Key art for Prison Tycoon®: Under New Management

Game review

Prison Tycoon: Under New Management

5 / 10

Developer
Abylight Studios
Publisher
Ziggurat
Released
10 December 2021
Platforms
Windows
Genre
Simulation
Monetisation
One-time purchase. Two paid DLC packs ("Maximum Security" and "Roll Call") add extra content on top of the base game.
Players
Single-player only

The short version

Prison Tycoon: Under New Management asks you to build and run a prison focused on rehabilitation rather than punishment: design cell blocks, hire staff, and send inmates through therapies ranging from a zero-gravity room to dance sessions, all wrapped in a bubbly visual style multiple reviewers immediately compare to Two Point Hospital. Steam's aggregate — Mixed, 60% of 90 English-language reviews — reflects a game with genuine, if uneven, fans who like the concept and execution, alongside a substantial group who found it thin, buggy, or frustrating to actually play.

The two most-repeated complaints, across both positive and negative reviews, are structural rather than cosmetic: a restrictive early economy that several reviewers say makes early prisons hard to sustain financially, and a shallow long-term content ceiling once the initial systems are learned. Steam's own achievement data backs the second complaint up clearly — 95.3% of players clear the earliest milestone, but the next-highest achievement sits at just 11.2%, and most others are under 5%. The developer's own support record confirms the game stopped receiving updates in August 2022, eight months after its full launch; a live concurrent-player check for this review returned only 2 active players.

Biggest strengths

  • A bubbly, approachable management-sim style multiple reviewers compare directly and favourably to Two Point Hospital, with an emphasis on humour (a recordable custom P.A. system, oddball therapy rooms) over grim prison-simulation realism
  • Genuine building depth for the genre: five climate options, a room-cloning tool, and detailed control over power, water and security systems
  • A free post-launch content update (Sandbox Mode, August 2022) removed resource limits for players who want to build without the economic pressure several reviewers found frustrating

Biggest weaknesses

  • The most consistently repeated complaint across the review sample: the early-game economy is unusually restrictive, with several reviewers describing prisoner intake capped low enough (as few as two new prisoners per month without a paid unlock) to make early prisons hard to sustain financially
  • Steam's own achievement data shows a steep drop-off after the opening stretch — 95.3% completion on the earliest milestone falls to 11.2% on the next-highest, with most remaining achievements under 5% — consistent with reviewer reports that the content runs out quickly
  • The developer stopped updating the game after an August 2022 Sandbox Mode release, roughly eight months post-launch; a live concurrent-player check for this review found only 2 active players

Who it's for: Fans of light management/tycoon sims (Two Point Hospital, RollerCoaster Tycoon) who want a cosy, low-stakes theme rather than a gritty prison simulator, and who are comfortable buying a game with no further updates expected.

Our recommendation: A reasonable buy only at a real discount. The core building loop has real charm for the right audience, but the content ceiling is low, the early economy is genuinely frustrating according to many reviewers, and the game has had no meaningful support since 2022.

5 / 10

Introduction

Prison Tycoon: Under New Management puts you in charge of building and managing a prison focused on rehabilitation: design cell blocks and facilities, hire staff across a range of roles, and process inmates through a suite of therapies — everything from a zero-gravity room to a hologram lounge to, per the store page's own cheeky framing, "dance therapy (pole dance anyone?)." Developed by Abylight Studios and published by Ziggurat, it left Early Access and launched fully on 10 December 2021 at NZ$24.79. Almost four years later, its 90 English-language Steam reviews split Mixed — 60% positive — describing a game with real charm for the right player and real, specific frustrations for everyone else.

The Two Point Hospital comparison

That comparison isn't incidental — it's the single most common reference point across the review sample, on both sides of the aggregate. "This game resembles more to Two Point Hospital than Prison Architect," one reviewer wrote, describing an automated room-building flow where placing a room type auto-suggests the items needed to make it functional, alongside a prestige-level progression system. That's a deliberate design choice, and reviewers who enjoy that lighter, more guided building style tend to be the game's real defenders — several logged 60, 200, even 466 hours, describing a loop that genuinely held their attention despite its rough edges.

