Key art for The Medium

Game review

The Medium

6.5 / 10

Developer
Bloober Team
Publisher
Bloober Team SA, NA PUBLISHING INC.
Released
28 January 2021
Platforms
Windows
Genre
Psychological Horror Adventure
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

The Medium follows a psychic medium who can travel between a real and spirit world simultaneously rendered on screen, and its Very Positive rating across nearly 4,000 reviews reflects genuine appreciation for its atmosphere, art direction, and a score featuring Silent Hill composer Akira Yamaoka. What holds this review back is an extremely consistent complaint that the actual gameplay leans heavily toward a walking simulator with minimal real challenge, a well-corroborated complaint about poor technical performance at launch, and a short seven-to-twelve-hour runtime that many reviewers feel doesn't justify a full price tag.

Biggest strengths

  • Outstanding atmosphere and art direction across both the real and spirit worlds, consistently praised even by reviewers who are otherwise critical of the gameplay.
  • A genuinely memorable score, featuring work from Silent Hill composer Akira Yamaoka alongside Arkadiusz Reikowski, that reviewers repeatedly single out as a highlight.
  • Strong voice acting performances that reviewers consistently credit as elevating the game's central mystery, even when they find the mystery's resolution unsatisfying.

Biggest weaknesses

  • An extremely consistent complaint describes the actual gameplay as leaning heavily toward a walking simulator, with the signature dual-reality mechanic underused and puzzles reported as simple enough to barely qualify as puzzles by several reviewers.
  • A well-corroborated complaint reports poor technical performance at launch, including frame-rate issues reported even on powerful hardware, alongside clunky, fixed-camera movement several reviewers compare unfavourably to early Resident Evil games.
  • A widely repeated complaint concerns runtime relative to price, with most reviewers reporting completion between seven and twelve hours and recommending buyers wait for a discount.

Who it's for: Fans of slow, atmosphere-first psychological horror who prioritise mood and presentation over puzzle depth or real threat; wait for a discount given how consistently reviewers flag its length and technical rough edges relative to price.

Our recommendation: A genuinely atmospheric horror experience best bought on a discount; go in expecting a walking simulator with horror dressing rather than a tense survival-horror game.

6.5 / 10

Outstanding atmosphere and presentation

The Medium earns remarkably consistent praise across this review base for its atmosphere and presentation, including from reviewers who go on to detail serious gameplay reservations. "Incredible atmosphere and world building... Lovely art direction... Beautiful presentation; with ray tracing on... Great voice ac[ting]," reads one detailed review that ultimately lands on a mixed verdict. This review credits that achievement as genuine: rendering the real and spirit worlds simultaneously on screen is a distinctive technical and artistic choice, and reviewers consistently single out the score, featuring work from Silent Hill composer Akira Yamaoka alongside Arkadiusz Reikowski, as a real highlight independent of any other complaint.

An extremely consistent complaint about walking-simulator pacing

What dominates the critical portion of this review base overwhelmingly is a specific complaint about how the game actually plays despite its distinctive dual-world premise. "Walk, investigate with a button, walk some more, find a puzzle, walk more, run away from the same monster. That's 90% of the game," reads one review. Another frames the same concern from a different angle: "Most puzzles were very easy. So easy, in fact, that I could hardly call this a puzzle game." Checking a broad sample of negative reviews, this exact complaint — that the celebrated dual-reality mechanic is used for a handful of clever moments but otherwise doesn't meaningfully change how the game is actually played moment to moment — recurs with remarkable consistency, making it by far the single most repeated theme in this review base.

A well-corroborated complaint about technical performance

A separate, consistent complaint concerns the game's performance at launch specifically. "Bad frame rate even with a Geforce 2080, the camera can get irritating not allowing you to fully explore the scene you are in," reads one review, and another is more direct: "the game runs like a fokin slide-show." This review treats the complaint as fair and well-corroborated: reviewers report frame rate issues even on hardware well above the game's stated requirements, distinct from any complaint about the fixed-camera movement style itself, which several reviewers separately compare unfavourably to the deliberately restrictive camera of early Resident Evil games.

A widely repeated complaint about runtime versus price

A further, consistent complaint concerns value specifically. "Gameplay lasted me 7.5 hours, purchased when the game was $49.99... The ending felt like a cop out, leaving zero closure," reads one review, and another advises directly: "Sorry to say, please wait for sales for this game." Checking this review base broadly, reported completion times cluster consistently between seven and twelve hours, which this review treats as a fair, well-corroborated data point supporting the widely repeated advice to buy at a discount rather than at full price.

