The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

Middle-earth: Shadow of War

Home to one of the most inventive systems in action RPGs — a system its publisher then patented, blocking every other studio from building anything like it, a decision reviewers are still angry about years after the studio that made it, Monolith Productions, was shut down.

7.5 / 10

Reviewed

Read review of Middle-earth: Shadow of War

Monsters Auto Battler

A NZ$7.39 solo-developer auto-battler about placing mercenaries in a small arena and watching the fight resolve — a coherent, fairly priced take on a crowded subgenre that has spent nearly eight months on Steam without attracting a single user review.

5.5 / 10

Reviewed

Read review of Monsters Auto Battler

Monsters of Seabrook

A charming, Pokemon-inspired monster-collection game with a genuinely fun core loop that its tiny review sample still enjoys — held back by real, repeated UI and control complaints that several reviewers feel give it an unfinished, Early-Access-adjacent feel despite shipping as a full release.

5.5 / 10

Reviewed

Read review of Monsters of Seabrook

MOON BASE

A free, short VR "edutainment" trip to a lunar base that genuinely charms the players who can get it working, undercut by severely inconsistent controller support that leaves a large share of reviewers unable to turn, move, or even start the experience at all.

3 / 10

Reviewed

Read review of MOON BASE

MOTHERED - A ROLE-PLAYING HORROR GAME

A genuinely unsettling psychological horror story about grief and identity, praised even by its critics for atmosphere and sound design, undercut by one specific, near-universally disliked mechanic gating its true ending — an apple-picking replay loop several fans single out by name as the game's one real flaw.

7 / 10

Reviewed

Read review of MOTHERED - A ROLE-PLAYING HORROR GAME

Mystery Manor: hidden objects

A visually appealing mobile-derived hidden-object game, actively maintained with monthly updates, gated by an energy system nearly every negative reviewer says limits sessions to 10-15 minutes before demanding real money — including two independent, extremely long-tenured players who allege the game adapts its difficulty to spending behaviour, a claim this review could not verify but is reporting plainly given who's making it.

3.8 / 10

Reviewed

Read review of Mystery Manor: hidden objects

Necromancer Accountant

A genuinely funny, distinctive premise — an undead bureaucrat balancing a skeleton army's budget — undercut by a near-total lack of onboarding, painfully mismatched sound design, and a missing save feature that's gone unpatched since the game's 2017 release.

3.8 / 10

Reviewed

Read review of Necromancer Accountant

Ninja Stealth

A basic but originally decent Flash-style stealth puzzler, now overwhelmingly defined by the developer's later addition of roughly 5,000 near-meaningless achievements — a widely condemned "achievement spam" update that reviewers say buried the actual game underneath it.

3.6 / 10

Reviewed

Read review of Ninja Stealth

Omnichess: Chess Variants

A genuinely creative chess-variant creation engine sold at an unusually high price with a subscription-style monetisation structure baked in, real performance and multiplayer bugs, and one reviewer's "the game is shut down" claim this review found directly contradicted by the developer's own active update history through mid-2025.

4.5 / 10

Reviewed

Read review of Omnichess: Chess Variants

Our Adventurer Guild

A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.

7.8 / 10

Reviewed

Read review of Our Adventurer Guild

Phantom Signal

Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.

5.5 / 10

Reviewed

Read review of Phantom Signal