Game review
Necromancer Accountant
3.8 / 10
- Developer
- Artyom Laletin
- Publisher
- Artyom Design
- Released
- 31 October 2017
- Platforms
- Windows
- Genre
- Strategy
- Monetisation
- Free to play, no in-app purchases found on the store page.
- Players
- Single-player only
The short version
Necromancer Accountant casts you as a deceased bureaucrat managing an undead scourge like a small business: raise skeleton armies, balance a budget, collect taxes, and survive invasions, all filtered through dry office-worker humour. Steam's aggregate reads Mixed at 69% of 55 English-language reviews, and this review read all 17 negative reviews plus a sample of the positive side.
What makes this sample distinctive is how much overlap there is between the two sides: even several positive reviews openly acknowledge the same specific problems the negative reviews lead with — crashing, no tutorial, and a total absence of a save feature. One 595-hour reviewer's entire review reads simply "its okay," a telling shrug for a game with this much genuine, unaddressed friction. This review checked the developer's own public update history and found nothing at all — no patches, no news posts, no content updates in the nine years since the game's October 2017 release, which lines up precisely with reviewers reporting the exact same unresolved bugs regardless of when their review was written.
Biggest strengths
- A genuinely distinctive, funny premise that multiple reviewers single out by name — managing an undead army's finances as a deceased accountant, with dry bureaucratic humour running through the writing
- Free to play with no in-app purchases found on the store page, keeping the downside of trying it low
- Real budget-management and research-tree depth that several reviewers say sets it a notch above typical idle/clicker games in the same space
Biggest weaknesses
- The single most serious, functional problem in the sample: no save feature, confirmed independently by more than one reviewer, meaning any session can be lost entirely with no way to resume — a significant gap even for a free game
- Near-total absence of onboarding: multiple reviewers independently describe having no real idea what to do even after reading the in-game instructions, with several reporting the difficulty feels unfair as a result rather than genuinely challenging
- Real, repeated sound design complaints: several reviewers describe specific sound effects as "ear piercing" or badly mismatched in volume against quieter audio, with more than one recommending playing muted
Who it's for: Only players specifically drawn to the odd, funny premise and willing to tolerate real, permanent rough edges, including a genuine risk of losing progress with no way to save.
Our recommendation: Worth a quick, free try purely for the novelty of its premise, but temper expectations heavily — the lack of a save feature alone is a serious functional gap that's had nine years to be fixed and never was.
3.8 / 10
Introduction
Necromancer Accountant puts players in the shoes — or perhaps the finger bones — of a deceased bureaucrat, tasked with running an undead scourge like a small business: raise skeleton armies, balance a budget, collect taxes, research upgrades, and survive invasions, wrapped in dry office-worker humour. Developed by Artyom Laletin and published by Artyom Design, it's been available free on Steam since 31 October 2017. Nine years on, its 55 English-language reviews sit at 69% positive, Mixed. This review read all 17 negative reviews in that sample alongside a range of the positive side.
A premise both sides genuinely like
The concept itself draws real, specific affection across the review sample. One review, written in Russian, translates to praise for the "unexpected combination of humour and strategy" and calls out the budget-balancing and tax-collecting mechanics by name as a highlight. A shorter positive review puts it more bluntly: "Perfect simulation of necromancer accounting. Great value!" — a fitting joke for a free game built entirely around a joke premise. Even a critical reviewer concedes real craft underneath the roughness, calling it "far more enjoyable than it has any right to be given how dated it feels."
The same complaints on both sides of the aggregate
What sets this particular Mixed-reading sample apart is how often the positive reviews openly admit the same specific problems the negative reviews lead with, rather than disputing them. One positive review reads simply: "games good but it keeps crashing for me after i have to many units." Another, after nearly 600 hours logged, offers only a shrug: "its okay." That pattern of grudging acceptance runs straight through the negative side too — "an engrossing, fun little game — until it freezes and you have to completely close out and restart," reads one detailed negative review, "or the sound glitches out and becomes more annoying than a whining 3 year old."
The single most serious specific complaint in the sample, confirmed independently by more than one reviewer, is a total absence of a save feature — a real functional gap for a strategy/tycoon game that several reviewers point out even free browser games typically manage to include. Sound design draws its own specific, repeated criticism: multiple reviewers describe individual effects as jarringly loud against otherwise quiet audio, with more than one explicitly recommending new players mute the game entirely before starting. A near-total lack of onboarding compounds the frustration for several reviewers, who describe reading the available instructions and still not understanding core systems well enough to avoid what feels like an unfairly difficult early game.
Nine years of silence
This review checked the developer's own public update history rather than assuming any of these issues might have quietly been fixed since being reported. The record shows nothing: no patch notes, no news posts, no content updates of any kind since the game's October 2017 release. That silence lines up precisely with the review sample itself — complaints about the missing save feature, the crashes, and the sound design appear consistently across reviews written years apart, with no indication any of them were ever addressed. A live concurrent-player check for this review returned zero.
Verdict
Necromancer Accountant has a genuinely funny, distinctive premise that both its fans and its critics give real credit to, and the budget-management systems underneath have more depth than the typical free idle game. But this review's full read of its negative-review sample, cross-checked against a completely silent nine-year update history, confirms the game's real problems — no save feature chief among them — were never going to be fixed. Worth a free, curious look for the joke alone; don't expect anything more from it than that.
Pros and cons
Pros
- A genuinely distinctive, funny premise that multiple reviewers single out by name — managing an undead army's finances as a deceased accountant, with dry bureaucratic humour running through the writing
- Free to play with no in-app purchases found on the store page, keeping the downside of trying it low
- Real budget-management and research-tree depth that several reviewers say sets it a notch above typical idle/clicker games in the same space
- At least one reviewer logged nearly 600 hours, a genuine sign the core loop can hold attention for the right player despite its rough edges
Cons
- The single most serious, functional problem in the sample: no save feature, confirmed independently by more than one reviewer, meaning any session can be lost entirely with no way to resume — a significant gap even for a free game
- Near-total absence of onboarding: multiple reviewers independently describe having no real idea what to do even after reading the in-game instructions, with several reporting the difficulty feels unfair as a result rather than genuinely challenging
- Real, repeated sound design complaints: several reviewers describe specific sound effects as "ear piercing" or badly mismatched in volume against quieter audio, with more than one recommending playing muted
- Crashes reported by multiple reviewers, including one who says it happens specifically once unit counts grow large
- This review checked the developer's public update history and found no patches or news posts at all in the nine years since the game's October 2017 release — none of the issues reported above have had any documented developer response
Screenshots
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Necromancer AccountantImage: Artyom Design via Steam -
Necromancer AccountantImage: Artyom Design via Steam -
Necromancer AccountantImage: Artyom Design via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial