The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Minecraft

Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.

9 / 10

Reviewed

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Sephiria

A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.

8 / 10

Reviewed

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Skeleseller

A dead adventurer comes back as a skeleton shopkeep and starts hiring the living to die in his place — Xtonomous's solo-developed idle sim turns that morbid joke into a genuinely connected hire-loot-sell loop, then keeps things deliberately short instead of chasing the usual idle-game grind.

7.5 / 10

Reviewed

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Slot & Dungeons

A pixel-art dungeon crawler where a slot machine decides what's waiting on every floor — enemies, loot and spells all drawn as reel symbols you then have to walk up to and fight, not wager on. Distinctive, generous with content, and rougher around the edges than its 1.0 label suggests.

7 / 10

Reviewed

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Soda Dungeon

A free turn-based idle dungeon crawler that bolts Clicker Heroes-style ascension onto a tavern full of soda-fuelled adventurers, charming enough that thousands of players still recommend it a decade after it started life as a mobile game.

7 / 10

Reviewed

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The Lord of the Rings Online

Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.

7 / 10

Reviewed

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The Prestige Tree

A free browser incremental whose entire subject is the prestige mechanic other incrementals treat as scaffolding — thirty-one reset layers stacked on top of each other, and the accidental parent of a modding framework that a very long tail of hobbyist developers have since built their own games on.

7 / 10

Reviewed

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Tower Wizard

A solo developer's follow-up to Magic Archery swaps archery for architecture, building an incremental around growing a single wizard's tower toward a definite, well-earned ending rather than an infinite number-go-up treadmill.

8 / 10

Reviewed

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Void Miner – Incremental Asteroids Roguelite

A solo developer's debut that welds an automated turret to a twin-stick Asteroids clone, then closes the whole arc out in an afternoon — a sharp, cheap hook let down by a mouse-hostile upgrade screen and a progression curve that peaks right as the credits roll.

7 / 10

Reviewed

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V Rising

A survival-crafting game with action-RPG combat and a boss list instead of a tech tree, built around a PvP fantasy that most of its players quietly opt out of. Two years past 1.0, with the studio now calling it content-complete, it's worth being precise about which version of this game you're actually signing up for.

8 / 10

Reviewed

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WorldBox - God Simulator

A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.

8 / 10

Reviewed

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World of Warcraft

Reviewed with Midnight, the eleventh expansion, current and Season 2 landing this month. A look at what a subscriber actually gets in 2026 — the onboarding path, the sub-plus-shop-plus- expansion cost stack, and whether two decades of accumulated systems still add up to a game worth the monthly fee.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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