Chaotic shopping cart collisions in a BrawlMart minigame

Game review

BrawlMart Review: Glorious Shopping Cart Chaos, Rough Around the Edges

6.9 / 10

Developer
Red Basket Games
Publisher
PlayWay S.A.
Released
1 April 2026
Platforms
Windows
Genre
Party
Monetisation
$7.99
Players
true

The short version

A genuinely funny, chaotic physics party game built around shopping-cart mayhem, undercut by control schemes reviewers near-unanimously describe as a real barrier, plus a shortage of expected quality-of-life features — but a strong custom-level foundation and a low price make it an easy recommendation for the right group of friends.

Biggest strengths

  • A genuinely funny, chaos-driven core loop built around physics-based shopping cart mayhem across a rotating set of minigames, repeatedly described by reviewers as great for laughing with friends
  • An already-praised level editor and Steam Workshop support that reviewers single out as a strong foundation with real long-term potential
  • Broad multiplayer support, including local split-screen, online co-op and PvP, LAN play, and bots for solo or smaller groups

Biggest weaknesses

  • Cart controls are the single most consistent complaint across the review sample, with multiple reviewers independently describing them as confusing, difficult to master, or actively frustrating, especially outside the game's dedicated 'racing' control mode
  • Missing quality-of-life features that reviewers say even low-effort licensed party games typically include: no way to filter minigames or stages, and no presets for customization options
  • No remote play together support, a real gap for a party game whose entire appeal is playing with friends who may not be in the same room

Who it's for: Groups of friends looking for a chaotic, cheap local or online party game to laugh through on a game night; not for anyone wanting precise, competitive controls or a deep, polished feature set out of the gate.

Our recommendation: Buy it

6.9 / 10

Supermarket mayhem, four carts at a time

BrawlMart's pitch is straightforward: up to four players crash physics-driven shopping carts through a rotating playlist of wild minigames, from popping balloons to dodging falling hazards, with rules that shift and twist from round to round. It's a familiar party-game structure — think a supermarket-themed spin on the chaotic minigame-collection format — but reviewers consistently credit the specific choice of shopping carts as a physics object with giving the chaos its own distinct, funny identity. One detailed review calls it "a lively, physics-driven party game that builds its identity around chaos, spontaneity, and the unpredictable nature of multiplayer competition," crediting the simple central idea with real staying power as a party-night staple.

The laughs are real and reviewers say so plainly

The review sample leans heavily on enthusiasm, sometimes gleefully so: "I laughed a lot with some friends — it was very fun and chaotic," reads one typical account, while a Russian-language reviewer described specific highlights like a floor-cleaning minigame and a pure-parkour mode as personal favorites. Several reviewers frame BrawlMart explicitly as a "game for a friend group" experience — one or two evenings of genuine fun rather than a long-term single-player commitment — and that framing matches the tone of nearly every review in the sample, including a handful of over-the-top, clearly tongue-in-cheek five-star raves that read as part of the joke as much as a serious rating.

The cart controls are the one problem everyone agrees on

Cutting through the enthusiasm, nearly every substantive review raises the same specific complaint: the shopping cart is genuinely difficult to control. One reviewer flagged that only three control schemes exist for controllers and asked for the cart to behave more predictably by default; another, playing primarily with keyboard and mouse, found only the "racing" control mode usable and described the alternative mode taught in the tutorial as confusing enough that they simply avoided it afterward. A Russian-language review put it most bluntly, calling the controls "a separate kind of masochism" while still rating the game positively overall. This is a consistent enough thread across languages and control schemes that it reads as a real, current limitation rather than a one-off skill issue — worth taking seriously as the single biggest thing standing between BrawlMart and a more polished first impression.

