Key art for Zombie Graveyard Simulator, showing a shovel-wielding figure facing zombies in a foggy graveyard

Game review

Zombie Graveyard Simulator

5 / 10

Developer
threeW
Publisher
PlayWay S.A.
Released
5 June 2025
Platforms
[Windows]
Genre
Simulation
Monetisation
Paid
Players
Single-player

The short version

Zombie Graveyard Simulator, developed by threeW and published by PlayWay S.A., mashes together two genres that have no business working as well together as they do: graveyard-management sim by day, tower-defense zombie survival by night. Bury and cremate bodies, tend graves, run a flower stand and farm, then fortify the cemetery before the undead show up after dark. Reviewer reception is Very Positive across 328 reviews, and most players who tried it describe an addictive, oddly charming loop that earns comparisons to Graveyard Keeper, Shop Simulator, and classic tower-defense games in the same breath. The trouble is how quickly it's all over — most reviewers finish everything the game has to offer in somewhere between three and ten hours, after which there's little left but an easy, repetitive grind. A cluster of persistent bugs, including a long-unaddressed lack of a manual save or load option, and a price several reviewers call too high for the amount of content, round out a game that's clearly fun while it lasts but doesn't last especially long.

Biggest strengths

  • The graveyard-management-meets-tower-defense mashup is repeatedly praised as a genuinely fresh, cohesive combination rather than a gimmick
  • A relaxed mode lets players who dislike the shooter aspect of the night defense focus on the management side instead
  • The employee and automation system is called well-designed and satisfying to build up over a playthrough

Biggest weaknesses

  • Most reviewers say they see everything the game has to offer within three to ten hours, after which there's little left but repetitive, low-stakes grinding
  • A cluster of bugs persist, including unreliable turrets that often fail to fire through barricades and glitches affecting grave visitor numbers
  • The lack of a manual save or load option has caused at least one reviewer to lose significant progress entirely, an issue reviewers note has gone unaddressed for a long time

Who it's for: Fans of cozy management sims who want a lighter tower-defense hook mixed in, and don't mind a short, contained experience over a deep, long-term one.

Our recommendation: A fun few hours for the right price, ideally picked up on a discount given how consistently reviewers flag the base price as too high for the amount of content.

5 / 10

Burying the Dead, Defending the Living

Zombie Graveyard Simulator asks a simple question: what if a cozy graveyard-management sim and a nighttime zombie tower-defense game were the same title, developed by threeW and published by PlayWay S.A.? By day, the job is straightforward cemetery upkeep — bury and cremate bodies for profit, maintain headstones, run a flower stand, farm crops, and fulfil visitor requests. When night falls, the same graveyard becomes a battleground, with waves of zombies attacking the graves and the barricades, turrets, and traps built up to defend them.

Reception sits at Very Positive across 328 total reviews. An English-language sample pulled for this piece (100 reviews: 83 positive, 17 negative) closely tracks that overall split, and reviewers on both sides of the recommendation line describe remarkably similar experiences with the game.

An Odd Mashup That Actually Works

The core concept draws consistent, genuine praise. Reviewers repeatedly describe the combination of cemetery management and tower-defense zombie combat as surprisingly cohesive rather than a forced gimmick, with comparisons to Graveyard Keeper, Shop Simulator, and classic Plants vs. Zombies-style defense all coming up naturally in the same reviews. A relaxed mode earns specific praise from reviewers who enjoy the daytime management loop but aren't especially interested in the combat, letting them lean into whichever half of the game appeals to them most. The employee and automation systems, which let players gradually hand off routine tasks to hired staff, are called satisfying to build up over a playthrough, and the game's dark sense of humour around running what's effectively a graveyard-slash-funeral-home draws repeated smiles, with one reviewer joking about "cracking open a cold one with the boys" while running a morgue. Several reviewers also specifically credit the developers with responding quickly to bug reports, noting fixes landing on the game's Discord within the same day they were reported. A few reviewers who played an earlier prologue version before the full release say the finished game builds well on that foundation, and more than one reviewer expresses hope for an eventual online co-op mode, saying the core loop feels like it would translate naturally to playing with a friend.

