Key art for Supercar Collection Simulator

Game review

Supercar Collection Simulator

5.5 / 10

Developer
Kiki Games
Publisher
Kiki Games
Released
14 April 2025
Platforms
Windows
Genre
Casual, Indie, Racing, Simulation
Players
Single-player

The short version

Biggest strengths

  • A genuinely addictive gacha-style unboxing hook that reviewers consistently describe as compelling in the same way a real lootbox is, without the real-money cost
  • A large, substantial collectible roster, with one completionist reviewer reporting over 500 distinct cars available and more series still being added
  • Frequent content updates have historically kept the collection and shop systems growing, according to multiple reviewers

Biggest weaknesses

  • Widely reported, significant performance and optimization problems, cited even by reviewers who otherwise strongly recommend the game
  • One specific reviewer alleges undisclosed AI-generated imagery appears in the game without any disclaimer on the store page, an attributed but unverified claim
  • Rare-car hunting becomes progressively more frustrating as a player's collection grows, with several reviewers describing the RNG odds as actively worsening the longer they play

5.5 / 10

Diecast gacha, minus the real-money risk

Supercar Collection Simulator puts players behind the counter of a diecast toy car shop: unbox surprise car packs, build out a growing collection, race customers on tracks, and trade online, all built around a core loot-box-style opening loop that stands in for the game's entire sense of progression and excitement. Based on the available English-language review sample of 569 reviews — 493 positive, 76 negative, landing at an overall Very Positive rating — that unboxing hook is doing almost all of the heavy lifting in the positive response, and reviewers are unusually candid about recognizing exactly what psychological mechanism they're enjoying. "An enjoyable and relaxing toy car salesman simulator. Here you can also collect models of toy cars, sometimes there are quite rare and expensive. The game both relaxes and awakens a sense of excitement, when you open each box and in anticipation of what will fall out. It's like opening a lootbox, but the money is virtual, not real," one reviewer writes, a framing echoed by a separate reviewer who compares it directly to a well-established genre touchstone: "TCG Card Shop Simulator just with off brand hot wheels, I like this game and it's getting updates frequently."

That comparison to TCG Card Shop Simulator recurs frequently enough across the sample to be treated as the game's clearest genre reference point, with reviewers generally agreeing it captures a similar core appeal even if it doesn't fully match that game's polish. One especially thorough reviewer offers a concrete measure of the collection's actual scope: "I've played this a little bit and it's fun! As I'm writing this I have collected all available cars (559) apparently more series coming and a blackmarket, so I have definitely got my money's worth out of this game and I would highly recommend if you love collecting games."

Performance problems that even fans can't ignore

The single most consistently repeated criticism in this review sample, appearing in both positive and negative reviews alike, concerns poor optimization. "While the game is very, very fun to play, my God, is the optimization bad. There is no reason for this game to be as resource-intensive as it is. Gameplay itself is an 8.5/10. Optimization is more of a 4/10," one reviewer writes, explicitly separating their enjoyment of the core loop from a real, specific technical complaint. That same reviewer later returns after the 1.0 launch with a disappointed update, suggesting the issue persisted through release rather than being resolved. A separate reviewer reports a specific, measurable performance symptom: "Cool and chill game. My frames drop to 60-40 fps everytime I look at the window. Will not be touching this game until it's fixed" — a concrete, reproducible complaint about a specific in-game trigger rather than vague dissatisfaction.

A gambling-adjacent hook that some reviewers find too effective

While many reviewers embrace the unboxing loop enthusiastically, several draw specific attention to its addictive design in more cautionary terms, and one detailed critical review argues the underlying RNG actively worsens as a collection grows. "It's a really fun, addictive game. Opening car boxes is like gambling, but it's very time consuming... as you progress, you don't find very many cars over $100, and the 'new' cars are harder to find. If you skip going to hunt house every time it opens, the number of 'new' cars goes up, but still, it's almost impossible to find them," one reviewer writes, describing a specific mechanical frustration with a system that seems designed to keep players opening boxes indefinitely without proportionally rewarding that continued engagement. A separate, more scathing review reaches a starkly different overall conclusion after pursuing full completion: "This game is truly one of the most soulless, empty, unfun, mind numbing, experiences I have ever had. I cannot recommend enough that you stay away from this title," specifically framing their extended 100%-completion playthrough as revealing problems the shorter, more casual positive reviews may not have encountered.

