Key art for Hold Your King

Game review

Hold Your King

6.5 / 10

Developer
Next Big Game Studio
Publisher
UGC90, Joygame Select, Gamersky Games, Next Big Game Studio
Released
10 June 2026
Platforms
Windows
Genre
Action, Adventure, Casual, Indie
Monetisation
paid
Players
true

The short version

Biggest strengths

  • A genuinely funny, chaotic core concept built around carrying an irritable, demanding king through obstacle courses together
  • Physics-based mishaps that reviewers consistently describe as the source of real, memorable laughter with a co-op partner
  • Generous checkpointing that keeps the escalating difficulty from feeling too punishing

Biggest weaknesses

  • Multiple reviewers at launch reported being unable to start a lobby at all with certain player counts (notably 3 players), with no in-game explanation of the requirement
  • Voice chat and audio settings were widely reported as broken or confusing at launch, including language locking to the wrong setting with no way to change it
  • Keyboard-and-mouse-only controls at launch frustrated players who preferred a controller, though full controller support has since been patched in

Who it's for: Co-op groups and couples looking for a short, chaotic, laugh-out-loud physics platformer for game night, who are prepared to double-check lobby and voice settings before diving in

Our recommendation: recommended with caveats

6.5 / 10

Carry the king, blame your friend

Hold Your King asks two or more players to physically carry a demanding, short-tempered king across a gauntlet of deadly medieval obstacles, dodging traps and maintaining balance together or facing his rage. It's a simple premise, and reviewers who played it as intended consistently describe exactly the kind of chaotic, blame-shifting comedy that kind of premise promises. One detailed review called it "a delightfully chaotic cooperative platformer that takes a simple concept and transforms it into a surprisingly engaging multiplayer experience." Another reviewer, playing with a friend, put it plainly: "the physics make everything way funnier than expected. We kept messing up, dropping the king, blaming each other, and laughing the whole time." A streaming duo reviewing the game together summed up its appeal succinctly, praising the "frantic teamwork, constant communication, and plenty of playful arguing over who forgot to raise the stretcher."

Built for one great evening, not much more

Reviewers broadly agree the experience works best as a short, focused session rather than a long-term commitment. One reviewer clocked the average run "at just a couple of hours," calling it "a cool pick for a one-evening game," while acknowledging "the run gets a bit repetitive toward the end." Another praised the difficulty pacing specifically, noting the game gets "increasingly challenging but not too punishing because there are a lot of checkpoints" — a meaningful design choice for a game whose humor depends on repeated, silly failure rather than genuine frustration. For a $5.99 low-commitment purchase aimed squarely at a single fun game night with friends, that scope feels appropriately matched to the price.

Launch-week bugs that stopped some players cold

The most serious complaints at launch weren't about difficulty or repetition at all — they were about being unable to actually start a match. One reviewer described buying the game with two friends and simply being unable to begin: "no part of the game even explains anything of why it wont start, is it only for 2 or 4 players? not 3? Should be advertised as such." A second, independent reviewer reported the identical problem: unable to "start the game as 3 players, in a 1 to 4 player lobby," despite the lobby explicitly advertising that range. That's a specific, corroborated launch bug rather than an isolated complaint, and a serious one for a game whose entire value proposition depends on getting a group into a session smoothly.

Voice chat and language settings frustrated early players

A second cluster of launch complaints centered on audio and localization settings. Multiple reviewers reported that in-game voice chat "does not work properly," and that the game's display language got locked to an unexpected setting — Danish in one case, Steam or PC default unpredictably in another — with no clear way to change it. One reviewer described the mic dropdown specifically failing to indicate that it needed a refresh to show available options, adding friction on top of an already broken feature. These are the kinds of first-impression problems that can sink a party game's reputation quickly, since a broken lobby or missing voice chat can end a co-op session before it even begins.

A developer that moved fast to fix it

What meaningfully changes the picture is how quickly the developer responded. The patch history shows a detailed public roadmap posted just after launch, followed by a major July update explicitly adding "LAN, Couch Co-op, Leaderboards & Full Controller Support" — directly answering the keyboard-and-mouse-only complaints raised by controller-preferring reviewers at launch — and an August update adding a new difficulty system and auto-balance features. That's a genuinely fast, responsive turnaround for a budget indie co-op title, and it directly targets several of the specific pain points reviewers raised in the weeks after release, even if it doesn't retroactively undo the frustration of players who hit the lobby and audio bugs during launch week itself.

A crowded couch-co-op field, and a fair entry into it

Physics-based chaos co-op games have become a well-established Steam niche in the years since titles like Gang Beasts and Overcooked proved there's a durable audience for games built around laughing at friendship-testing failure. Hold Your King's stretcher-carrying premise is a genuinely distinct enough hook within that crowded space, giving it a clear identity rather than feeling like an interchangeable clone of the genre's biggest names. At $5.99, it's priced well below many of its more established peers, which meaningfully softens the sting of its launch-week technical problems — a rough first weekend is a much smaller ask of a $6 impulse buy than it would be of a $20-plus release, and reviewers weighing the purchase now, months after launch and several patches deep, are buying into a noticeably more stable version of the game than the one early adopters first encountered.

Verdict

Hold Your King delivers exactly the kind of chaotic, physics-driven co-op comedy its premise promises, with generous checkpointing and a tight runtime that make it a strong pick for a single evening with friends. Its rocky launch — lobby bugs that stopped some groups from playing at all, and broken voice chat and language settings — is a real black mark, but the developer's fast, substantial post-launch patching, including full controller support and new difficulty options, suggests those issues are being actively addressed rather than ignored. Worth buying for co-op groups looking for a short, funny party game, especially now that several of its worst launch-week bugs have reportedly been patched; players burned by launch-day multiplayer bugs in other games may still want to wait for further confirmation that the lobby and audio issues are fully resolved before committing.

Pros and cons

Pros

  • A genuinely funny, chaotic core concept built around carrying an irritable, demanding king through obstacle courses together
  • Physics-based mishaps that reviewers consistently describe as the source of real, memorable laughter with a co-op partner
  • Generous checkpointing that keeps the escalating difficulty from feeling too punishing
  • A short, low-commitment runtime well suited to a single game-night session

Cons

  • Multiple reviewers at launch reported being unable to start a lobby at all with certain player counts (notably 3 players), with no in-game explanation of the requirement
  • Voice chat and audio settings were widely reported as broken or confusing at launch, including language locking to the wrong setting with no way to change it
  • Keyboard-and-mouse-only controls at launch frustrated players who preferred a controller, though full controller support has since been patched in
  • The run is reported to become somewhat repetitive by the end of a roughly two-hour playthrough

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 5.5 / 10
  • Value 7 / 10
  • Originality 6.5 / 10