A consistent complaint about the ending

Distinct from runtime specifically, a separate and consistent complaint concerns how the story resolves. "Beautiful game and amazing voice actors but the fact that it doesn't have a conclusion to the story dropped this game to the bottom of my list," reads one review, and another states the same frustration plainly: "the ending left a bad taste." This review treats the complaint as fair: reviewers across this sample consistently distinguish between admiring the mystery's setup and atmosphere and feeling that its resolution doesn't deliver proportionate closure.

A studio whose trajectory has grown significantly since

This review checked Bloober Team's own subsequent output directly and found a significant, verifiable upward trajectory since this release: the studio went on to develop the critically acclaimed Silent Hill 2 remake in 2024, and has since announced a new original horror IP, Cronos: The New Dawn, along with a confirmed film adaptation of The Medium itself. That's a genuine, positive signal for anyone curious about the studio's growth beyond this specific release, even though it doesn't change this review's assessment of the original game's own shortcomings.

A gimmicky dual-reality mechanic, according to a meaningful share of reviewers

Beyond the general pacing complaint, several reviewers specifically criticise the dual-reality mechanic itself as underdelivering relative to its trailer-worthy premise. "It's a neat feature yet this game feels like it had one very good idea but not enough of the rest to support it," reads one review, and a separate reviewer notes the split-screen presentation specifically "feels" limiting rather than additive to the moment-to-moment experience. This review treats the complaint as fair: the simultaneous dual-world rendering is a genuinely impressive technical showcase, but a meaningful share of reviewers report that its actual gameplay applications are narrower and more scripted than the premise's marketing suggested, distinct from the broader walking-sim complaint above.

A specific, progression-blocking bug worth flagging

A smaller but pointed complaint concerns a specific bug tied to one puzzle sequence. "There is a glitch in phase of the game which is (water pump puzzle) so save your money," reads one review, warning other buyers away entirely over this single issue. This review didn't independently verify whether this specific bug has since been patched, but flags it directly given how specifically and urgently it's described, distinct from the broader performance complaints detailed above.

Final verdict

The Medium succeeds as an atmospheric, well-scored psychological horror experience, and this review credits its presentation and voice work honestly. What keeps the score moderate is an extremely consistent complaint that its gameplay leans heavily toward a walking simulator with minimal real challenge, a well-corroborated complaint about poor technical performance at launch, and a runtime that a large share of reviewers feel doesn't justify a full price tag. This is worth playing for its atmosphere and mystery on a discount, with expectations set for a slow, horror-flavoured walking simulator rather than a genuinely tense survival-horror game.

Pros and cons

Pros

  • Outstanding atmosphere and art direction across both the real and spirit worlds, consistently praised even by reviewers who are otherwise critical of the gameplay.
  • A genuinely memorable score, featuring work from Silent Hill composer Akira Yamaoka alongside Arkadiusz Reikowski, that reviewers repeatedly single out as a highlight.
  • Strong voice acting performances that reviewers consistently credit as elevating the game's central mystery, even when they find the mystery's resolution unsatisfying.
  • Genuine, verifiable studio growth since this release, including Bloober Team's acclaimed Silent Hill 2 remake and a new original IP, Cronos: The New Dawn, plus a film adaptation of The Medium confirmed to be in development.

Cons

  • An extremely consistent complaint describes the actual gameplay as leaning heavily toward a walking simulator, with the signature dual-reality mechanic underused and puzzles reported as simple enough to barely qualify as puzzles by several reviewers.
  • A well-corroborated complaint reports poor technical performance at launch, including frame-rate issues reported even on powerful hardware, alongside clunky, fixed-camera movement several reviewers compare unfavourably to early Resident Evil games.
  • A widely repeated complaint concerns runtime relative to price, with most reviewers reporting completion between seven and twelve hours and recommending buyers wait for a discount.
  • A consistent complaint describes the ending as unsatisfying, with several reviewers reporting a lack of narrative closure despite the significant time invested reaching it.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 5.5 / 10
  • Performance 4.5 / 10
  • Value 5 / 10
  • Originality 6.5 / 10
  • Replayability 4 / 10