A Short Loop That Runs Out Fast

The single most common complaint, echoed by reviewers on both sides of the recommendation, is how little content there actually is. Multiple reviewers report unlocking everything and hitting 100% completion in three to five hours, with even more generous estimates topping out around eight to ten hours before the game becomes, in the words of one reviewer, "the same thing over and over with absolutely no challenge." Once employees are trained and defenses are built up, several reviewers say there's simply nothing left to do beyond ordering more seeds and fighting off zombies that no longer pose any real threat, with no meaningful end-game to work toward. A persistent cluster of bugs compounds the frustration: turrets that reviewers say often fail to fire through barricades, graves that stop attracting visitors with no way to fix them, and couriers that get stuck holding deliveries indefinitely. The most serious issue by far is the lack of any manual save or load option, which one reviewer says has been an unaddressed problem for over a year and cost them an entire save file after accidentally starting a new game. Performance also takes a hit once a graveyard is decorated heavily, with at least one reviewer reporting the game barely running once more than thirty decoration items are placed, and a separate reviewer describing repeated freezes severe enough to require force-restarting their PC. A couple of reviewers also compare the game's leveling structure unfavourably to mobile free-to-play design, describing progression as gated behind slow-refilling resources rather than simply behind money earned through play, and one reviewer bluntly suggested the game would have been better served launching in Early Access, given how much of its roadmap was still unfinished at release.

Fun While It Lasts, Pricey for What It Is

At NZ$21.99, value opinions are unusually consistent: reviewers overwhelmingly enjoy the time they spend with the game but feel the price doesn't match the amount of content on offer, with several explicitly suggesting a price closer to five to ten dollars, or recommending it be picked up only on a solid discount. A few reviewers frame the short length as a positive for anyone wanting a contained, bite-sized experience rather than a long-term commitment, but most treat it as the game's biggest drawback given the asking price. One reviewer who broke their playtime down by phase found the early game, roughly nights one through eight, the strongest stretch, with difficulty and income scaling well together and a bank loan system available to keep players afloat without feeling pressured to use it; that same reviewer, along with several others, noted the mid-to-late game loses that careful balance once defenses and income outpace anything left to spend money on.

Verdict

Zombie Graveyard Simulator pulls off an unusual genre combination well enough that reviewers keep reaching for comparisons to beloved games in both the management-sim and tower-defense spaces, backed by a satisfying automation system and a morbid sense of humour that lands more often than not. What holds it back is simple: there isn't much game here. Most players see everything it has to offer within a handful of hours, a cluster of bugs (including the long-missing manual save option) undercuts the experience further, and the price tag draws consistent pushback relative to the content on offer. It's a fun, well-conceived idea that's worth a look, ideally on sale rather than at full price.

Pros and cons

Pros

  • The graveyard-management-meets-tower-defense mashup is repeatedly praised as a genuinely fresh, cohesive combination rather than a gimmick
  • A relaxed mode lets players who dislike the shooter aspect of the night defense focus on the management side instead
  • The employee and automation system is called well-designed and satisfying to build up over a playthrough
  • Dark, morbid humour around running a graveyard-slash-funeral-home is a consistent highlight reviewers enjoy
  • Several reviewers note the developers respond quickly to bug reports, with some fixes landing within the same day

Cons

  • Most reviewers say they see everything the game has to offer within three to ten hours, after which there's little left but repetitive, low-stakes grinding
  • A cluster of bugs persist, including unreliable turrets that often fail to fire through barricades and glitches affecting grave visitor numbers
  • The lack of a manual save or load option has caused at least one reviewer to lose significant progress entirely, an issue reviewers note has gone unaddressed for a long time
  • Several reviewers say the asking price is too high for the amount of content, recommending it mainly on sale
  • Performance can degrade noticeably once a graveyard is filled with many decoration items, according to more than one reviewer

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 4 / 10
  • Value 4.5 / 10
  • Originality 7 / 10
  • Interface 4 / 10