An unverified but specific AI-imagery complaint

One brief but pointed review makes a specific claim about the game's asset sourcing worth reporting attributively: "obviously ai generated imagery in game without a disclaimer on the store page. also it has terrible 'optimization.'" This is a single reviewer's account without supporting detail or independent verification available to this review, but it's included here because it's a specific, falsifiable claim distinct from ordinary quality complaints, and because it echoes a pattern of undisclosed-AI-asset concerns this lane has now encountered across multiple games in the current appid range.

A shop system that can punish players for doing well

A separate, structurally specific complaint concerns the in-game customer review system, which several reviewers describe as unpredictable or exploitable in ways that undercut effort a player has genuinely put into their shop. "Loving the game but really starting to get annoyed with the customer review system in game. Got everything on sale with well over 8 big car displays with cars from every category. Only to keep getting review bombed for not having the care they want. Fix it and I'll change my review," one detailed reviewer writes, also separately flagging a specific NPC bug: "Black market dealer never comes out in my game. Have observed for days straight and never see him move." A separate reviewer identifies a related pricing complaint: "The store price fluctuations are so random, not dictated by ingame clients purchase" — arguing the economic simulation underlying the shop doesn't respond meaningfully to the player's actual choices and stock.

The achievement data corroborates the long, difficult tail several reviewers describe for serious collectors. Across 25 total achievements, an early milestone for matching three of the same car sits at 45.1%, while most of the special car-specific and full-collection achievements fall between 1% and 2%, bottoming out at just 0.2% for collecting the entire available roster. That's an extremely steep, extremely long completionist curve, consistent with reviewer complaints that rare items become disproportionately harder to find the longer a collection grows.

Where this leaves it

Supercar Collection Simulator delivers a genuinely compelling, self-aware gacha-style collecting loop that a large majority of its reviewers find engaging enough to overlook real, significant flaws elsewhere, chief among them consistently reported poor optimization that persists even after the game's full 1.0 release. A specific, unverified allegation about undisclosed AI-generated imagery, a customer-review system players say can unfairly punish well-run shops, and an increasingly punishing rare-item hunt as collections grow are all real, specific concerns worth weighing against the core loop's undeniable appeal. Recommended cautiously for fans of collection-and-shop hybrids like TCG Card Shop Simulator who can tolerate real performance issues; a harder sell for anyone specifically sensitive to gambling-adjacent mechanics or expecting a technically polished release.

Pros and cons

Pros

  • A genuinely addictive gacha-style unboxing hook that reviewers consistently describe as compelling in the same way a real lootbox is, without the real-money cost
  • A large, substantial collectible roster, with one completionist reviewer reporting over 500 distinct cars available and more series still being added
  • Frequent content updates have historically kept the collection and shop systems growing, according to multiple reviewers
  • A direct, favourably-received comparison to TCG Card Shop Simulator's collecting-and-selling loop, applied here to diecast toy cars instead of trading cards

Cons

  • Widely reported, significant performance and optimization problems, cited even by reviewers who otherwise strongly recommend the game
  • One specific reviewer alleges undisclosed AI-generated imagery appears in the game without any disclaimer on the store page, an attributed but unverified claim
  • Rare-car hunting becomes progressively more frustrating as a player's collection grows, with several reviewers describing the RNG odds as actively worsening the longer they play
  • A customer-review scoring system within the game itself is reported as exploitable, with players describing being "review bombed" in-game despite having well-stocked, varied displays
  • Reported stretches of reduced or absent development updates, and at least one specific bugged NPC (a black-market dealer) that some players say never appears at all

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 5 / 10
  • Progression 6 / 10
  • Value 5.5 / 10