The tone leans hard into that same lighter register. A recordable custom P.A. announcement system and a range of oddball therapy rooms draw specific praise for personality, and the room-cloning tool is repeatedly cited as a genuine time-saver once a base prison design is worked out. Five different climate options add real variety to the building challenge across playthroughs.

Where the economy bites

The single most repeated structural complaint, echoed by reviewers who otherwise like the game and reviewers who don't, is that the early economy is punishingly tight. Several reviewers describe prisoner intake capped at as few as two new inmates per month without paying real money to unlock more, making it genuinely difficult to grow a prison fast enough to stay solvent in the opening hours. "You don't get paid enough money to be able to sustain the prison," one wrote, "and because of that you are forced to continue [struggling]." A free August 2022 update added a no-limits Sandbox Mode specifically to let players bypass this pressure entirely — itself a tacit acknowledgement from the developer that the base economy was a real point of friction, not just a vocal minority's complaint.

How much game is actually here

Past the opening hours, the content ceiling is a real and measurable problem. Steam's own achievement data shows a steep cliff: 95.3% of players clear the earliest milestone, but the next-highest achievement sits at just 11.2%, and the great majority of the remaining 22 sit under 5%. That lines up precisely with reviewer complaints about the game becoming repetitive once its systems are learned — "boredom sets in very quickly," one wrote, "too few possibilities for customization, little variety." A related, quieter complaint recurs from players expecting a grittier prison-management experience: "they should really call this REHAB TYCOON," one reviewer wrote, arguing the game strips out the violence, gangs and genuine conflict associated with the genre, leaving a softer simulation than its subject matter might suggest — not a flaw exactly, but a real expectation mismatch for some buyers.

The support record

This review checked the developer's own follow-through independently rather than taking reviewer claims of abandonment on faith. The pattern holds up: a burst of hotfixes and updates through the Early Access period and the first months after full launch, culminating in the free Sandbox Mode release on 8 August 2022 — and no news posts since. A live concurrent-player check for this review returned exactly 2 active players. Whatever community existed at launch has largely moved on, and there's no indication further content or bug fixes are coming.

Verdict

Prison Tycoon: Under New Management has a real, specific charm for fans of lighter Two Point Hospital-style management sims, and its 60%-positive aggregate reflects players who genuinely enjoy what's here. But the base economy is a documented point of friction serious enough that the developer patched around it rather than fixing it, the content runs out fast according to both reviewers and the game's own achievement data, and support ended in August 2022. Worth a look at a real discount if the format specifically appeals to you; a harder sell at full price given how little is likely to change from here.

Pros and cons

Pros

  • A bubbly, approachable management-sim style multiple reviewers compare directly and favourably to Two Point Hospital, with an emphasis on humour (a recordable custom P.A. system, oddball therapy rooms) over grim prison-simulation realism
  • Genuine building depth for the genre: five climate options, a room-cloning tool, and detailed control over power, water and security systems
  • A free post-launch content update (Sandbox Mode, August 2022) removed resource limits for players who want to build without the economic pressure several reviewers found frustrating
  • Reviewers who click with the format report real hours logged (multiple 60-plus and 200-plus hour reviews), suggesting the core loop does hold up for its intended audience

Cons

  • The most consistently repeated complaint across the review sample: the early-game economy is unusually restrictive, with several reviewers describing prisoner intake capped low enough (as few as two new prisoners per month without a paid unlock) to make early prisons hard to sustain financially
  • Steam's own achievement data shows a steep drop-off after the opening stretch — 95.3% completion on the earliest milestone falls to 11.2% on the next-highest, with most remaining achievements under 5% — consistent with reviewer reports that the content runs out quickly
  • The developer stopped updating the game after an August 2022 Sandbox Mode release, roughly eight months post-launch; a live concurrent-player check for this review found only 2 active players
  • A recurring theme-mismatch complaint: several reviewers say the "rehabilitation" framing strips out the violence, gangs and conflict associated with prison-management games in this space, leaving what one reviewer called "REHAB TYCOON" rather than a true prison sim
  • Persistent bug reports throughout the sample, including staff and prisoners freezing in place, maintenance and cleaning mechanics reviewers call broken or overly demanding, and occasional freezes/crashes on longer sessions

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 4 / 10
  • Performance 4.5 / 10
  • Value 5.5 / 10
  • Originality 5.5 / 10