer unable to properly quit the game at all, that a massive day-4 patch only partially answers for.
A tycoon game about the one career the genre forgot Plot Twist takes the well-worn "manage a creative career, watch a bar chart of your growing empire" tycoon format and
Trash into treasure, in theory Scrap Dealer Simulator's premise stands out even in an oversaturated field of business simulators: rather than running an established shop, you s
A typing-driven, ASCII-terminal Lovecraftian colony sim about carving a roguelike settlement from the corpse of a dead god — a genuinely striking premise for fans of Caves of Qud and Cultist Simulator, undone at launch by an undisclosed reliance on generative AI for its writing, art and music that dominates its Mostly Negative review sample far more than any single gameplay complaint.
Ubisoft's revival of one of PC strategy gaming's most beloved franchises launched broken, redesigned around combat its own decades-long fans say abandoned what made the series special, and has received exactly three news posts in over two years — this review reads the whole arc, including the rival made by the original series' own former developers that fans now point to instead.
A Journalist, a Farm, and a Demon in the Dark Until Done casts you as Beyza, a journalist investigating the disappearance of three children at the isolated Silver Lake Farm, armed
A joke, sold as a desktop companion Your Mother is exactly as absurd as its title suggests: a cheap desktop-companion app built entirely around a decades-old internet punchline, le
A Video Store by Day, a John Wick Cosplay by Night BLACKWOOD's pitch is genuinely great: you play Anton, a DVD rental store owner in a lovingly rendered 2012 who moonlights as
Cook Mix is a $2.99 cozy ingredient-mixing sim from developer Manja Studio where players brew drinks for eccentric customers, and this review's tiny, evenly split 2-review sample finds real charm in the core concept undercut by confusing systems, an unclear customer-satisfaction mechanic, and a rough English translation.
Waking Up Alone at a Crash Site, Then Idling Your Way Back to a Sky Legacy of the Ark: Beneath the Broken Sky opens with a familiar cozy-survival hook: you wake alone at the wreck
An Early Access mall-building and management sim that hooked thousands of players with an addictive early loop, before a long stretch of developer silence turned much of its own community against it, alongside recurring complaints about tedious manual restocking and undisclosed AI-generated art.
Moving Day: Make It Home is a $3.99 cozy home-decoration sim from solo developer Tom of PyroPeak Studios where players clean, paint, and furnish procedurally-generated rooms for clients, and this review's full 39-review sample, Mixed overall, shows a launch marred by widespread "is this AI-generated?" suspicion that the developer directly addressed and patched, alongside persistent, unresolved complaints about unsatisfying item placement and a thin furniture selection.
Packing Life is a $9.99 Kickstarter-backed warehouse-packing puzzle sim, and this review's Mostly Positive sample (59 of 74 reviews) praises its cozy, satisfying "fit the box perfectly" loop and heartfelt story, while a substantial minority reports game-breaking bugs, a dizzying camera, and controls that undercut the very satisfaction the genre depends on.
A Medieval Wanderer, Two Thousand Events, and Two Hundred Ways to Die Your Story: Games with Death is a text-based "Choose Your Own Adventure" game set during the Middle