Missing the small conveniences players expect

Beyond controls, the most detailed critical review in the sample lists specific, concrete quality-of-life gaps: no way to filter which minigames appear in a session, no way to filter which stages get selected, and no presets for saving customization choices. The reviewer's framing is notable — they specifically compare BrawlMart unfavorably to "even low effort movie tie-in party games" on this front, while still praising the level editor as "amazing" and stating an intention to keep playing and watching the game improve. It's a genuinely constructive critical review rather than a dismissal, identifying gaps that seem straightforward for a small team to close in post-launch updates rather than structural problems with the game's design.

A level editor with real promise

Where BrawlMart earns some of its strongest praise is in its custom content tooling. The game ships with a level editor and Steam Workshop support, and reviewers who tried it describe it as a standout feature with genuine potential to extend the game's lifespan well past its initial minigame roster — a meaningful asset for a party game genre where staying power usually depends on exactly this kind of community-driven content pipeline. Combined with 25 Steam achievements covering customization, victories, and playtime milestones, there's a reasonable amount of structure here for players who want more than a couple of chaotic sessions.

What's missing for remote game nights

One specific, repeated disappointment is the absence of Steam Remote Play Together support — a feature increasingly expected in party games specifically because it lets one player who owns the game host friends who don't. For a game whose entire premise is "grab your friends and cause chaos together," not supporting remote play is a real practical gap, particularly for groups that don't all own the game or aren't in the same physical room.

Cosmetics and cross-platform reach add real replay hooks

Beyond the minigame rotation, BrawlMart layers in cart customization — cosmetic accessories, paint jobs, and other unlockables tied directly to achievement names like "Accessorized," "Charmed," and "Fresh Paint" — giving players a light collection goal to chase between chaotic sessions. Cross-platform multiplayer support widens who can actually join a lobby, and full controller support alongside dedicated DualShock and DualSense integration suggests a team that put real care into making the game feel good across different input devices, even if the cart-handling model itself still needs refinement. A couple of reviewers specifically mention downloading the game for a particular Vocaloid-themed cart skin, suggesting the cosmetic hooks are already landing with at least part of the audience beyond the core chaos loop.

Is $7.99 worth an early, rough-edged party game

At $7.99, BrawlMart asks very little for what reviewers describe as a genuinely funny night with friends, broad multiplayer support across local and online play, and a level editor with real long-term potential. The control friction and missing QoL features are real, current weaknesses rather than dealbreakers most reviewers seem willing to look past for the price, and none of the sample's positive reviews read as inflated goodwill — several explicitly critique specific, fixable problems while still recommending the game overall.

Verdict

BrawlMart delivers on its core promise of chaotic, physics-driven shopping cart mayhem, and its entirely positive early review sample backs that up with real enthusiasm rather than hype alone. Rough cart controls and a handful of missing quality-of-life features keep it from feeling fully polished at launch, but a strong level editor foundation, broad multiplayer options, and a low price make it a solid pickup for any group looking for a cheap, funny party game.

Pros and cons

Pros

  • A genuinely funny, chaos-driven core loop built around physics-based shopping cart mayhem across a rotating set of minigames, repeatedly described by reviewers as great for laughing with friends
  • An already-praised level editor and Steam Workshop support that reviewers single out as a strong foundation with real long-term potential
  • Broad multiplayer support, including local split-screen, online co-op and PvP, LAN play, and bots for solo or smaller groups
  • A very low $7.99 price point for a full-featured local/online party game with 25 achievements and cosmetic customization

Cons

  • Cart controls are the single most consistent complaint across the review sample, with multiple reviewers independently describing them as confusing, difficult to master, or actively frustrating, especially outside the game's dedicated 'racing' control mode
  • Missing quality-of-life features that reviewers say even low-effort licensed party games typically include: no way to filter minigames or stages, and no presets for customization options
  • No remote play together support, a real gap for a party game whose entire appeal is playing with friends who may not be in the same room
  • A small review sample of just 18, all positive so far but too thin yet to fully confirm long-term reception beyond an enthusiastic early crowd

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 7.5 / 10
  • Progression 6.5 / 10
  • Interface 6 / 10
  • Story 5.5 / 10