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Action reviews

1610 Action games reviewed and scored, best first.

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1610 reviews

Loot Tycoon

An Early Access hack-and-slash shop sim — auto-battle dungeons, then sell the loot to adventurers — with a genuinely addictive short-term hook that hundreds of reviewers confirm, undermined by widely reported shallow content, broken high-level balance, and a bafflingly large file size several reviewers independently read as a sign of premade or purchased assets.

5.5 / 10

Reviewed

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Luminary Review

Two Developers, One Big Map, And A Demo That Grew Up (A Little) Luminary, a co-op fantasy ARPG-lite from two-person studio Refractive Entertainment, entered Steam Early Access on A

5.5 / 10

Reviewed

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Machick

A charming wand-crafting survivors-like about magic chickens fighting an anti-magic toad army, whose developers patched intensely for its first month before support tapered off and eventually pivoted to announcing a sequel rather than fixing the bugs still reported years later.

5.5 / 10

Reviewed

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Made in Abyss: Binary Star Falling into Darkness

A survival-RPG built around one of anime's most punishing premises -- descend into a bottomless pit, and the climb back up gets progressively more gruesome -- undercut by clunky combat and a full-price tag that its own fans, almost unanimously, tell each other to wait out.

5.5 / 10

Reviewed

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Mass Effect (2007)

The original Commander Shepard adventure, Very Positive across nearly 15,000 reviews for a still-influential blend of RPG choice and cinematic sci-fi — sold separately from its own later remaster in a state a substantial share of reviewers describe as deliberately degraded, from a doubled asking price to DLC EA is reported to have broken and account requirements that have permanently locked at least one long-time owner out entirely.

5.5 / 10

Reviewed

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Maze Mice

Pac-Man, SUPERHOT, and Vampire Survivors, blended into one idea Maze Mice takes three genuinely distinct influences and fuses them into a mechanic that reviewers consistently descr

5.5 / 10

Reviewed

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Minit

Minit curses its hero to live exactly sixty seconds at a time, dying and respawning with whatever permanent progress they managed to scrape together in that window. The concept earns real, if modest, praise for its puzzle-box structure, while a large and specific body of reviewers argues the gimmick barely gets used before the game settles into ordinary exploration — and a persistent, apparently unfixed startup crash has locked some owners out entirely.

5.5 / 10

Reviewed

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Monsters are Coming!

Ludogram's "Tower-Survivor" mashup of tower defence and Vampire Survivors-style horde combat, protecting an ever-moving city instead of a fixed base, wins over players with a genuinely fresh premise and strong art direction, while a large, detailed and specific majority of its critical reviews argue the difficulty curve, meta-progression grind and shallow upgrade synergies needed considerably more time in the oven before launch.

5.5 / 10

Reviewed

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Mythmon: Mythic Monsters

A hack-and-slash monster-collecting auto-battler from MachHabaneroGames and publisher Kodansha, built around the hook of looting and wielding the exact weapons your defeated enemies were using, earning a Mixed launch reception for its addictive loot-chasing loop and rough charm, tempered by honest reviewer complaints about a frustrating level cap, thin content, and unpolished UI.

5.5 / 10

Reviewed

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NBA THE RUN

An online-only 3v3 arcade streetball game with NBA licensing, praised by many reviewers for a genuinely fun, skill-based core loop but criticized heavily for launching with no single-player or practice mode, no local co-op, no voice chat, and a premium price tag for what several reviewers describe as thin, always-online content.

5.5 / 10

Reviewed

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Nexfall

A 3-6 player multiplayer parkour game that pairs precision platforming with a build-your-loadout ability deck and a level-based unlock ladder, launched with a single Russian-language user review and zero people playing it at the moment this was checked.

5.5 / 10

Reviewed

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Night Swarm

A distinctive Hades-meets-Vampire-Survivors hybrid with a striking board-game-piece art style, undercut by a shallow late-game progression curve and a well-corroborated, undisclosed AI-generated content controversy that a large, high-upvoted share of its own audience treats as a dealbreaker.

5.5 / 10

Reviewed

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Nitro Express

A stylish, Metal Slug-flavoured 2D run-and-gun starring "cute pixel-art girls" wielding assault weapons through the streets of alt-Tokyo, Nitro Express earns real praise for its art direction and 360-degree aiming, but a heavily corroborated chorus of reviewers reports a punishing, era-inappropriate 30fps frame-rate lock and a total lack of control remapping drag its combat down from stylish to frustrating.

5.5 / 10

Reviewed

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Not My Hand

A short, audio-driven psychological horror puzzle from solo developer BeetleGame about a cursed VHS tape whose ritual changes with each viewing, drawing a very small English review sample that praises its unique listen-and-choose mechanic and disturbing sound design, tempered by one detailed reviewer's account of a short runtime and an exploitable audio cue that undercuts its difficulty.

5.5 / 10

Reviewed

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Ocean Planet

A free, tiny beat-'em-up-meets-cooking-game mashup about two friends fending off trouble in a beach town while scavenging ingredients for steam buns, whose distinctive art and music consistently charm reviewers even as its short length, unfinished-feeling scope, and a progress-blocking softlock bug betray its roots as essentially a polished demo.

5.5 / 10

Reviewed

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Octogeddon

Octogeddon casts you as a mutant octopus rampaging through cities, attaching increasingly absurd animal weapons to your tentacles as you spin through waves of enemies. Its opening hours land as genuinely fun arcade destruction, but a steep, achievement-confirmed difficulty wall and a permadeath structure gated behind grindy meta-progression draw sustained, specific criticism.

5.5 / 10

Reviewed

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Of Ash and Steel

A debut studio's love letter to Gothic and Risen, with a genuinely huge, unmarked-map open world and stamina-based combat that wins over old-school RPG veterans, undercut at launch by vanishing quest items, broken crossbows and progression-blocking bugs a large share of its own players call unfinished.

5.5 / 10

Reviewed

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OK Boomer

A co-op extraction horror game set inside a corrupted, internet-themed digital world, praised for a genuinely creative premise built around fighting monsters with obsolete analog technology, but held back at Early Access launch by a repetitive quota loop, performance issues, and a demo-to-launch build several reviewers said barely changed.

5.5 / 10

Reviewed

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One Tower Defense

A roguelike tower defense game built around defending a single, upgradeable tower against endless waves, praised by reviewers as an addictive, unique take on the genre with a strong foundation, but held back at launch by targeting bugs, a lack of meta-progression, and an economy several reviewers said funnels players into the same handful of viable builds.

5.5 / 10

Reviewed

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ONINAKI

Tokyo RPG Factory's third game asks a genuinely unusual question for an action RPG — what do the dead owe the living? — and its own small Steam audience agrees the demo-length opening answers it better than the 20-hour game built around it does.

5.5 / 10

Reviewed

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Pixel Survivors: Roguelike

A NZ$6.95 Vampire Survivors-style bullet-heaven from Amrita, Very Positive across 470 lifetime reviews but carrying a consistent, dated accusation from its own players — 19 of the 52 most-helpful English negatives name Vampire Survivors directly, several call it a near-identical asset-flip, and the developer's own patch history shows active Early Access support stopping the moment 1.0 shipped in February 2023, replaced since by two entirely new games from the same studio.

5.5 / 10

Reviewed

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Portal Knights

A voxel-based co-op action RPG that promises to let you "craft your adventure, forge your hero" across floating fantasy islands, Very Positive across nearly 17,000 reviews for its charm and accessibility — while a consistent complaint since launch argues the content underneath doesn't expand fast enough to match its ambition.

5.5 / 10

Reviewed

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