Idle Progress
A free-to-play idle RPG about farming, fishing and fighting for scrap, released by solo developer blevsoft in December 2023 and left without a content update since January 2024.
5 / 10
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339 Management & Tycoon games reviewed and scored, best first.
339 reviews
A free-to-play idle RPG about farming, fishing and fighting for scrap, released by solo developer blevsoft in December 2023 and left without a content update since January 2024.
5 / 10
A genuinely novel business-sim sequel -- build and run an internet cafe complete with a working in-game browser -- undone by a single, specific, four-years-unfixed bug that keeps showing up in reviews: save files randomly corrupting or wiping hours of progress, in a game its own last content update predates by over four years.
5 / 10
A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.
5 / 10
A genuinely distinctive four-panel idle RPG about commanding up to eight heroes at once, with real fans logging four-digit hour counts, undercut by a free-to-play model a large share of reviewers call predatory for specifically monetising the ability to idle at all, plus unexplained account bans and an unusual pattern of frequent server connections a smaller cluster finds alarming.
5 / 10
A NZ$2.99 click-to-build island tycoon with no ads and no in-app purchases, whose entire Steam review history — five reviews, four positive — was written inside five weeks of its November 2023 launch and hasn't gained a single new one since.
5 / 10
A Two Point Hospital-flavoured prison-management sim with genuine charm and a supportive launch window, undercut by thin long-term content, a restrictive early economy, and a developer that stopped updating it in August 2022 — confirmed by a news feed gone quiet and a concurrent-player count in the single digits.
5 / 10
A solo-developed management sim with real, distinctive depth — build and run a recreation centre down to the individual pool lane and arcade cabinet — that stopped receiving public updates in September 2022 and has spent the four years since accumulating an unusually self-aware review corpus that argues, in real time, about whether "abandoned" is fair to say out loud.
5 / 10
A first-person solo-dev landlord sim whose overwhelming launch complaint — that the core loop was mostly sleeping to skip time — was rewritten by the developer in two patches shipped the very same day this review was researched.
5 / 10
A cute, cheap goblin-blacksmith crafting and resource-management game with a small, genuinely fond following -- and an equally consistent complaint that there simply isn't much of it, with most players finishing in well under an hour.
5 / 10
A free-to-play "idle fishing arcade" whose own promotional screenshots sell chest loot for real money on the Steam Community Market — Mixed across 1,612 reviews, with the community's own vote-weighted tags ranking "Casual" and "Trading" well above "Idler."
4.8 / 10
A genuinely fun free-to-play Diner Dash-style time-management game, undercut by a real, specific difficulty spike after level 50-60 that reviewers on both sides say pushes hard toward paid boosters, plus a persistent tutorial mode some reviewers say never stops interrupting play.
4.6 / 10
A free mobile-derived restaurant sim with over 20 million downloads and genuine long-term fans, ported to Steam with the same wait-timers and in-app-purchase economy intact — and a large negative-review cluster calling it exactly that trade-off, unsoftened.
4.6 / 10
A solo-developer campus-management sim with an unusually specific pitch — schedule real courses and sections, build dorms, hire professors, chase reputation — undercut by a launch-week save bug, support that appears to have stopped within days of release, and Steam's own achievement data showing almost nobody gets past the opening hour.
4.6 / 10
Read review of University Tycoon - The College Management Simulator
A physics-based burger-flipping game built entirely around one mouse-controlled hand, with no way to rebind, retune, or replace that control scheme — which is also the single thing its own Steam reviews argue about most.
4.5 / 10
A mobile-to-Steam idle production-line game with a genuinely well-regarded crafting chain buried under aggressive monetisation and, more seriously, a documented save-reliability problem — one top-voted reviewer reports losing an entire weekend of event progress despite manually saving before logging off.
4.5 / 10
A one-person Steam sim about physically building a mining rig and speculating on a simulated coin market — a genuinely different idea to the genre's usual click-and-wait idlers, left to rot by a developer who stopped updating it within a year of launch.
4.5 / 10
A solo-developer idle empire-builder from Pixelabor — harvest wood and stone, build five structures, toggle an auto-battle against a numbered ladder of enemies — whose own store page still calls itself a free game more than five years after Steam started charging NZ$4.79 for it, with zero user reviews on record either way.
4.5 / 10
A NZ$2.69 boat-and-auction idle tycoon whose "Mixed" Steam rating is mostly a fossil record of its 17-month Early Access run — and whose core complaint, that the whole game empties out inside two hours with nothing built to replace it, still checks out against the game's own achievement data today.
4.5 / 10
A solo developer's flood-recovery clicker built entirely from free Unity Asset Store art — cheap, honestly priced, and stopped cold by a progression wall its own achievement data confirms.
4.5 / 10
A dirt-cheap, small-studio click-and-expand supermarket tycoon that borrows its name from a much bigger, unrelated hit — with a genuinely hooky core loop for the few who've reviewed it, undercut by a bug that reportedly blocks the last fifteen levels and a string of rough-edge complaints, from missing achievements to an un-renamed Unity default company ID.
4.5 / 10
A Facebook-era MMO strategy game from 2011 finally arrived on Steam this July, and its first reviewers are overwhelmingly its own long-lost veterans — many disappointed by what fifteen years and a free-to-play economy have done to the game they remember.
4.5 / 10
A NZ$10.49 idle-summon-and-defend game from solo Chinese developer CMY that has spent eight months on sale with almost no trace of a community — one lifetime Steam review, zero concurrent players at time of writing, and a store page whose own data (an identical icon on all seven achievements, a machine-translated description, mismatched tags) argues for caution more clearly than any review score could.
4.3 / 10
A Prohibition-era mafia grand strategy game with a genuinely rare premise and almost none of the depth needed to carry it past the first few hours.
4.2 / 10
Read review of The Commission: Organized Crime Grand Strategy
A small puzzle-crafting shop-management game that has received zero Steam reviews, zero configured achievements, and no public update in over three and a half years — this review is built honestly from the store's own description and screenshots, since there is no player testimony to draw from at all.
4 / 10