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Action reviews

1610 Action games reviewed and scored, best first.

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1610 reviews

Codex Lost

An ambitious, magic-only Soulslike built almost entirely by one developer, drawing genuine Dark Souls and Elden Ring comparisons for its interconnected world and spellcrafting, undercut by missing hit feedback, unrebindable controls and a scarcity of post-launch fixes for problems its own fans have been asking about since release.

5.5 / 10

Reviewed

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Crabmeat

Crabmeat is a $7.99 first-person survival horror game about crabbing in the Antarctic to pay off a debt, and this review's Very Positive sample (142 of 161 reviews) praises its eerie atmosphere and distinctive premise while a persistent, recurring complaint about its mouse-only "click to move" controls runs through nearly every review, positive and negative alike.

5.5 / 10

Reviewed

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Creature Keeper

A charming, Zelda-meets-Pokemon action RPG from solo developer Fervir Games, Creature Keeper lets players befriend and fight alongside monsters across a whimsical, Kickstarter-backed world, and reviewers consistently praise its writing, art, and music, but a heavily corroborated complaint about unreliable creature AI, unexplained systems, and an underbaked release after years of development leaves a real, substantial share of its audience frustrated.

5.5 / 10

Reviewed

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Crimson Moon

A genuinely fun, Darksiders-and-Diablo-flavoured co-op soulslite with satisfying combat and strong art direction, launched into deep controversy over a total absence of key rebinding and mouse sensitivity options, a widely-criticised disorienting lock-on camera, and a specific, independently-raised and unverified data-privacy allegation that this review reports transparently without being able to confirm.

5.5 / 10

Reviewed

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Cubes and Knights

A solo-developed retro dungeon crawler with genuinely satisfying, weighty combat in the vein of Quake, Hexen and DUSK, undercut by a progression system reviewers call self-defeating and at least two specific bugs that went unpatched for the entirety of the game's four-year life.

5.5 / 10

Reviewed

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Cubic Odyssey

A voxel space adventure with real ambition Cubic Odyssey sends players on a galactic journey across vibrant, blocky planets, crafting tools, building vehicles, and fighting back a

5.5 / 10

Reviewed

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CURSE WORDS

CURSE WORDS is a $4.20 debut solo-developer roguelike FPS where players shout real swear words into a microphone to cast spells, and its unanimously positive but unusually thin review sample, mostly short comedic one-liners rather than substantive critique, points to a genuinely novel gimmick executed reliably but backed by very little depth beyond the joke itself.

5.5 / 10

Reviewed

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DeadboySkeleton

A cheap third-person action game built as an explicit fan tribute to the hip-hop collective TeamSesh — reviewed on its complete 35-review English sample, most of which turned out to be one-word fandom slogans, with the real, substantive verdict hiding underneath them.

5.5 / 10

Reviewed

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Disgaea Mayhem

NIS turns its flagship turn-based tactical RPG series into real-time action combat for the first time, and the series' own longtime fans are split down the middle — the humour and grind-loop identity survived the transition, but a four-to-five-hour campaign at full price and a single playable protagonist have drawn sustained criticism even from people who like it.

5.5 / 10

Reviewed

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Dragon Knight

A solo-developed, comedic boss-rush RPG that casts you as the kingdom's worst hope against orcs, witches, and a dragon, split between reviewers charmed by its deliberately rough, Dark Souls-parodying humor and at least one player who found its combat genuinely broken rather than charmingly clunky.

5.5 / 10

Reviewed

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Dreadway

A chaotic, funny co-op extraction horror built around a distinctive voice mechanic, undercut by widely reported disconnects and bugs, a thin public playerbase that makes solo matchmaking difficult, and a voice-command exploit that several reviewers say trivialises the horror once discovered.

5.5 / 10

Reviewed

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DVG Survivors

DVG Survivors turns a bouncing DVD-logo screensaver into a tiny idle-roguelike survival game, and this review's single available review, plus the developer's own pre-launch demo history, describes a short, hypnotic novelty built for score-attack and nostalgia rather than for players wanting a long campaign.

5.5 / 10

Reviewed

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EBOLA VILLAGE

A solo-developed first-person survival horror game set in a decaying Soviet rural village, EBOLA VILLAGE earns genuine praise from its review sample for atmospheric, Resident Evil-inspired exploration and puzzle design, but is held back by janky animations, a frustrating early inventory-management gauntlet, real crash reports, Russian-only voice audio, and a widely noted AI-generated ending that undercuts the handmade charm reviewers otherwise credit it for.

5.5 / 10

Reviewed

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Far Cry New Dawn

A post-apocalyptic follow-up to Far Cry 5 with a colorful new coat of paint, undercut by a widely-repeated complaint that its map, weapons and structure are recycled from its predecessor and repriced as a full standalone game, plus a tiered enemy/weapon level system many reviewers say feels imported from a mobile microtransaction game.

5.5 / 10

Reviewed

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Fatberg Review

A Janitor's Nightmare Beneath the City Streets Fatberg commits to one of the least glamorous premises in recent horror-game memory with total sincerity: you're a lowly muni

5.5 / 10

Reviewed

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Flower Survivors

Flower Survivors is MOZO Games' anime-waifu take on the Vampire Survivors formula, built on heavily AI-generated art and music the developer discloses in unusually broad terms, and this review's mixed sample finds a cheap, genuinely playable time-killer whose bullet-hell boss fights and paid-DLC-hero treadmill draw about as much criticism as its praised art and low price.

5.5 / 10

Reviewed

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Forspoken

A visually striking open-world action RPG whose parkour-and-magic traversal genuinely splits opinion between reviewers who call it a highlight and those who find it repetitive, but whose dominant, heavily-corroborated complaints — quippy, widely mocked dialogue and poor launch performance — proved severe enough that Square Enix dissolved developer Luminous Productions into itself barely three months after release.

5.5 / 10

Reviewed

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Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy

A four-soldier squad, an alien invasion in the Ural mountains, and an action-point system where reloading a rifle costs almost your whole turn. There's a real tactics game trying to get out from under the jank — the question is whether NZ$14.75 is enough to forgive the jank first.

5.5 / 10

Reviewed

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Game of Thrones: Kingsroad

A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.

5.5 / 10

Reviewed

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Garden of Witches

A gorgeously cute action roguelite about rounding up runaway witches for tea, whose Hades-and-Cult-of-the-Lamb-flavoured combat and adorable presentation win over most reviewers, even as a controller-only control scheme, a thin build pool, and a contested pre-launch combat rework split a vocal minority.

5.5 / 10

Reviewed

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